DCS: Mi-24 Hind

Did you command him to ready the weapons, then wait the 3~4 minutes for him to finish? Since you’ve got him working on the training missions that seems to be the only missing link.

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Petrovich sometimes are busy with his Stolichnaya…

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Did you center his cross on the glass and gotten the launch authorization tone? I would try @Clutch’s advice and don’t do the weapon setup yourself but order petri to do it by holding petri up long. Once everything is awake and ready, do a petri up short to get him to open the optic doors (he will always reply with can’t move optics yet) and wait a couple of seconds. Then you can do up short to designate with your “helmet mounted cueing” thing. If he lists multiple targets, petri right short to designate one.

(FWIW: The AT-6 works fine for me in Syria, don’t think map has anything to do with this)

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Yeah, that was a dumb stab in the dark. I just watched Wags video for the first time and there were a couple of switches that I never flipped. I’ll try those in a bit and come back.

OK, I think I got it. Range to “Auto” and Sight to “Auto” and “Sync”. Plus, GET CLOSER. The first two might have been placebo. The “get closer” part definitely was key.

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They are indeed placebo. You don’t need autoranging as it is not used for the AT-6. It triangulates from RADALT and pitch angle to CCIP for dumbfire weapons. Auto sight just shows you that CCIP solution (it will show nothing with the selector in OFF/Missile). You do need the sync so you can see the gunner’s mark and line up for launch authorization. The max range you can squeeze out of it is about 5.5 to 6km with substantial forward motion, and closer to 4.5km from a hover.

Glad you got it sorted :slight_smile:

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I used this kneeboard in an effort to remember the Mr P shortcuts. I still sort of wish they did a nice graphic menu like Jester (maybe they still will of course), as this stuff is just brain occupying noise. :slight_smile:

I tend just to fly backseat, as using that sight in VR is not great and the AI pilot is shaky. I also set the ROE to free fire for my chum in the front, and it works fine.

In real life does the operator do the firing of the missiles themselves or is it the pilot?

By the looks of the pilot sights, it would seem that the pilot does the weapon release for the rockets and guns? Does anyone know if the intention is for Petrovich to be able to fire the gun pods himself?

Also, a tip for those looking for countermeasure bindings - search for ‘snares’ in the controls…

Oh, and the other non-obvious one is you do have to use the ‘down short’ once a missile hits and you do the hook turn - otherwise it screws up the gyros, so it gets into a regular rhythm of using the AI of:

  • Fence in, ask for Weapons Ready, set ROE, long up. Takes about 3 mins. The AI helper cursor will be red or yellow if warming up and orange/green if ready (ROE dependent).
  • Turn in on targets out of cover, point in general direction - 5 km.
  • Wobble head a bit and then ask short up ‘Search’ with the cursor over general area of dots, wait 5 secs or so.
  • See the target list, up/down and then short right to pick.
  • Put the thing on the thing, hear a tone. Mr P launches.
  • See a boom, short down to reset observe mode.
  • Mash countermeasure snares program and hook turn to the side you can see out of.
  • Extend away, go back to ‘Turn in on’ until you realize you’re out of missiles because you lost count but no-one said anything.

clint eastwood art GIF by hoppip

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FTFY: more flares

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That’s a very good point - yep, do that. :slight_smile:

Redkite has been churning them out, and helps explain the weird cartridges allocation for the I/II/III switches up-front for the snares.

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Yeah, I’m still waiting on this. DCS is like a…well…

Ha! Just had a thought, again, today on this. I’ve mentioned before how the pretty parts (graphics) have wowed me; now I’m waiting for the day I tell my wingman, “Engage my target”, and he goes, “Why me?”. Proving he’s becoming sentient.

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AI will be complete when it can get a headache :slight_smile:

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I made a quick tutorial for the ARK U2 and the R828 if anyone wants to know :slight_smile:

Still processing 2k and HD

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This is a fun mission. The one that comes with the Hind is bugged, in that your wingman spawns over the top of you, killing you both at the start but someone kindly fixed it here:

https://forums.eagle.ru/topic/274247-fix-for-ia-mission-syria-h-4-take-down/?tab=comments

It’s nice as you operate in an armor support role, where you advance with two platoons as you take an airbase. There is a SAM so you have to stay under 300m or so and some MANPADs, so you have to countermeasure, but apart from that it’s pretty ‘roll in, go boom, roll out’ stuff. You’ll need to re-arm (a shame the wingman can’t do this) which means a tricking landing at a windy FARP, so some added spice there as well.

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I trim twice in quick succession. The first overcorrects as you state. The second corrects the first. With practice, it’s dead on. If I am flying casual and have some time to think about it, I back off a touch (maybe that 20%?) before trimming out the input.

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So apparently to the Russian side of the forums, there is an acknowledged bug with the autopilot channels and the trimmer function, though I only heard that thirdhand.

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Oh good. I guess the Russians would know. They are weened from infancy on mother’s milk and Hind appreciation.

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They don’t call it hind tho, but krokodil or humpback. Or twentyfour.

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yes, all that english names on riussian/soviet military hardware is from usa/nato identification. F starting names for Fighters, H for helis, B for bombers, M for miscellaneous,… as so Hind as you correctly mentioned is a usa designation

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Looks like the English side is late to the party. There’s been discussions for days about AP/trim issues and they’re always marked “unable to reproduce” then ghosted.

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I always find that infuriating as they tend to run their tests on the internal builds. Sometimes that means it is already fixed, so the “fixed internally” tag would be better but other times you just get the former tag and the bug persists through patches.

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Yeah, and it’s come up repeatedly in bugs/ comments/ threads, but still nothing on the English side.