Elite Dangerous Thread

Handy yeah. Can save your bacon from being fried. Also handy to take you off of sensors screens for a short bit, breaking locks and allowing you to gtfo.

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Heat sinks depend on your ship. I dont run them but my DBX runs very cool. I can fuel scoop and stay at 63% heat. No problem. But my Kriat Phantom runs hotter and I got to be careful scooping. If my phantom was an explorer I would use a heat sink.

Now if you plan on smuggling goods a heat sink will help you run silent.

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Heat…yeah…when I did my first “real” jump I pretty much headed right into the destination star…it got a bit warm until I figured out how to fly away. :open_mouth:

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I have a heat sink launcher on my Phantom, and I haven’t had to use it yet in the ~45,000 light years since I set out on DW2. What kind of build are you running?

I’ve only ever had to use heat sinks maybe once or twice, when I first started playing around with shield cell banks on my Clipper and Vulture (haven’t used those in forever though).

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You won’t need heat sinks unless you get involved in advanced combat stuff. Also, your ship can withstand extreme heat 140%+ for short times, which means you can generally fly away from a hot spot (star) before something breaks.

If you want to get online and make some cash, I can show you core mining. Should give you a nice jumpstart.

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A mission running build. Not an exploration build. Cataclysm

It runs cool but when I scoop it runs hot. Might be because it’s a small scoop unlike my DBX.

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Worth noting:

“Drag Munitions” engineering modification now disables the victims boost function whilst it is active

SDC has already stated their intent to be using this for ganking in open tomorrow so fly cheap ships I guess.

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I didn’t see that. The forum must be a blast right now.

Just read through the whole Power Play thing :dizzy_face:…the doctor says my brain should return to normal, eventually. How much does one need to get into this aspect of ED?…i.e. there was some mention of getting access to special gear.

Powerplay is purely optional. I consider it as grind and have dipped in a toe only once (didn’t like it). You will be considered hostile by the other fractions so it’s not good for a beginner imho.

I would recommend you run some missions with you Sidewinder and learn the basic game mechanics (Docking, Travelling, Trading, Salvaging). Take your time to equip your ship and eventually upgrade to something with more cargo (Hauler, Adder).

Sure you can make millions in minutes, especially if you wing up with someone in Multiplayer but this takes away the experience in the early game. You will never again appreciate the little ships, once you are virtual space millionaire. A big milestone for me was the moment when I first took my shiny new Cobra for a spin.

This is the very first instance I witness of someone coming into contact with the “powerplay” stuff of E:D and going “whoa this is cool”.

For some reason when I play this game even in solo my Internet connection drops out at random intervals and boots me back to the title screen. I’ve bought myself a big cargo ship for mooching around and I was starting to enjoy myself.

I don’t have these problems with any other game but E:D just seems to really dislike me. Every time it’s another failure and irritating problems. It’s like I’m not allowed to be a part of it :joy::joy:

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I had this problem on PS4 in the beginning. If you are connecting over WiFi then try setting the maximum packet size (MDU I think?) lower in your router. The default is 1500 but I found that setting this down to 1400 solved pretty much all my network issues, including this one. I’ve no idea why.

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Actually I meant that I was completely confused…it hurt my brain just reading about it. It sounds like something that I can stay away from.

yes you can. its one of the great inexpliccable gaffes of game design in E:D. They have solid gold with the galaxy they built, their ship movement modelling and sound design, but when it comes to putting game mechanics (ie having meaningful things to do) to tie it all together… not so great.

Pretty much. The Prismatic shield can be popular for traders who want to save sone cargo space, but unless you’re wanting to get heavy into PvP, you can bypass the Powerplay weapons and modules.

I’ll try that later…

Admittedly I have a very odd way of connecting as my pc is in my man cave in the garage. So it’s more than likely that than the game but still it irritates me because it ALWAYS elite lol

Significant updates for the poster child of VR, Elite Dangerous. Get to your computers pilots, and get ready for a hefty multi-gig download!!

