You know there is a Gunship 2000 version for PS1 that is heavily based on PC/Amiga release but improved with texture graphics and more speech?
Some more info from my video description “mini-review”:
Gunship for Playstation was released by Microprose in 1996, later it saw re-release by Sony in 2012/2014 for PS3, PSP and PS Vita.
I was little sceptic when first running this Gunship 2000 port on a Playstation console, but to my surprise it’s actually pretty decent port and probably the best semi-realistic flight sim for PSX (similar to Energy Airforce 2 for PS2). It is a bit clunky but if you played the originall you’re probably already accustomed to that wonky flight modelling and will feel right at home. Most importantly they retained all the features from original version - training, single, flight and campaign modes are all here. On top of that they added arcade mode to rack up kills for points to please the more casual crowd.
The most notable new feature is improved graphics - fully texture mapped with new cockpit 2D art. The GUI was redesigned and despite loosing some of the charmness of the original, it’s clean and sharp look holds up its own style rather well.
Sound department also saw improvements - we get more realistic engine sounds, weapons firing and explosion samples, all the messages from CP/G and fellow pilots are all voiced now. They also added some moddy music in menus as well as mid-mission. It’s not very intrusive so I don’t mind that.
They retained two original theatres known from initial PC and Amiga versions - Persian Gulf and Central Europe. No Antarctica or Philippine Islands from Islands & Ice PC addon sadly.
My biggest concern - the controls were handled perfectly. They crammed pretty all the commands to the limited gamepad very efficiently, only few things were altered - like there is no way you can control your countermeasures, which I don’t mind since I always set CP/G involvement to CM only in Amiga/PC versions anyway.
There is one issue though - the “terrain hitbox” doesn’t correspond faithfully to the actual terrain representation. You have to keep that in mind while flying near the hills or trying to descend into riverbeds (you can’t do that in here) - keep your eyes on that radar altimeter readout! Also you can’t fly through the rail tunnel in Europe - I tried ;( They did reduced the lethality of enemy fire and ground collisions so you might get away with few “accidental” ground hits and take more punishment from enemies this time.
Otherwise it’s really enjoyable game, although I made it look better than it did on actual hardware thanks to emulation. Original game run in 720x480 in menus and 720x240 during mission on my PS2 (using backward compatibility with PS1). I’m running this on ePSXe emulator with the option of increasing internal resolution and filtered textures.