That will definitely be in my basket as soon as it drops.
What map does it use?
I assume NTTR.
NTTR. You might hear my voice a couple times in that campaign ![]()
For the MISSELEX I’m not sure since the screenshot is over the ocean. Could be either Marianas or Caucusus, but should be one of the free terrains for that one.
YES
It’s crazy, for something as absolutely ancient as the F-4, it’s stupid good at what it does. Like, CCIP accuracy with manual bombing.
I really get why the F-4 was the ground attack punch during the 1980s when used with A-10s.
The DCS version is a pretty good dogfighter too. It just sucks fuel though in A/B. You have to win early or hope that there is a tanker track not too far away.
Yeah, I’ve been a dumbass and not watch my fuel. Thankfully, it was a defensive scramble, splashed 2 MiGs, then ran out of juice and was able to glide in for a rough, but safe landing.
It doesn’t help when the AI is dumb about fuel. I’ve recently watched at least 3 MiG-21’s in dogfights just keep their burners on non-stop till they literally fell out of the sky when the engines died.
Never tried to modulate the burner and never tried to bug out.
lol that’s often how I outwit AI mig-21s if I know I have fuel, I’ll just stay out in front of them until they run out lol
“He never hit the brakes, and he was shiftin’ gears.”
Tried the new BL755 on a column of T-55s
Nice visual effects
Damage is a little underwhelming.
In contrast this is what a stick of Rockeyes does to the same column
Rockeyes can take out tanks now? It seems like every few update cycles they waffle between devastating and absolutely useless. Last time I dumped Rockeyes, CBU-87, or equivalent JSOWs they did 0% damage to unarmored Land Rovers.
Rockeyes are awesome now, they do kill lightly armored vehicles and older tanks reliably. The only thing they don’t work well for is an SA-6 site. I have a feeling there’s something wrong with the SA-6s damage model. CBU-87 are still pretty useless in my experience.
Updates incoming!
Text version -
DCS F-4E Updates incoming!
Most of last year was focused on bug fixing, improvements and a lot of underlying core and structural changes to our codebases in order to improve it for the future Phantom updates and to port features to other modules; as well as the launch of some new content in the form of the F-4E Campaign. This year, we’ve turned our attention back to feature development, and it’s time to start shipping new features!
We’ll be starting off next month with shipping JESTER modding capability, and opening up the API to the community. JESTER is built to be an extensible, modular SDK based around intuitive LUA scripting workflows to model “human-like” crew-members for high fidelity aircraft modules. You will be able to override and extend almost any part of JESTER AI, creating entire new routines, interesting mission or campaign content or more. Check out the documentation for this upcoming feature here: Jester - Heatblur F-4E Phantom II
We can’t wait to see what you do with JESTER!
Another improvement coming soon is the addition of the first pass of character customization. Initially, this will be based on presets, with the next iteration of this feature being able to customize each preset or create a custom one with the exact setup of flight gear that you want. At that time we’ll also be introducing new flight gear, such as new helmet types, new flight suits and more. Eventually this system will be ported to the F-14 as well.
More visual elements and some associated functionality are also on their way; such as the “Dogbone” gun-camera (and eventually gun-camera functionality), as well as additional visual customization options for e.g. Greek Phantoms! These include the external refueling probe used by Israeli Phantoms, the removal of the “football” antenna on the tail or addition of the newer generation one, as well as plenty of other bits and bobs. Where feasible and relevant for an F-4E as depicted by our module, these visual options will be functional, and where otherwise not relevant they will simply be visual additions for a more accurate representation of national Phantoms.
Work has also begun on “Jester Pod” - JESTER being able to utilize the Pave Spike targeting pod! This will be very helpful in Singleplayer, where you’ll be able to rely more on your backseater to get crosshairs on target and precision strike using this early targeting pod. We expect this feature to be finished in April but may be included in a later patch.
We’re also finally putting our finishing touches on the F-4 Paint Kit, allowing you to better create new liveries for yourself and the community. We’ll also be soon adding a decal layer on top of the surface of the aircraft, for easy customization of many aircraft modexes.
Stay tuned for more Phantom updates throughout the year as we add new novel features to the Phantom, and start adding new features as part of the DMAS upgrade package. Thank you so much for flying the F-4 in DCS, and we hope you’ll enjoy the new features coming down the pipe throughout the next few months!
Sincerely,
Your Heatblur Team
And pictures

I’m VERY excited for this.
You and me both brother ![]()
I’m looking forward to what custom behaviors that the community creates with Jester modding and flying missions with Jester pod.
Bird cutters! Bird cutters! Bird cutters!