New Features

Main Menu

  1. Main menu layout updated to make screens and options clearer and to allow room for descriptions
  2. Added Commander details to the top right corner
  3. Added a news carousel that can display GalNet headlines, store releases and/or community announcements
  4. Hints/tips are displayed during the loading screen
  5. Players current main ship is displayed as the background on the main menu
  • Note: this will always be your current ‘main’ ship; fighters/SRVs will not be shown

Commander Creation

  1. Updated the new commander flow to make the process more informative and engaging
  2. Ship selection screens now display more information on the ship, and also includes an image of the ship itself
  3. Players can now choose to start in the Dromi system (in a permit-controlled area administered by the Pilots’ Federation) or in the standard package location

Pilots’ Federation District

  1. The Pilots’ Federation District is a collection of systems designed to offer a regulated area for new Commanders
  2. Outfitting in these systems offers a basic level of equipment, and Shipyards offer a range of entry level ships
  3. Missions offered in the district are aimed at early stage players
  4. These systems are also marked with a special icon in the navigation panel and galaxy map
  5. Once players have gained a rank in Combat, Trade or Exploration, they are offered a ‘graduation’ mission, which directs them out of the district. If they choose to complete this mission, they cannot re-enter any of the district systems.
  • This also means current, experienced players cannot enter any of these systems

New Modules

  1. Advanced Docking Computer - The Advanced Docking Computer provides cutting edge guidance control to the ship’s computer, offering a further launch option alongside the assisted docking function.
  2. Supercruise Assist - The Supercruise Assist module allows the ship’s computer to regulate the approach towards a set location within the current system and to disengage the drive at the appropriate time . This module can also be used to enter orbit around a planetary body.
  3. Planetside targets are excluded - instead they will engage the planetary orbit function of the computer, and Commanders will need to manually guide the ship to the ground destination
  4. Added a new ‘Flight Assistance’ section to the Ship tab on the right hand panel. Here players can toggle various options on or off (if fitted with the correct modules):
  • Flight Assist
  • Auto Dock
  • Auto Launch (requires Advanced Docking Computer)
  • Rotational Correction
  • Hyperspace Dethrottle (requires the Supercruise assist module. If switched on, throttle will automatically set to zero on entry to a new system)

Navigation Tab

  1. Plotted route information is now displayed along the top of the Navigation tab
  2. The popup box for each entry in the Navigation tab now includes extra information (where applicable) and various quick links to other features/areas of the game:
  • Lists any activities available at the selected location, with links to the relevant pilots handbook article(s)
  • Links to system or galaxy map where appropriate
  • Highlights threat levels when the threat is higher than your combat rank (and lists if it is human or xeno)
  • Displays various data on ports or nearby systems, such as allegiance, economy, has appropriate landing pad for your ship, relationship, state, security level galactic region
  • Maintains all previous actions such as lock target, and bookmark location

Pilot’s Handbook

  1. New section added to the Codex that contains articles detailing activities and features of the game:
  • Mining
  • Exploration
  • Piracy
  • Trade and Smuggling
  • Mercenary Work
  • Bounty Hunting
  • Xeno Hunting
  • Salvage and Rescue
  • Maps
  • Crime and Punishment

Training Simulation Access

  • Training simulations are now accessible from within any ship cockpit, from anywhere

  • Note: if you attempt to start a simulation whilst in danger, you will be subject to the standard 15 second delay before proceeding

Commodity Market Interface

  1. Separated ‘Buy’ and ‘Sell’ screens, to make it clearer to the player what data they are looking at
  2. Added filters
  3. Added ‘Suggested’ markets to the comparisons popup, and populated it with nearby data that the player owns
  4. Also added the mission icon to systems that the player has active missions in
  5. The ‘Help’ button takes the player to the relevant Pilots Handbook article
  6. Updated the supply and demand icons and added a description of it to the right hand side of the screen, to make it clearer to the player when to buy or sell
  7. Highlight mission related and rare goods on the buy screen, with a key to icons along the bottom
  8. Clarified what the comparison column is telling the player:
  • On the buy screen - the profit if selected commodity is sold at selected market/galactic average
  • On the sell screen - the profit if selected commodity is bought at selected market/galactic average, and sold at current market
  • By default the column shows the ‘Galactic Average’ until the player selects a market to compare with
  1. Added local market data to the right hand side for quick comparison
  2. Buy screen shows Galactic average and price per unit on right hand side and Sell screen also includes profit if sold
  3. Buy/Sell popup includes more information and quick linksLocal market data for quick comparison
  4. Selecting a market takes the player to the system on the galaxy map
  5. View commodity on galaxy - takes players to a filtered version of the map
  6. Added more detail to the popup box when selecting any commodities in the players inventory, as well as a quick link to the galaxy map with the correct filter applied

Bug Fixes and Improvements

This update includes over 800 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.

