Some things I particularly like so far:
Excellent fighter bomber. DT works great and also low-level pop-up attacks with Direct are very successful. It’s nice that you can easily make a 6-bomb drop which still qualifies as a “light” loadout.
Pave Spike looks like a lot of fun so far. This might be the airplane where using LGBs is still interesting and fun. Need to try it with multicrew.
SAM hunting with Shrike looks very interesting. Interchangable seeker heads, quirky guidance (bang-bang), in your face short ranged in Direct mode, hand flown lofting of the missile for longer range. Need to play more with it.
Anti-shipping with TV Walleye II.
This might be the easiest steam-gauges plane to fly on instruments I have ever seen. The Flight Director is fantastic and makes flying an ILS approach a dream.
The WSO looks inteersting with the radar basically requiring constant manipulation. This might be a plane where the backseater has enough intersting things to do for me to consider taking the seat every now and then. Let’s be honest, despite people raving about it all the time, there is not really that much to do as the RIO in the Tomcat. Select the appropriate scan volume and the AWG-9 does the rest.
I have been toying around bit with Offset bombing, trying to use a radar significant feature as a Radar IP. The idea is that this might be used for carpet-bombing area targets such as airfields or harbours at night or through cloud cover. Basically being a small B-52. The technique is interesting, but so far I had little success with the radar to pick out any identifiable features with sufficient precision.
I still need to check out the nuke bombing modes such as LOFT, O/S or LADD.
Air-Air is a bit of a mixed bag so far. There is basically no BVR, which was to be expected and which I actually like. Head-on Sparrow shots against AI MiG-23 work great under 5 NM, at the same time getting a good lock against a MiG-21 almost never works in the same scenario. Dogfighting against AI MiG-21 is unfortunately almost pointless because of the AI flight model. At the same time, the AI MiG-23 offers no big challenge. I have the fear that this module will really suffer in air-air in singleplayer. I still have to explore how the Phantom performs against human MiG-19, MiG-21, F-5E or F1.
The only thing I really don’t like so far is the new Jester menu. It is low resolution, difficult to read, the head tracking control is imprecise and it is slow to use. Also in VR it is now fixed to the front (apparently a technical necessity for the new technology used), while the cursor control center is below it. This means that by looking directly at the UI the cursor is already selecting upwards and to select downards I have to look so far down that the UI is at the top of my view. This UI is really a step back in every respect from the Tomcat. I am so confused how HB went ahead with this.