DCS 2.9

Patch appears to have dropped. Corsair timer slid right an hour, though.

You can buy it now, Marianas WW2 also dropped.

Addition of the free DCS: Mariana Islands World War II map.

Addition of the DCS: F-4U Corsair Early Access release.

Addition of the DCS: F-4E - Northern Defenders ā€˜Phantoms Rising’ Campaign.

Addition of the DCS: P-47D Wolfpack II: Overlord Campaign.

NOTE: This is the first stage of building the Summer 1944 Mariana Islands scenario that will offer both the free new map and the Corsair, Essex-class aircraft carrier, and several Japanese ground units. In parallel, other assets are being created like the F6F Hellcat and many United States and Imperial Japanese air, ground, and naval units. Please see: Pacific Theatre of Operations | CH-47F Development Progress | Lunar Sale Final Hours - Page 3 - Official Newsletters - ED Forums For this scenario, we are creating an extensive and accurate set of units that match the time and location to recreate the Battle for the Mariana Islands and the Battle of the Philippine Sea.
DCS Core

CTD. Crash during plane landing if the aircraft carrier is deactivated - fixed.
CTD. Terrain Engine: sometimes crashes when switching map in Mission Editor - fixed
ME. The template is not placed through Edit - Add template - fixed.
ME. Resource manager. 'Copy to' in airfield resource manager does not copy all settings - fixed
ME. Units are replaced after a coalition change when they are switched from neutral to red or blue - fixed
ME. Multi-Select tool icon artefact - fixed
ME. Range rings prevent the selection of units / waypoints -fixed.
GUI. MP Dynamic spawn fields list not sorted by name - fixed
GUI. Dynamically spawned FARPs via script do not show in dynamic spawns interface - fixed.
GUI. F10 map, MGRS and NET show buttons state now will be saved to last used.
MP respawn - improved algorithm for checking park space before spawn for suitability
AI Aircraft. Wingman F/A-18C may crash after firing their AGM-84/88 missiles at low altitude during egress - fixed
AI Aircraft. Mosquito, A-20G, and Ju-88 drop bombs through bomb bay doors. The bomb bay doors don't have time to open - fixed
AI Aircraft. The AI aircraft stops on the runway in some cases, blocking it and not going further - fixed.
AI Aircraft. AIs can show false positions of flight control surfaces when flying in group -  fixed.
AI Aircraft. Large AI planes tend to land not on a centerline of runway - fixed.
AI Aircraft. A-50, Il-76, Il-78, and KC-135, spoilers animations corrected.
AI Aircraft. F-4E is able to independently guide both AGM-12C simultaneously  - fixed.
AI Aircraft. Other numerous AI aircraft adjustments sync: behavior during maneuvers, group flight, landings etc.
AI Ground. Added radar signatures for WWII units.
Ground units. Fixed incorrect targeting for SAM Buk (SA-11).
Ground units. Adjusted priority target for armor units.
Ground units. Disabled firing of AP shells at infantry from a tank.
Ground units. Fixed guidance to multiple targets for SAM systems.
Weapons. S-8OFP2 rockets are coming out of the back of the pod and clipping into the handles - fixed.
Weapons. AESA missiles will be able to homing onto JF-17 in HOJ mode.
Weapons. SA-11 Buk 9M38 missile aerodynamics overhaul.
Weapons. SA-6 Kub. Add control delay after launch.
Weapons. R-27 missile family. Missiles now give AI more information so AI could better calculate decisions for launches.
Weapons. The SAMP-250 is frequently blowing up adjacent bombs in a salvo when dropped in intervals - partially solved.
Weapons. Active seeker additionally will notify all AI aircraft in main lobe now about being present in its range
Su-25T. Added Instant Action Missions for Iraq map.
Quick Action Generator fixes and improvements:
    Optimize map processing for mission generation.
    Wrong list of countries in Era presets - fixed.
    Not enough tasks for Spitfire - fixed..
    Start from an Airfield - wrong starting location of player - fixed.
    Incorrectly generated mission Anti-Ship SR - fixed.
    Allied units list only updates with added units after closing and re-opening - fixed.
    Speed and altitude of units do not have appropriate minimum and maximum limits - fixed.
    Removed old F-14A.
    Su-25 was missing - fixed.
    AV-8B was missing as a player controllable aircraft - fixed.
    Player aircraft icon does not rotate to face the target - fixed.
    Own aircraft selection limits country selection options - fixed.
    AJS-37 is missing as a player controllable aircraft - fixed.
    AI Aircraft skill level lacks Random option - fixed.
    GUI Error trying to return to generator after Planner - fixed.
    Nothing happens when you press the Regenerate button in some cases - fixed.
    The "Дancel" button doesn't cancel changes in the window Setup Loadout - fixed.
    F-4E-45-MC is not an option when the era is not set to "All" - fixed.
    Cannot choose an Air Defence enemy unit after choosing an Air Defence Site - fixed.
    Removed the old F-4E.
    Certain Mission in the QAG place units off map on Cold War Germany - fixed.
Voice chat
    Fixed: Radio mode cannot be selected if 'Switch to radio at startup' option is not selected
    Fixed: Client crashes when changes slot during radio transmission of another client

DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics

Fixed: FDTC Lua state doesn't clear in DTC destructor.
Fixed: F-16 Semi-Automatic mode logic errors using custom DTC CMDS tables.
Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables.
Fixed:  UI "Open DTC" button for Dynamic Spawns in unit loadout screen - added "Open DTC" button to dynamic slots.
Fixed: SEARCH only radars must be set to the default CMDS program of NONE.

DCS: F/A-18C by Eagle Dynamics

Fixed: AIM-7 FLOOD option disappears after momentary track loss.
Fixed: Randomly can't uncage AIM-9.
Fixed: Flash light options stop working after engine start.

The FCR Terrain avoidance (TA) mode is under active development and testing.

This Terrain avoidance (TA) mode is planned for release in summer 2025.

NOTE: Multi-Sensor Integration (MSI) of surveillance-only tracks that can be set as the L&S and DT2 is in testing and is planned for the following update.
DCS: F-16C Viper by Eaglе Dynamics

Fixed: Default azimuth is set to A1 instead of A6.
Fixed: Pressing MSL STEP with different AGM-65 variants on each wing creates erroneous seeker behavior.
Fixed: Erroneous TD Box and TGP movement if TGP is SOI when returning pre-designate.
Fixed: HAD Threat Class numbers disappear when selected.
Fixed: AGM-65 Handoff Status indicators on TGP and WPN MFD formats removed erroneously.
Fixed: Navigation continues to work even after the INS is turned off.
Fixed: INS drift is not GPS corrected and INS drift adds up to more than 1000 ft over time.
Fixed: TPOD, AGR and ILS mark twitching when switching the SOI while moving the sensor.
Fixed: AA TD Symbology is missing in the HMCS.
Fixed: AOA bracket is showing the wrong angles.
Fixed: HMD A-A TGP TD arrow stuck after un-designation.
Fixed: HAD Page mode cycle only works with handoff.

NOTE: AN/ASP-33 Advanced Targeting Pod (ATP) Update: Although our hope and intention was to release this new targeting pod for the Viper by the end of Quarter 2 of 2025, it requires a bit more time in testing to ensure a quality release that will include new features like Multi-Target Tracking (MTT), Picture-in-Picture that combines the infrared and TV cameras, Extended Range (XR) functions, and more. This targeting pod is planned for release in summer 2025.
DCS: AH-64D by Eagle Dynamics

Fixed: Logic for removal of TADS from crewmember's ACQ list.
Fixed: BOOST button cannot be manually enabled.

NOTE: Other remaining features are in development like The FCR Terrain Profile Mode (TPM) mode and all new George as CPG commands to allow much more extensive and realistic operation. Both are planned for release in summer 2025.
DCS: CH-47F by Eagle Dynamics

