DCS 2.9

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I hope it’s in hi-res 48kHz/96-bit! And they better not have done any compression
I will be PISSED if I hear clipping!
So many remasters screw it up


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Update is released

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.10.3948/

New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update.

New campaigns:

DCS - Core Game

  • Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won’t detect targets if fog thickness doesn’t allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
  • Graphics. Improve Ambient Occlusion effect.
  • Graphics. Increased rendering distance of contrails
  • Graphics. New “Volumetric Lights” setting added
  • ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
  • ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
  • Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
  • Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
  • Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
  • Weapons. Corrected Harpoon launch from La Combattante corvette.
  • ATC not approving takeoff the first time - Fixed.
  • View. Draw distance of dead static helicopter objects too low - Fixed.
  • AI aircraft. A-10A refuses to use AIM-9 - Fixed.
  • AI aircraft. A-50 can’t be refueled by Il-78 tanker - Fixed.
  • AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
  • AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
  • AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
  • GUI. The “Airfield” filter does not take into account coalition ownership when listing available airfields - Fixed.
  • GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
  • GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
  • GUI. “trigger.action.markupToAll” graphical errors with polygons.
  • AI ground. Trees not blocking Line of Sight in some cases - Fixed.
  • AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
  • AI ground. JTAC is not active after first designated target destruction - Fixed.
  • Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
  • Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
  • Manual. DCS manual edits and additions:
    • Added more triggers information
    • Updated historical mode section
    • Use of the new Deck Personnel

DCS: F-16C Viper by Eagle Dynamics

  • Fixed. EXP FOV command on HSD will cause a silent crash.
  • Fixed. Maverick Boresight using an aircraft causes drifts/offset.
  • Fixed. CCIP Time Delay Cue - premature release.
  • Fixed. HAD sometimes requires TMS up twice to designate emitters.
  • Fixed. TMS Right Long rotates through radar modes incorrectly.
  • Fixed. RWS targets can start flickering with a large amount of targets on display.
  • Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
  • Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
  • Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
  • Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
  • Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
  • Fixed. FCR mode saving still needs refining.
  • Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.

DCS: F/A-18C by Eagle Dynamics

  • Fixed. GS REQ breaks when TOT is set for the next day.
  • Fixed. AGR with radar off bug.
  • Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
  • Fixed. Track files generated in SCAN RAID are not designatable.
  • Fixed. Markpoint altitude is being saved in meters.
  • Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.

DCS: AH-64D by Eagle Dynamics

  • Fixed. SKR LIMIT message appearing when missile not in track mode.
  • Fixed. Acceleration Cue format logic regression.
  • Fixed. Alternate Sensor Bearing on Pilot’s FLT page is not following CPG TADS.
  • Fixed. Performance page is not updating data after jettisoning.
  • Fixed. Some MPD pages lack a solid black text background with video underlay.
  • Fixed. Alternate Sensor Bearing symbol correction on FLT page.

DCS: Supercarrier by Eagle Dynamics

Known issues that we will try to fix in the next update:

  • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
  • Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.

DCS: F-5E by Eagle Dynamics

  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.

DCS: CH-47F by Eagle Dynamics

  • Fixed. ETA to point calculated by half.
  • Fixed. Copilot’s animations on AI controlled helicopters.
  • Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
  • Fixed. Rotor artefact in certain blade pitch angles
  • Improved. Synchronisation of MFD screens and buttons.
  • Implemented loading, display and addition of Fix Points to the flight plan
  • Implemented display of FPP based on airfields/navaids with corresponding symbols

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
  • Fixed. Multicrew gun shooting delay
  • Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.

DCS: Fw-190 D9 by Eagle Dynamics

  • Fixed. Altimeter stops measuring above 10 km.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added. The radiomenu command “Bomb after me” forces the player’s AI wingman to drop bombs right after the player.

DCS: Yak-52 by Eagle Dynamics

  • Fixed. Plexiglass separation wall missing in external view.
  • Fixed. Missing nose wheel tyre texture.

DCS: Su-25T free module by Eagle Dynamics

  • Updated EN, RU manuals:
    • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
    • Improved and refined texting
    • Removed Easy Flight Mode section
  • Updated navigation lesson with new run-time pictures and highlights. Tweaked others.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. AA Radar page should show HPT’s aspect angle not bearing
  • Fixed. QNH can only be set by DTC. Knob used to tune QFE.
  • Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
  • Updated. HSD shows navigation information under all master modes (declutter to remove)
  • Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
  • Updated. HSD OSB functionalities.
    • R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
    • D5: declutter button

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed: IDM not displaying wingmen as recipients
  • Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
  • Fixed: CTD on receiving BDA with Air Mission EOM
  • Fixed: LMC trying to stabilise with 0 range
  • Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
  • Fixed: Airbag circuit breaker now starts OUT
  • Fixed: Issues with DTC loading waypoints/control points/target points
  • Fixed: L2MUM page bug when using WPN/ASE switch
  • Fixed: SA symbology being visible in HSD-
  • Fixed: ODA display to Direct Point
  • Fixed: Display conditions for NVGs, Visor and Mask
  • Fixed: Collective clickables no longer accessible when collective is hidden
  • Fixed: CI state now syncs correctly on join
  • Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
  • Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
  • Fixed: Hellfire VSD page now displays manual laser codes correctly
  • Fixed: Radios correctly named in ME
  • Fixed: airbags not synced for the rest of clients
  • Fixed: CPG Sparse VSD L1 laser readout behaviour
  • Fixed: Armour doors in multicrew
  • Fixed: Input behaviour for radio frequencies
  • Fixed: Heading hold/force trim conflict
  • Fixed: CTD on drawing name malform
  • Fixed: Collective up / down behaviour
  • Fixed: Radio input frequency behaviour
  • Fixed: Flares popping twice in multicrew
  • Fixed: MMS slew speed
  • Fixed: Over 30 inputs
  • Optimised: L2MUM system
  • Optimised: HSD
  • Updated: RTE SEQ now default on for cold start
  • Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
  • Updated: AI now has some hover instability
  • Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
  • Updated: Adjusted hover attitude and fixed roll reference indicator offset
  • Updated: MMS diagonal slewing improvements for both axis and button inputs
  • Updated: Updates to Echo 19 sound overhaul
  • Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
  • Updated: “Once Again, Closer” missions: added battle graph for border patrol tasks
  • Added: Afghanistan instant action missions
  • Added: ECHO 19 sound overhaul

