Elite Dangerous 2024

looking forward to colonization but waiting to see what the price will be along with requirements for materials to build it.

I like the idea but have a bad feeling it will be a hell of a grind and cost a bit too. Curious as well to see if it will generate income for you once done.

Also hoping most of the materials needed require mining. I could get on board with that.

2 Likes

I agree and I not only see your point, but I HOPE you are right.

I want it to be a massive effort- I couldn’t get on the carrier-side of Elite ass the upkeep is just too much for me to handle, but this?

Oh hell this is what I would want to do. I want to feel like this is the space version of Spintires, Powerwash simulator, or Euro Truck Simulator.

I beg for it to give me the feeling I’m slowly collecting materials to cobble together a freaking Space Station!

I’m not going to get my hopes up- I know it will NOT be like actually building the space station. But I want it to be an effort.

The devs did mention it isn’t going to generate crazy credits- but that’s not the pull for me.

I am the first discoverer of quite a few solar systems and I know there’s at least two that I would love to colonize. They have water world, and terraformable planets too.
Gas giants with rich rings… My my…

Yes I know it won’t happen that we can walk those, but in my mind I am literally the founder, the maker, the creator. :star_struck:
It gives me vibes of the Colonial Fleet in Battlestar Galactica, looking for a new place where to live.

Yes it’s all in my mind- but for me it’s all that matters.

I cannot wait.

5 Likes

Elite Update is live!

Mandalay ship available for in game credits!

Info-page:

Patch notes:

Update Notes - 4.1.0.0

Features of Note

  • New System Colonisation feature
    • System Colonisation will initially be available in a Beta format. Whilst features and progress will remain permanent we will be reviewing and adjust balancing and numbers for resources and distances as the Beta progresses.
  • The Mandalay ship is now purchasable for Odyssey players via the shipyard for Credits

Issue Tracker Fixes:

  • Fixed no loot spawning in settlements outside of Powerplay systems. - Issue ID: 67130
  • Adjustments made to the behaviour for limpets. - Issue ID: 67049
  • Fixed Powerplay Assignments sending players to hack holoscreens that were not in the specified system. - Issue ID: 68199
  • Fixed nameplates of Fleet Carriers not correctly displaying in the hangar. - Issue ID: 67340
  • Fixed a crash when viewing Powerplay Strategic view on the Galaxy Map in VR. - Issue ID: 67146
  • Fixed orbit lines displaying in only one eye in VR. - Issue ID: 66591
  • Fixed instances of UI clicking sound persisting. - Issue ID: 70714
  • Fixed instances of the Cobra Mk V being attacked when docked at settlements. Issue ID: 70727
  • Fixed incorrect colouring of Mandalay Quest tanks. - Issue ID: 71382

Bug Fixes:

  • Fixed an exploit for illegitimately getting Codex entries
  • Fixed an exploit where its possible to refresh core asteroids and subsurface deposits
  • Removed AX Combat chatter from AI pilots from the Titan Aftermath scenario in Sol
  • Adjusted Cobra Mk V landing gear when deploying an SRV
  • Fixed an instance of triangular shadowing artifacts on planetary landing pad
  • Fixed exposed text string in OnFoot Conflict Zone post-conflict overview screen
  • Fixed Power Contact displaying lower Merits payout for data/commodity activities than what is actually being received
  • Fixed the Powerplay help screen depth in VR
  • Odyssey Settlements should now have a schematic when targeted
  • Adjusted multicrew seats for Cobra Mk V to stop cockpit panel clipping through crew members external panel
  • Fixed exposed text strings when targeting certain subtargets of the Cobra Mk V
  • Fixed activity filter for Arissa Lavigny-Duval not working in the Powerplay Activity Filter sub menu within the Galaxy Map.
  • Various text fixes for Powerplay scenarios
  • Fix for galaxy map elements rendering over panels in various instances
  • Fix for being able to trigger supercruise assist message when in SCO
  • Fix for being unable to complete “Transport Powerplay Commodities” activity due to UI not listing them for hand-in
  • Fixed minor holes in cockpit of the Cobra Mk V
  • Adjustments to some texture resolutions on the Cobra Mk V
  • Fixed visual issues with heat vents on Cobra Mk V
  • Adjustments made to glass textures on the cockpit of the Cobra Mk V

Cosmetics:

