At the request of @Hangar200:
…and as I stated in response I have some images from this weekend’s flying in Fire Cube although nothing too exciting this time around. Just enough to get things started!
One: Infantry in the city - GBU-12
Enemy infantry position, they are armed and while I’d prefer something less lethal a GBU-12 was what I had on hand.
_As far as DCS is concerned, the adjacent house survives. Most of the infantry in the wider FOV above were KIA but a few remained and that are being more open - a second GBU-12 finished them off.
Two: A cleaning up the position - GBU-12
Going with BHOT this time, we have a similar situation below and decent troop density for a bomb strike…
Overview shows a more open area so we can safely use the GBU-12. Prior crater at top right.
Weapon impact on target. We have casualties.
Three: Another Infantry group - GBU-12
Weapon dropped right in the middle of the position to maximize casualties with DCS’ limited blast-damage modelling.
As the smoke clears the area we can confirm good effect on target. Those men are down for the count.
Four: Air kills?
These are the remnants of a MiG-19P after @Sryan gave him an AIM-120C. I think it suits this thread to mention watching a plane blow apart on the TGP is pretty sweet.
In another instance a SU-17 decided to come play and had the nerve to fly skillfully into a close in dogfight.
A short gun burst from the 20mm of <100 rounds clipped his wing and sent him spiraling down. It’s useful to note that while the run pipper itself is pretty accurate in coarse terms, the BATR cue has to be treated with care. It seems the recipe right now is to get the BATR cue just ahead of the physical target to land solid hits. BATR on the target leads to rounds falling short, or at best grazing the tail.