MFD updates:
    Implemented HSD Hover display mode (HSDH):
        The mode is functional in both FULL and HALF display formats.
        Hover ACP in HSDH mode is displayed for the following flight plan leg types: HOV, STP, LND via L6 bezel key.
        Hover ACP can be set (overridden) to the current helicopter position via L8 key.
        Hover display scale can be changed via L7 bezel key.
    Implemented FPLN FUEL & POWER page.
    Implemented LEG DATA page (some data fields are work in progress).
    In NRT mode on the HSI, the aircraft symbol now correctly rotates according to the helicopter’s current heading.
    In NRT mode the Heading Box now reflects the current heading value.
    The heading displayed values range is now [1, 360] (was [0, 359]).
    Added range rings to HSD in HALF display format.
    Fixed incorrect behavior of CDU FPLN DATA 1 page for STP and LND FPPs.
    Implemented default leg params assignment for STP and LND FPPs.
    Added TQ AVL/REQ values for Engine Instrument/Power Train Page.
CDU updates:
    Implemented Data Search functionality:
        Implemented the following CDU pages:
            DATA SEARCH MENU
            CLOSEST DATA
            DATA
        Implemented data search for the following ACP types:
            Airports
            Navaids
            Fixes
            User and Target ACPs
            Markpoints
        Implemented the data search process using RPID/UDID
        Implemented the DUPLICATE CDU page
    Updated CDU pages:
        INAV page
        EGI1/2 pages,
        INU1/2 pages,
        GPSs page (work in progress) 
        EGI1/2 POSITION UPDATE
        INU1/2 POSITION UPDATE
        START PAGE 2/2 (INAV modes added)
    Added CDU pages:
        PROGRESS 1/3, 2/3, 3/3 subpages (available via INDEX 2/2 page)
        MODEL AIRCRAFT subpage
        MSN 1/2, MSN 2/2 pages
        MSN SETUP page
        MSN SELECT PAGE
        Maintenance Page 1/2, 2/2 (work in progress)
        IFF 1/2, 2/2 pages
        Group of LRU ACFT MNGMT SYS pages 
        Displays the CDU# STATUS
        Displays the MFD# STATUS
        LRU MGMT SYSTEM (work in progress)
    Other CDU improvements:
        Updated the loading logic for flight plans and waypoints
        Made minor adjustments to device mode behavior for FPLN CDU pages
Fixed: Anti-torque pedal trim is not respecting Special options
Fixed: Marianas map is offset in the MFD
Added: Keyboard input option for MFDs.
Added: Keyboard input option for CDUs.

DCS: Mi-24P Hind by Eagle Dynamics

ASP-17V sight showing impact correction for S-24 rockets in AUTO mode - changed to realistic behavior to show correction as if it would be an S-8 rocket even if S-24 is used.
DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed. 

DCS: Mi-8 Magnificent Eight by Eagle Dynamics

DISS-15 control panel rolling counter inaccurate animation and stencil placement - fixed
F2 view, the entire crew is stuck in looking down animation - fixed.

DCS: OH-58D Kiowa Warrior by Polychop Simulations

Fixed: HOG menu Back button not modeled.
Fixed: Incorrect Audio (Bingo advisory, incoming Freetext message).
Fixed: Radio Channel Select AFT [CN DN] and FWD [CN UP] are reversed in the key bindings. 
Fixed: MPD and VSI freeze at Midnight.
Fixed:Comm Page - ADD/DELETE stuck in loop if page changed while input.
Fixed: NVG Intensity Increase/Decrease very slow. 

DCS: F-86F by Eagle Dynamics

Fixed: Jettison sound bug.

DCS: L-39 Albatros by Eagle Dynamics

Added Instant Action Missions for Iraq map

DCS: Black Shark 3 by Eagle Dynamics

Fixed non-localized hint in cockpit
ABRIS. SNS accuracy low - improved
SAI drift is too high - improved

DCS Mirage F1 by Aerges

General:

F1BE rear seat standby horizon cage/uncage commands were added to autostart/autostop macros.
F1BE rear seat 'Oxygen warning cut-off switch' was added to autostart/autostop macros.
Fixed artifact when canopy is opened mid-air.

Weapons:

Now "Cannon 300-600m and missile lock/unlock button" release (return back to 30 degrees scan) will not break R550 target lock. To break lock the button should be pressed again.
Fixed some types of payload that were restoring when jettisoned with 'Unlimited Weapons' option enabled.
Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).

Systems:

Both radio channels selectors now have a delay before repetitive action is started, when those are activated by the corresponding 'clockwise' and 'counterclockwise' input commands.
Improved Optical Sight font readability, removed font artifacts at lower zooms.

DCS: C-101 Aviojet by AvioDev

Fixed not working 4 stations ripple launches.
Airspeed indicator reference bug now has unrestricted 360 degrees rotation.
The standby horizon is now remaining caged when pulling the knob and turning it fully clockwise.
Fixed the problem with the rear cockpit throttle being not properly animated.
RIP mode logic was updated - bombs are dropped now one by one, not in pairs.
A/A missiles are jettisoned now by performing inert launch (previously they were dropped like a bomb).
Emergency jettison is performed by pairs now - outboard, inboard, center stations, with 300 ms time intervals.
Reduced Sidewinder and Magic missiles launch preparation times, when those are launched unarmed (jettisoned for example).

