DCS 2.9

Something something “rigorous testing.”

I get it when slight glitches and bugs fall through the cracks when an update is pushed, but there’s always so many things that are literally game breaking with certain weapons and/or modules that should have been obvious if they had spent 30 seconds to slap rocket pods on an air-start Huey and fired the pickle button.

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I think it’s a funny bug. In hindsight it seems obvious. But I guess no one before that issue ever thought of a test case “check if rockets shoot straight from Huey”. There a thousands of combinations which will never be tested. You just don’t have the personnel in closed beta. It’s also very tedious work for humans to repeat hundreds of test cases for every new built.

Those things are really hard to pick up before release.

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anyone with some DCS SRS expertise out there, I am having some issues,
I can get the radios set up and aligned to the correct freq and the radios seem to be transmitting (i get the tr notification and the click) but cannot hear anyone else out there, this was on the rotorheads sever. In the SRS i have it set to my headset for speakers and mic

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I’ve had a similar issue many times. In my case it is because I have several audio sources and I forget to make them all agree. So I have to right click the “speaker” icon in the Windows tray and select “Oculus Audio” as both speaker and mic. SRS also the same. DCS the same. To verify I use the SRS test function on the main page of the app.

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yep… thanks that worked :grinning:

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My DCS has a new home:
Screenshot 2024-09-03 185147

I just hope ED can fix VR performance pronto. 2.9.7 cut my fps in half and frametimes are all over the place :confused:

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Same here. I had to stop flying the Debden Eagles campaign, the fps is so bad. MiG Killers is acceptable over the Nevada map though.

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Same same. Thought it was me (was partially).

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I get good frames after upgrading my GPU, but it’s still very unstable and random things will cause stutters.

Supercarrier: exists
My 4070Ti: sweats

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Over the past month or so I have put a fair number of hours into the Kiowa, and I have to say it’s pretty damn good. So far it is the only modern glass cockpit in dcs that I have totally clicked with.

From weapons use to adding waypoints and target points, just general flying. To me it feels like how a helicopter should fly (please note:this is from my limited experience of flight sims and watching blue thunder too many times)

I don’t know why but the systems just seem to be logical and easy to use… the only quirks I have seen so far are the mfd screen for the mast sight is very 80s with not great definition and in VR the nvg sight picture is angled upwards, so you almost have to look at the cyclic stick to see the nose of the aircraft,

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Have you flown the Apache to compare it to? I always had idea that it was a lighter, less armed Apache with a better camera instead of a Longbow radar but I’m not sure if that is accurate.

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really prefer the kiowa to the apache …the apache has far more in the way of stability control and pilot aids, the kiowa feels like a lightweight huey with a bigger engine and basic stability control, very nimble, easy to hover, easy to stop and just feels very flyable, although not very fast, but at slow speeds very controllable.

The mast mounted sight is nowhere near as good as the apache cameras, trying to ID targets at 4x mag is an art :grinning:

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I just did a thing.

Read on the ED zoo that disabling the power service would make the computer use more power (of course) but also run much smoother because it wouldn’t interrupt what it’s doing to check on how hard it’s doing it.

So I pressed the windows key, typed services. Scrolled down to power service in the screen that I got and right clicked it to choose ‘disable’. For some reason I could not stop the running service so I rebooted the box. And yes, it’s hella smooth now. Nice!

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I’ve had my power services disabled for a while (and a lot of other tweaks) but still get a horrendous VR stutte every 20-minutes or so, always accompanied by fans spooling up then spooling down.

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Is that different from just setting the power plan to high performance, which sets all your cores at max speed and then sits there instead of going up and down as needed?

I spent most of last weekend it feels, refining my Oculus and DCS settings and finally have a configuration that will let me finish the Debden Eagles campaign. But flyer beware, you get your money’s worth. I think that mission 7 was a little over 3 hours, with probably 85-90% of it flying a Mustang in formation. Reflected does like his historical recreations.

Does anyone know if the process lasso method of disabling cores is still needed, and if so, do AMD owners need apply?

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Woof, that’s a lot. I don’t mind a bit of formation work, but I’ve bounced off of Reflected’s Speed and Angels campaign pretty hard trying to fly the Turkey in formation well enough for a pass.

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That’s what has scared me off buying some of these better known campaigns.
As I’ve said before, I have limited time to sim and things that require a lot of practice, time, and knowledge beyond the crash-course will never be learned.

Missions require AAR? They require messing around with the radios? They require detailed steps in the MFDs to redo the whole mission plan? They make you just commute to and from the target for an hour like you’re going to work?
I prefer missions like I do my TV and film…well-edited with the plot and characters moments highlighted and limited shots of the Fellowship just walking to Mordor. Imagine if LOTR had been an hour longer consisting of just shots of them walking with inane banter?
It would be more realistic, but it wouldn’t be more entertaining.

Some people find realism itself entertaining. I am not one of them.

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Sounds like fun to me :wink: :wink:

I get it though; sometimes you just wanna hit the Instant Action button and turn-n-burn.

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That’s all I ever have time for. As long as I am employed working a 45-hr/week job, I will never have that time.

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