It’s not about ‘oh no you are bombing a city!’
If anything I wish there was better reaction to the explosions in DCS.
So very little gets damaged.
I was so impressed when the shockwave was implemented graphically that I cannot wait for it to affect physically nearby units and models.
Overpressure FTW.
I was just surprised at the consistency of “bombing my own house”
Annyway, since ED seems not doing anything about the stuttering issue that have arisen after introducing MT, I started to fiddle with the game again after some time away from it.
The usual fix for me was to disable / enable last cpu core after I loaded into a mission and that would fix my stutters.
In the past I tried to monitor my CPU usage while doing so, but I didn’t noticed anything suspicious since all the cores were basically maxed out, until today when I set a limit on the FPS in the game to 60 (from default 180), so that the CPU wouldn’t be a bottleneck.
Since the limit was way lower, the CPU wasn’t utilized fully and I noticed that the cores 0 and 3 were at 100% while cores 1 and 2 were chilling out at roughly 40%. And of course even with this 60FPS limit I could see the stutters (note that core 1 and 2 weren’t fully utilized). So I disabled the last core (core 3) and noticed that core 1 and 2 picked up the load as predicted (core 0 still maxed out at 100%), and after re-enabling the last core all 4 cores settled steadily at 80-90%, taking out the core 0 from that maxed out 100% utilization which potentially is the cause of that stuttering issue.
Here’s a not-so-professional screen dump from task manager showing the exact moments of going into mission / disabling last core / re-enabling last core.
I know my CPU is pretty ancient, but when doing this trick the game runs just fine on it. I also seen people with way better CPUs having the same issue and solving it with this “trick”.
Why is it still a problem after a year I don’t know. It seems it’s a problem with the way ED implemented multi threading I assume.
Note that with ST exe before or with the MT + this trick the game runs fine.
A 6600? Yes, ancient. Since my 6700k I had a 9700k and now a 12700k which I’m still on. Of course since then the 13, 14, and now Ultra 200s are out so mine is hardly new!
However, I have 8 performance cores with HT (16 threads) and 4 efficient cores without (4 threads) and DCS spreads among those 16. I use a program called Core Director to ensure that certain games (filtered by their .exe name) will never run on those E cores and use P cores only. However, the E cores make windows and other programs run more smoothly…if you have Win 11 that is. Win10’s scheduler doesn’t understand big/little core splits so I had to disable the E’s when I first got the 12700 as I was still running 10.
Quad core today is like dual core of a few years ago…its time has passed. I’m not sure if 6 cores are still ok or if you really need 8 minimum now to get really good performance on modern games.
I still not upgraded my CPU since that would mean I have to upgrade my MB as well. I’ve been updating other parts of my PC throughout the years with more RAM, fast NVMe SSD, RTX4060. DCS runs pretty well on it. I can get 120+ FPS in SP with a mix of medium/high settings at 1080p. The only issue are those stutters, which can be eliminarted with this core tweak.
I bought another PC for my son earlier this year with 14th gen Intel CPU. I could use it for DCS when he’s not around, but I guess I’m too lazy to transfer all the gear (HOTAS, TIR) each time I want to fly in DCS.
I’m sticking with my rig as I can play all the other games just fine. Even the latest ones - Indiana Jones works great (mostly due to my GPU), STALKER 2 is bit problematic but playable, but I’ve seen people with monster rigs complaining about it too - Unreal Engine 5 curse I guess. Even MSFS 2024 works really nice when I’m able to get into the game
It’s quite amazing how I can use that 8 year old PC with few upgrades to still enjoy new releases, whie back in the 90s my PC from 1995 was basically absolete 3 years later.
@damson. That’s a refreshing way to look at it. I hadn’t before appreciated that the upgrade cycle is both longer and arguably cheaper than it has ever been.
DCS runs amazingly well on older CPUs if you’re playing at 1080p or 1440p and lower settings. A buddy still has a 4790k and can play everything just fine although he does have some stutters from time to time.
That being said, I upgraded from an i7 6700k to a 5900X almost 4 years ago. The jump in performance was massive even with a RTX2070. Granted I was playing at 1440p, not 1080p but I could max out DCS, safe for that super sampling option, and still get 20fps more with the same GPU. I also had some stutters with the old rig from time to time but nothing like some people are reporting now.
Now that I am flying in VR I only look for top of the line hardware though and that’s anything but cheap these days
While the game is running open Task Manager, go to details tab, look for DCS.exe right click, “Set affinity” and voiila - from here you can enable/disable individaul cores for that application.