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Stand-by ADI not caged when mission starts cold & dark
  • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
  • Improved: Flight Director bars visibility

DCS: F-4E Phantom II by Heatblur Simulations

  • Systems: Fixed some general multicrew syncing issues
    • Fixes radar and radar guided weapons to be broken since the previous update
  • Systems: Fixed multiple RWR multicrew desync issues
  • JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
  • JESTER-AI: Fixed Jester asking multiple times for “which alignment do you want?”
  • JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
  • JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
  • JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
  • Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
  • Weapons: Updated GBU-8 HOBOS weapon definition
    • Fixes GBU-8 being broken since the previous update
    • Enables AI to use it
  • Weapons: Fixed Pave Spike and Jammer not having a rack anymore
  • Weapons: Fixed Walleye I not working for chinese users
  • Weapons: Fixed AIM-7E(2) to use the correct 3D model
  • Missions: Updated Training Missions
    • Lesson 01
      • Tweaked some text to avoid confusion and improve the experience
      • Improved some audio to avoid time delays when playing them
      • Added multiple on-screen hints, especially how to work with the Jester UI
      • Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
      • Added some “Roger” confirmations to certain actions
      • Tweaked some power settings during the climb for a better experience
      • Fixed issue with WSO not starting the alignment properly
      • Added hints and explanation during the alignment
  • Inputs: Added bind category “Essentials” to make it easier to find important binds

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Supercarrier update compatibility
    • New salute command
    • New commands for movement on the deck
  • Link 4C address is now configurable via kneeboard next to ground crew
  • Fixed bugs with broken laser codes, especially in old missions

DCS: AJS37 Viggen by Heatblur Simulations

  • Updated the manual

Terrains

  • Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
  • Fixed instant disappearance (culling) of small vegetation at screen border.
2 Likes

was hoping for the iraq map 
but the ED definition of short pre-sale and mine seem to differ :rofl:

3 Likes

I won’t say it

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It’s been a feature in the Phantom since release :slight_smile:

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F-5E Remastered and they did not address the RWR Search logic issue? It has only been 8 years or so


Hey guys, I am just home to the US and I am shocked how everything is so expensive. I nearly had a heart attack when I read this on the F-5E release trailer on Youtube. “The DCS: F-5E Remastered module is now available! If you are an existing owner of the previous F-5E you can upgrade today for just $9.99 for three months, thereafter the upgrade price will be increased to $14.99.”
For a minute I thought they wanted X3 payments of 9.99USD. I think ED could have worded that a little better.
Cant wait to get home tonight!

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I think the usage of “today” immediately preceding three months was a poor choice without adding “the next” in front of them.

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Didn’t they fix this in May before FC24 release?

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.5.55300/

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The F-5E update is pretty nice, I wish it was more substantive in what it added, but it was 10bux for me. I won’t complain much.

I think the real win is that it hasn’t increased the price of the module for someone buying it new. That’s something I’d take umbrage with since it’s so frequently recommended as a starter. I mean, presumably it won’t raise the sticker price, at least.

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Really. We didn’t fly the F-5 since May? Last time this didn’t work yet.

I think we were kind of busy flying the Phantom :wink:

Nice to see they’re doing some work on the Su25T training missions, since those are what a person coming to the sim for the first time is almost certain to interact with!

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I am so guilty of that. I’ve lived in the Phantom until I got my Orion 2. Now I live in the Phantom and the Viggen.

Hold up, 10 is a limited discount? I thought it was 10 bucks indefinitely like the A-10 was
or was that one a limited time discount too?

Anyway, anyone tried the new fog? I heard on reddit that fog can be controlled by mission triggers but I haven’t seen any documentation on that.

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Not sure about triggers but I just now got code to implant it into a mission. Yeaaahhh
I guess it looks good? You can turn it on where it doesn’t make sense I guess, like 100 degrees (F) in Nevada.

By setting the floor down low-ish the clouds settled into the mountains. Can see that for sure. Just no time to explore with it yet. Clouds look different to me. One instance (I only flew around for about 5 minutes) I saw in the distance what looked like a ‘fresh’ cow-patty hiding a mountain?

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Anybody find an image or checklist for the SC deck crew new stuff? I’ve watch the video but I thinking a cheat-sheet might help (a kneeboard added in)?

Oh yeah, heard it was in the manual
telling myself to RTFM. It’s been updated (SC manual), Mods\Tech\SC\Docs) . Needs to be consolidated into shorter form. I’m sure somebody will have the time. Need to link to the YT too


And gosh, at first glance it seems to perform better. Maybe. I always turn to make funny faces at the Air Boss - and check the FPS. On my now ancient box it was holding 95+. I pretty sure before it was in the 60’s. YMMV. A newer machine may not see as much diff.

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Ref. my last comment on SC apparent FPS improvement

A vintage i6700k, 32MB, 1440P (I think), 2D.

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