DCS: JF-17 by Deka Ironwork Simulations

Added. AA Radar TWS EXP mode (HOTAS S2 right or MFCD L2 OSB to enter)
Fixed. HPT info not displayed on radar page if in RWS-DTT mode.
Mission. Resaved mission files to fix fuze issue for laser weapons
Mission. Added more qualification missions.

DCS: Kola map by Orbx

New Airfield: XLMW - Kilpyavr Air Base
New Airfield: XLML - Luostari Air Base
New Airfield: XLMY - Koshka Yavr Air Base
New Airfield: ULPK - Kalevala Airport
New Airfield: XLPU - Poduzhemye Air Base
New Airfield: XLMF - Afrikanda Air Base
New infrastructure around new airfields
Replaced Summer Textures (Still WIP)
Fixed: First Colour pass correction
Fixed: Optimization Pass across the map
Fixed: Andoya C22 Hardened Aircraft Shelter vegetation removed
Fixed: F10 runway text updated on Kitilla airport
Fixed: Runway heading information correct at Alta airport
Fixed: Minor terrain glitches around the map addressed
Fixed: Parking Number duplication
Fixed: Spelling error on Evenes terminal corrected
Fixed: Fixed errors on Monchegorsk and Alakourtti callsigns

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Mission 01 - "Pig-2 Attack" repeats during the attack. Easily fixed.

DCS: AV-8B Kerman Campaign by Ground Pounder Sims

Mission 6 - Minor adjustments to FARP Romeo.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

Mission 13,14,15,16 - Various minor updates and fixes.

DCS: F/A-18C The Rampagers by Baltic Dragon

Mission 11 created failsafe for SA-8 missile launch 
Mission 12 updated failsafe for bank vault destruction

DCS: F4U-1D By Magnitude 3 - Known issues

Engine oil temperature dynamics initial implementation - WIP
Engine cooling dynamics implemented, but WIP
Rocket box switch cover clickable region very small
Hook clipping through ground and carrier
Starter switch accessible without cover open
Pilot body twists left when turning aircraft left
Pilot falls through cockpit when ejecting on ground
Cockpit reflections WIP
USS Essex - 127mm Guns have no firing sounds
F4U AI Will not use BAT Bomb
Flap control arm clips when wings folded
BAT Bomb Target Alarm light does not illuminate
BAT Bomb has issues when used with unlimited ammo
8 Likes

Took about a minute to DL the Corsair (after the patch) and 2 minutes for Marianas WW2.
Corsair wins the ā€œLeast Pre fuss module dropā€ Ever.
I guess a six year wait was enough.
There are no Instant action Marianas missions but there are some Marianas single missions on the Essex. Yay!!!

2 Likes

There’s a whole bunch on the Marianas ww2 map :wink:

4 Likes

So, what’s the latest info on DLSS and how to swap presets.
Yes, I did search the forum but could just find older info. Don’t call the moderators on me…!

2 Likes

put this into your autoexec.cfg under saved games\DCS\Config:

DLSS_Preset = 'J'
HUD_MFD_after_DLSS = true

Preset J and K work best. the second line will make sure that DLSS is not used on your HUD and MFDs

5 Likes

Damn, Derby… Instructions even I can follow!
Here! Have a medal. :medal_military:

What DLSS setting do you use in DCS settings? Balanced? Quality? Performance? Other?

Thanks!

3 Likes

Another way would be to use the NVidia Profile inspector to set the following:

  • DLSS - Enable DLL Override: On - DLSS overridden by latest available
  • DLSS - Forced Preset Letter: Always use latest

One thing to note that this would apply to all games.

I think this should work, but I am happy to be corrected if there are issues with this method.

3 Likes

I use the quality setting. Looks really good and runs smooth.

4 Likes

This video shows how to configure the Nvidia app for override and the latest preset. It’s easier than the profile inspector, IMHO. YMMV.

3 Likes

Anyone else feel like the new WWII Marianas map is a test bed for a future ā€œjungle by the sea?ā€ Preferably with an east facing shoreline running north and south…

7 Likes

Was pondering this recently. Again.

Purely wild, random musing, over a cup of coffee here…

Perhaps their goal, or reasoning, is they desire a triple-canopy jungle map (emphsis on the triple layer; not necessary for myself).

For some time I’ve thought; if you take the Caucasus map, mirror it; reduce the height of the mountains; replace the current trees with palm trees - viola, a properly oriented (ish) jungle by the sea map.