AI

  • Fixed some odd AI behaviour, found in assassination missions
  • Pirate AI will now act accordingly once the player responds after they demand cargo

Codex

  • Fixed an issue that prevented discovered Ammonia worlds from being confirmed
  • Fixed not being able to open the codex whilst in planetary glide
  • Fixed the session log not displaying a DSS scan event as ‘efficient’ if the efficiency target was met

Conflict Zones

  • Fixed issue where allied ships could suddenly become hostile to the player

  • Crashes/Stability

  • Fixed a crash that could occur when disarming a seismic charge

  • Fixed crash that could occur when launching or switching to a fighter

  • Fixed crash that could occur whilst driving an SRV

  • Fixed a crash that could occur when mining in a wing

  • Fixed a crash that could occur when restocking limpets

Damage Balancing

  • Fixed an issue that was causing damage dealt by Thargons to increase in multiplayer sessions

  • Fixed issue that caused more heat damage to be applied to vessels when in a multiplayer session

  • “Drag Munitions” engineering modification now disables the victims boost function whilst it is active

  • Diamondback Explorer

  • Fixed an issue with the yellow computer screen in the cockpit incorrectly showing as blue

Docking Computer

  • Fixed edge case that could cause the docking computer to not be able to successfully dock the ship

Exploration

  • Fixed issue that caused COVAS line ‘System Scan Completed’ to trigger multiple times incorrectly
  • Added option to invert the FSS tuning axis
  • Fixed an issue when trying to custom bind Front or Rear View toggle in DSS mode
  • Added an index number to Thargoid Barnacle sites to make easier for players to differentiate them
  • Fixed some cases where planets can appear to be fully scanned when they haven’t been

Galaxy Map

  • Fixed a star class in Lyaisae IC-U e3-253 that was displaying incorrectly on the Galaxy Map

General Ship

  • Players PIP settings are retained once they return back to their ship after switching to an SRV or fighter
  • Players can now use the keybinding to turn off ship headlights whilst using the docking computer
  • Corrected the cockpit health disparity displayed between module tab and advanced maintenance
  • Fixed an issue where a dismissed ship could end up not being able to be recalled
  • Fixed an issue where broken shields would recharge faster when dropping in and out of Supercruise
  • Fixed limpets showing in front of your ship suddenly when launching them

Krait Phantom

  • Fixed reversed thruster animations when viewed from the vanity camera

Localisation

  • Fixed various typos

Mining

  • Fixed ‘Optimum yield range exceeded’ warning displaying when the yield hasn’t been exceeded
  • Ensure we eject deposit chunks from asteroids perpendicular to attempt to stop chunks getting stuck inside
  • Fixed missing ‘Detonation Successful’ message
  • Tightened hitcheck around asteroid models to lessen the amount of surface deposits that don’t break off when correctly hit

Rendering

  • Fixed lighting issue when returning to the cockpit from FSS mode
  • Fixed tiling effect when capturing high-res screens shots in various situations

Synthesis

  • Fixed incorrect message ‘AFM refill’ being displayed when using the SRV Repair recipe

USS

  1. Increased High Grade Emissions USS spawn rate

Vanity Camera

  • Fixed visual issues when the camera signal is lost

VR

  • Ensure the mist at Thargoid sites displays correctly in both eyes
  • Fixed light flares from stars flickering in the right eye display

Weapons

  • Fixed an issue that caused the remote flak launcher to continue malfunctioning even after being repaired by an Auto Field-Maintenance Unit
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Reading that it added a ton of bugs and issues. I think I’m gonna sit this one out until the hot fix :thinking:

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Sounds promising!

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