I see others equating dynamic campaigns with full scale war scenarios.
A campaign can be ’dynamic’ without simulating the entire war.
A real war, even the really big ones, are usually fought in campaigns. There are theatres of operations with campaigns where strategic goals are obtained.
It is possible to break down the virtual war in similar smaller elements, which also is quite realistic.
So, no, we won’t be able to simulate wars fought in multiple theatres, or big strategic campaigs.
But that’s not a requirement for a dynamic campaign.
I think maybe 7-10 day campaigns will be possible on the maps we have today. There will be many mission types to be flown. Fly the CAP, and watch the Strike packages do their thing, under your cover. Do the SEAD before the Strike. Watch everybody else execute their missions. The ATOs will shift depending on the success of previous missions.
What I hope ED will achieve, with their dynamic campaigns, is proper resource management. I want to manage a squadron, with pilots amd airframes. I also want that feeling of being a small part of the big puzzle, so to speak. The AI need to be able to handle themselves. I don’t want to have to do everything myself, as that would be unrealistic.
It’s not an easy task.
But none of the above requires larger maps.