  • Fixed some inconsistencies with the Void paintjobs and shipkit assets
  • Adjustments to reflections on metallic paintjobs for the Federal Gunship
  • Made naming of Cobra Mk V shipkits more consistent across localised languages
  • Made naming of Mandalay shipkits more consistent across localised languages
  • Fixed HUD elements rending over the top of Powerplay banner bobbleheads
  • Fixed some inconsistent ship wear values between the main hull of the Mandalay and some of its shipkit pieces
  • Adjusted brightness of the Ruby Anniversary paintjob icons in livery to be visually clearer
  • Adjusted Powerplay banner position for the Mandalay
  • Fixed instances of decals being mirrored in the Mandalay’s left decal slot
  • Fixed visual issues on the Powerplay banner for the Alliance Crusader
  • Fixed livery camera for the “Spoiler” slot on the Asp Scout showing the front of the ship
  • Fixed livery camera clipping into the ceiling for the Asp Explorer “Spoiler” slot preview
  • Fixed instances of livery cameras for the Alliance Crusader being blocked by hangar cables
  • Fixed some localisation issues with the Ruby Anniversary Gold decal
  • Improved readability of some Fleet Carrier nameplates
  • Fixed texture issues with Beluga Liner shipkit pieces
3 Likes

You are going to love the Mandalay. Awesome ship!

I want aome effort, but with only 4 weeks to build, Im hoping its not a take 4 weeks vacation and devote my life to Elite for 4 weeks effort.

3 Likes

Dangit, I need to hurry up back to the bubble and start looking at my first-discovered systems. I’m kinda wondering if we shouldn’t look at a Mudspike player group and maybe establishing our own little network of colonies.

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Oh hell yeah, I’d support that!

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@weaponz248 any idea how we can make this happen?

1 Like

Off the top of my head not sure. Need to do some digging.

Id love to get a Mudspike faction going.

Edit: looks like player factions stopped in 2023. Wondering what the next update entitled Vanguard will bring. Brief video i watched mentioned guilds

3 Likes

That would definitely get me back into the game.

Same here, they are all further out (I’m talking hundreds of jumps) towards the rim from the bubble, but include not just water worlds but more than a few with earth type worlds as well - Do we get ‘first claim’ on them or they all up for grabs?

4 Likes

First thoughts on colonization are Damn you need a lot of CMM Composites.

Going to wait a while until they get a feel for what’s right and wrong.

Pretty sure the best way for a solo player to go about it is a small outpost. Not sure but once the first station is done i believe the time limit is done. Then you can add stations without a time limit.

I vaguely remember spending time in Bagalya which was kinda on the edge of the bubble, Might travel that way and see about staking claim somewhere out that way.

2 Likes

Agree with all the above, I think we’ll be way more successful if we can make a coordinated effort.

Seems like a revamped faction-like system is in the works for the Vanguard update this summer, I’m hopeful it’ll give community groups a lot more purpose.

I think the best way we could do it right now would be to create a squadron since the faction signups are closed. Perhaps that, plus an ED channel in the Mudspike discord would do for now?

4 Likes

I’m guessing that time zone doesn’t really matter. i.e. unless we want to ‘fly’ together.

Transporting resources to build our ‘Colony’ can occur whenever… right?

Just call me the ‘night shift’ as far as Euro and US players are concerned :wink:

3 Likes

Yeah, I meant more just coordinating resources to a particular system to help out the colonization process.

It’ll be interesting to see the timeline from claiming a colony to actually securing it, obviously the larger player groups will be faster at delivering the resources.

It’d help to use a private group session - probably of whoever makes the squadron to keep it simple - just so we can see each other if we are online around the same time. (Not sure why a squadron private session isn’t a thing… but maybe that’ll be added with Vanguards.)

Has anyone seen if you’re paid for delivering supplies? Or is it just donating to the cause?

3 Likes

To help with this…

if there’s anyone with a carrier, and we get to know beforehand what we need we can load the big fella up and carry all the goods over quickly and then just work shield-less (to maximize capacity) T-9s to ferry the stuff over. Just a thought.

EDIT: as a side note- what ship can carry the absolute most? My shield-less T9 tops up at 790 tons, IIRC the Imperial Cutter surpass it…

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Correct. Cutter leads by 4 but needs Empire rank grind.

Sort by max cargo:

4 Likes

Sweet. Biggest I have is an Anaconda, currently fitted out as a ‘high security’ 1st class passenger transport… and sorry I’m not going to sell that to buy a T9.

It already has an engineered drive and a decent fuel scoop. I can always swap those passenger modules for cargo and swap all the other essential stuff for D rated modules to turn it into a long range ‘trash’ hauler’.

2 Likes

LOL, no need to, I have the T-9.
In fact I have more ships than I need, but alas I do love collecting shiny things. :rofl:

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Im about to buy a cutter, Because I can. Not sure about running shield less though. Really getting iot for mining ops but hauling might be better right now.

Would be nice if the system architect could allow other players to build in the same system. That would make for a fun system.

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I still am looking into the procedure to be fair.

Damn stupid IRL work that keeps me from playing games! :face_with_symbols_over_mouth:

2 Likes

Time to refit Sha’Neyat, once I get back to the bubble.

2 Likes