DCS 2.X Video Thread

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Nice execution :ok_hand:

CASE III Recovery:

Since last patch I sometimes experience a little wobble over the ramp, not sure why that is though, maybe I’m just a little sloppy with the throttle sometimes…

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Nice! The “Aviate” part of Aviate, Navigate, Communicate thing.

These things capitalize the “I” in “Immersion” - and you get to blow things up.

I just did a test mission (part of a related [tutorial/overview] video will be up soon), in VR:

  • Nasty-ish weather (not the worst but made me think about it)
  • Starting at sunset, RTB in the dark (a teeny bit of vertigo til I got on the instruments)
  • Thought I was going to have a mid-air over the ‘fence’ fix; didn’t see the Eagle until < 1 mile (not sure where he was going)
  • Long flight with 2 air refueling plug-ins, both in/out clouds
  • Clouds too low to drop [dumb] bombs; had to at least fly there and look
  • CASE 3 in icky conditions, in the dark.

Whew. Just making it back was an accomplishment. Loved it.
Can’t do that all the time though.

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I’ve noticed something different at the ramp as well recently. I haven’t had a major wobble like that, but my AoA does fluctuate. In the Rhino mod, since it’s heavier, I tend to have a sudden sink right around there that knocks me from a centered ball to a 2-wire.

Tomcat is still smooth all the way down to the 3-wire for me, though, so whatever it is it only seems to affect Hornets.

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Greased it. :+1:

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Outstanding. Those GoPro views are perfect.

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Great video! How exactly do you get that view??

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I think there’ a “Selfie Cam” view now. Never used it, only heard it mentioned on a YT…

Ok, seems it is: F2 then RCTRL + F2 then AWSD keys and mouse to move in/out etc, to position yourself - be your own GoPro mount kinda thing. Works on everything I’ve tried, which is only a few.

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It’s regular F2 view with the 6dof limits unrestricted in the lua file. Some of the modules now have head movement recorded and reproduced even after you change viewpoints. Within a certain box the head disappears though.

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Thanks for the replies Ross and Clutch

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I ran some tests and it seems to be linked to turbulance. I have 1.7m/s of turbulance in this mission and it jolts the hornet quite hard, makes it very hard to land.

I wanted to create a bad weather mission to increase the challenge and set turbulance to over 2m/s and found it almost impossible to land the hornet. I have a track of an _OK_ wire #3 Case III recovery with 1.2m/s where the AoA gets jolted quite badly as well so I’ll create a bug report on the ED forum to see what they have to say.

Edit:

Edit: Added a shorter track

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Can’t believe I hadnt seen this. That was phenomenally moving.

Is the direct value in the ME for turbulence 1.7 and 2? Or is that after the *0.1 notation? I work imperial ( x *0.1 ft) but I usually go by the values that Reflected has; they seem realistic and challenging enough:

10-20 early morning light turbulence; calm winter/autumn day
30-40 average day
50-60 summer day with lots of thermals
70-80 for hot desert day
80+ for storms

I usually run about 20-30 and haven’t noticed too much in the Hornet aside from more frantic FCS spazzing of the control surfaces (which looks really cool in slow motion).

It’s after the conversion. I usually put something like 30-40 x0.1 in the editor. Below 3ft/s it’s barely noticeable.

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I haven’t flown the Mossie for a long time and they definitely did something to the landing gear physics and it’s good!

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Maybe I’m getting used to it but it seems like it loads faster? I load it a LOT, and have over the last 3+ years. Not complaining. And they seem to have fixed that issue with it not cleaning up after itself when things finish prematurely.

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Ouch!!

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