A SEA map that included the US airbases in Thailand and room for Yankee and Dixie Stations would need to be BIG. Kind of like the [unfinished] Afghanistan, South Atlantic and Iraq maps? Not measured any of this in a while though.

I’ve passed on the latest European map (my hard drive thanked me) but a SEA map I would make room for.

4 Likes

Seems SEA is off the table for some time still, from the Marianas WWII section of the DCS forum:

Can’t ED or a 3rd-party do a Vietnam Theater Map

It is something we would like to do, but it would require some technical improvements to be able to do it justice, the amount of trees alone is going to be huge. So possibly something for the future.

The reply is by BIGNEWY.

4 Likes

I hoping that the Into the Jungle team will rebuild their sandbox on Marianas WW2, because it will take far less work than the original, which required much effort to hide the modern features and objects.

Edit: it looks like the primary dev, Mistermann updated ITJ again, but due to health issues, is calling this release, his last. Says that he will only update it when the AH-1 is released. Read more here …

1 Like

was wondering and complaining lately over cup of coffee too …

lets forget about the jungle by the sea map and lets ask : do we have at least campaign with similarly looking setup for DCS ?

I mean missions like 5 flights of 4 , flying to meet cell of 5 tankers in racetracks stacked above each other , then flying to heavily defended target area with MiGs , SAMs and AAAs ?

and looking at the ED web page , why there are no vids and pics in the eshop section ? why there are only pics in the Products section , no vids , and no filter just list of campaigns ? why there are official vids for third-party map releases but campaign trailer vids are made only by the devs themselves ?

so lackluster presentation on ED part imo . I thought that nowadays making good webpage cant be problem .

If you’re saying what I think: that’s what I’m doing, or trying to. When the AI AR code breaks the whole thing crumbles. The AI AR code was so limited (before this apparent bug) that it just didn’t work well with more than a couple of jets taking gas - it takes them FOREVER to join (they know nothing of lead pursuit/how to ā€˜intercept’ the tanker) - a flight of 2 takes 10-15+ minutes to get gas. Varies of course on how much they need.

I have observed a slight improvement here but still seems to take too long. I’ve only observed these things IRL, and mostly for training flights, so I could be off base here. Anyway, multiply that out X2 and, well, it totally kills the timing of the strike. Oh, well…

Sorta like how I am moving the CV around which means programmatically moving all those objects attached to it (personnel, cranes, static aircraft, etc) - so I don’t have to do this for each and every different mission (every sortie for the entire campaign). However, they broke this, too, a few months ago so I had to ā€˜clear the deck’. It was tedious to do the first time (being code I only had to do it once…).

Frustrated I’ve not gone back and re-written it. Simple trig functions but I first have to ā€˜grok’ the changes (the ā€˜old’ method use what seemed to me a non-standard way to define the relationship between two objects - took days to figure out what they did, the first time).

The above are one big reason I’m not releasing this yet; it’s work enough to fix things as is. And then there’s the Dynamic Campaign thing: I am thinking Wide, not Deep here. In the aforementioned holding stack I am keeping it simple for now.

Still fun. Only a few mouse-clicks and I have a ā€˜live world’ to play in, on multiple maps, with multiple aircraft, and multiple possible sortie types (12-15 not counting variations of each).

Same with the CAS + JTAC code (and ATC for that matter) as I want to see what ED comes up with before I add to that (see what they do).

My take: I hear a lot of ā€˜noise’ about AI replacing Humans. Seems like ED wants to replace (by omission?) AI with Humans - why spend time coding AI when there’s a bunch of players out there ready to fulfil those slots?. Or try to. Makes sense from a marketing/profit angle I suppose - it is what it is; I prefer to ā€˜play’ with other humans IRL. To each his own.

3 Likes

Working in the gaming industry a couple of decades ago (literally), this is not new. MP modes were always added to plus up titles, without requiring any additional AI coding.

1 Like

MP modes have increasingly been added to games to skip development of AI and any kind of story-based campaign to focus on fast dev time to generate money and push in-game purchases.

I refuse MP-focused games because I don’t want to hear some 13-year old snot-nosed sh*thead cusing me out, I don’t want to deal with WAAC cheaters, I have no one to play with in my time zone anyway, and I simply want to enjoy a game ALONE and ON MY OWN TIME, not beholden to whenever the ā– ā– ā– ā–  other people are online. Whenever I do fly online, PvE or bust.

5 Likes

Ditto

1 Like