DCS F/A-18C

dcs

#3403

If a missile is sensitive enough to find aerodynamic heating on aircraft, I imagine the exhaust of a piston engine fighter would light up as well, especially on a water-cooled V engine, with each side of the cowl flanked by them.


#3404

#3405

Not a criticism, but man that’s gonna be funky without the LST functionality from ATFLIR for ranging. Looking forward to it.


#3406

That’s what your USAF buddies with the A-10C are for. :slight_smile:
(But yeah I agree)


#3407

Fixed that for you.


#3408

Well…the F-14’s didn’t have any problem splashing Japanese Zeros that time the Nimitz went through a time warp (evidently because @Navynuke99 & friends were fooling around with the reactor controls). But they were M’s not X’s. Just say’n.

Note: I’ve posted a link to “Final Countdown” scenes/trailer at least twice…there must be some Mudspike Forum policy about too many posts of the same movie…even if it is a cinema classic…so I’ll refrain from doing so with this post…oh great…and now I’ve got the FinalCountdown theme music running through my head anyway.


#3409

wags is live right now in the hornet


#3410

Unless UA actually does have a time machine, those were Limas at best, more probably Golfs or Hotels because the Navy ain’t expending the real deal.


#3411

Probably…but definitely not X’s…and they did hit the Zero…you can’t fake something like that with special effects! Just say’n :slightly_smiling_face:


#3412

FWIW just hopped in and tried it, 9s need to be employed a fair bit closer to prop planes to hit head on. Seems to work best at 1.5-2nmi.

AIM-7 pulverizes them better, though.


#3413

A man who knows his history… a rare thing. Much more in that vein, and soon I’ll be able to provide proof.


#3414

More 9x testing.

So the digital beeping sound replaces the low growl from the other models, and when lock occurs, you get a high pitched tone. After firing two of these, the digital beeping sound would stop, even though they were still selected. In some cases I could not fire the missile. I double checked IR cooling and I had that set to Norm. When I changed to guns and then when back to the 9x, the beep would come back. A couple times beeping would occur with a missile selected, and then just stop.

Am I missing something here? Why would the missile be inactive like that when selected, and randomly?


#3415

Are you air starting?


#3416

No, ready to go on the carrier.

edit: Hit wrong reply button this @near_blind


#3417

OK, I found the bug. I’ve got weapons set to unlimited in this mission. When the weapons replenish, the missile goes inactive. They replenish even if there are a few left, so even if one is selected and working, once it starts replenishing, that one deactivates. Once it goes inactive, you can still fire it, but it is a total dummy.

120s don’t behave like that.

I suppose I should post this on the DCS bug forum. Using unlimited weapons though… the shame!


#3418

you naughty naughty little dog :dog: :wink:


#3419

His other book Hammer from Above: Marine Air Combat Over Iraq is much better imho, it features F/A-18Ds doing FAC and CAS, Harriers landing on the ship in a sandstorm, crazy UH-1Y Venom and AH-1Z Viper stories. Definitely worth checking out. Amazon Link


#3420

Really enjoyed this book.


#3421

I read that ohhh, ten, twelve years ago.

I think I’ve sufficiently established myself as * that guy * to point out it was AH-1Ws and UH-1Ns


#3422