Earlier today I was confessing to @chipwich that I was on the fence about the Flysimware Lear 35A. I recently bought a basic port of the Lear 45 from FSX to P3D for $5 (it is the same lite Lear 45 that is included in FSX, but with some P3D v4 compatibility). As well, I have a Lear 25 from Lionheart that I love, but it does not work in P3D v4. I’ve actually bee eyeing the FSW Lear 35A for months now, often going to YouTube to check out videos, and each time I came away without hitting the “BUY” button because I was unimpressed with the textures. This despite fairly rave reviews from most owners of the module about the systems and overall quality of the module.
Well, the FSW Lear 35A has been on sale at PC Aviator (one of my favorite shoe stores) this week for 50% off - normally $41.95 with a sale price of $20.98. I had a $5 OFF coupon to apply, and a 10% discount for it being Tuesday (yay!), so for $13.88, I figured this was a risk I could take. I had also read (thanks again to some direction from @chipwich) that another user (Paul Grubich) had taken it on himself to upgrade the cockpit textures and change the colors of the default cockpit - and that was what really convinced me to give it a whirl.
Now, I’ve only had the thing for a couple hours, but I am so glad I bought it, and am very impressed with the package so far. It will install to FSX, FSX-SE, P3D v1 through v4, and it does give you the option to install with the Flight1 GTN 750 if you own that (nice feature - although I don’t own it).
There are quite a few really nice liveries with it - I stuck with N145AJ for these screens just to provide a constant. The first few screens show the DEFAULT interior textures, which are easy to discern from Paul’s since they are light grey wheras his are more of a charcoal color.
The 3D model is very good. There might be some angles showing on the nacelles and window frames, but overall…it is really pretty (as a Lear should be). Very nice reflection features too…
I have to admit, I was fairly impressed with the default textures already. Yes, they aren’t probably at the top of the field compared to the stellar work that TFDi and Carenado are doing, but they are very good - and again, for the entry point of $15.00, I’m pretty darn pleased with it.
So those are the default cockpit textures…now we take a look at the ones Paul made and they really bring the cockpit alive and seem sharper and with a nicer contrast between panel and gauges. Everything just seems to POP better… (Note - all images were cropped and shrunk down a bit to 1200 x 750…I still gotta pay the bills round this joint…err…guess I should lighten up my GIF-iness…)
If the screens don’t really show it, the difference is quite noticeable in game. All of that said, I haven’t tried the cockpit in VR yet, and I suspect it might be like some of the early model Carenado stuff (and maybe even current stuff?) in that I don’t know that all the gauges would be real 3D-ish. I’m just speculating though…so YMMV in VR…
FPS is just stellar in this aircraft - very, very smooth. Also, don’t forget to map the button on the yoke that you must press and hold to enable nosewheel steering. I almost took out a line guy at Jackson Hole before I figured out how to steer the thing on the ground (up to 45 knots or so is the max to keep the button mashed…then the rudder should be giving you plenty of control authority)…
I forgot to load the separate loadout editor utility…so I just went in and set fuel to 50% and there were no passengers - but this thing is a rocket…!
Again, very smooth gauge updates, and the overall feel is very, very nice. I accelerated toward 250 knots and was climbing at nearly 5,000 FPM (no idea if the power setting is too high though…)
Within two minutes I was at FL190 (Jackson Hole sits at near 6,500’ already though…) and pulled the power back and teardropped around land the opposite way…
I brought the power to idle, got the first bit of flaps out, dropped gear, and then went full flaps and was pleasantly surprised that the Lear 35 wasn’t as slippery as I thought it might be. I was able to maintain around 150 knots with quite a significant nose down pitch. I was trying to deploy speedbrakes but I’d just see a blip of the (hydraulic?) light on the panel and they never extended. I don’t know what I have set wrong for that (maybe it is an axis and not a switch for the LJ35?)…
Coming down final, I had to sorta go around a King Air that was in my way at about 3 miles out…oopsie…
Shot for around 120 knots over the numbers - no idea what the Vref should be…but that seemed to work well…
Hit the reversers and didn’t touch the brakes until the last third of the runway. It does seem to use a bit of runway for landing, but I didn’t get real aggressive with it, and the runway was “contaminated”…
So I’m a bit relieved - it seems like a really nice module and if I bought the GTN 750 I think it would be an awesome corporate airplane. It isn’t a contender for Mudspike Air Cargo by any means…but for professional reasons, it would be a good plane to practice with in that it is a similar class to the Citation, although with more dated avionics. No comments on the autpilot and flight director, but from what I’ve seen thus far, I have no reason to doubt they wouldn’t work great. There are also some nifty menus that allow for all kinds of options like GPU, pilots, etc…I’ll have to explore those more.
Link to PC Aviator page where it is on sale: HERE
Link to Paul’s cockpit mod (very simple, just copy the textures to your texture folders): HERE
Good luck…!