Foothold - Kola

Lovely farp Jenrick! Knocked out a pair of Tor’s, then got sniped by a MBT… I noticed the east bank had a load of scuds so I suspect there’s a armour formation protecting them as well.

You can dodge missiles all day but a T-82 will make quick work of your chopper if you scoot into it’s view.

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I’m going to do something stinky and take credit for this…

Spoke with Leka in his discord and we chatted about the chance of allowing the crew if a damaged SAR helicopter to bail out once landed and make it rescue-able along with all the pilots that they ahd collected so far.

He just confirmed that will be implemented in the next update! :smiling_face_with_sunglasses::+1:

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Can he do it so that they get greyer and greyer hair at each crash/rescue iteration? :slight_smile:

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BWAHAHAHHAHAH Well I did ask about changing the model from soldier to pilot, but it would require and external mod…

Once that is done I can make several grayer and grayer hair. :grin:

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You can already do this, at least in the Apache. Open the door, and LCtrl+E x 3, you’re bailed out and rescuable. Not sure if it works with all helos, as most of my survivable rotary wing shoot downs have been in the Apache. If you meant an AI helo, ignore the above.

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I think it also does some sort of automatic thing. Had a crash where I didn’t bail out with the Hind and it did spawn a pilot I could pick up.

I bloody well love the hind, I gotta say.

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I explained wrong… what I mean is … if you are an helo with pilots rescued, now when you bail out not only you get the crew of your helo buit also all the piltos you saved.

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A congo line of saved pilots it is!

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Ah got it!

Kittila has been liberated. Big thanks to @SierraAlphaMike for knocking down two of the SA-10s radars!

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My only success! Cost me two Viggens and two unrelated Gazelles.

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I need to work on my CK37-fu. When you make a route using the route tool, it programs all the waypoints as Target points, which is annoying since they don’t sequence automatically. Also, I think the system wants you to depart on the main runway at Arvidsjaur, so when I launched early from a dispersed taxiway runway it introduces a drift error into the INS.

I tried the SA-10 at Kittila last night after I got the FARP in, but it was late and I was tired. Scratch 1 Apache before I got near close enough to kill anything.

This afternoon I had the idea of taking an Apache basically down the road system running in from the SW towards Kittila until I was close enough to starting lobbing missiles.

It worked until I got a bit too low, put the rotor into the trees, and fireballed it, scratch 2 Apaches.

A smaller chopped has more room to fit down the road, so I grabbed a Kiowa. Things went great, I got in my shooting spot, and got smacked down by an SA-15 before I accomplished anything of merit. Make that 3 helicopters on the bill with 1 truck to show for it.

@SierraAlphaMike had tagged another radar with the Viggen while I was in the Kiowa, so I decided to try the Apache, and risk being a bit higher. Succes! I was able to start working the SA-10 and related air defenses over with the Apache, until it was pretty much safe. By the end I was hovering at 900’ dealing death.

Winchester on missiles. There were some Shilkas and armor left, so needed to get more ATGM’s.

After a second round that involved 10 more hellfires and 300 rounds of 30mm, Kittila was cleared. There was also a “kill the SCUD’s” mission co-located there, that was some secondaries. Probably shouldn’t have used the cannon on those…

Ch-47 with 2 zone cargo, and victory was had.

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Stellar job as usual jenrick!

I really need to learn the Apache.

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Yes, Apache is a great superb helicopter and very fun to use.

a bit compkex in the start but after you dominate it its very rewardable. I think the dcs version already support multicrew that if already, its a great heli for that. It have a much more fun shared of task between the 2 pilots than the mi24. In mi24 the front seat is mainly only for observation and shoot and manual guide of the missiles.

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Were the SA-15’s back up that I killed in the morning? I think the enemy can reinforce and rebuild such assets, right?

Yes, the dreaded Mi-8 with the sling loaded supplies will reinforce enemy positions. Not sure to what degree, but that’s part of the missions charme.

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@SierraAlphaMike did the heavy lifting against the SA-10, I just came in and swept up.

For what we’re doing here it’s really not too bad. There’s a lot of depth in the battle management stuff if we were running a 4 ship of apaches on a network, but that’s not happening here. The workflow to accomplish things with George can take a bit to get used to, but once you figure out why it works the way it does it’s pretty useable.

At least 1 was, that what got me in the Kiowa.

Started off the night by recapturing Banak, as red air had been at work. Grabbed a downed pilot south of town, and then other MS’ers showed up.

@chipwich and @fearlessfrog good work last night! I didn’t take any screens really, but we managed to liberated waypoint 8 (not gonna try and spell it). Cost me a Harrier and Warthog getting it cleaned out. FearlessFrog was up in his trusty Falcon, knocking down SU-25’s, Mi-8’s, and using the HTS to verify there wasn’t any double digit SAM’s at WP 8. FF took care of the SA-8 on scene, and I proceeded below the cloud layer to see what I could kill in the Harrier. We learned that a IR Mav off the Harrier will lock onto and kill an AI Windsock, which is a first for me. I circled back around for another pass and due to the clouds was definitely lower than was prudent for not knowing what was there and where it was. Took a Igla to the knee and then some ground fire before I augured in.

Deciding a large cannon was the better part of valor I grabbed a warthog, and cue’d up smoke markers. This went better, but again the clouds got me coming in lower than I should have, resulting in a BMPT catching me with a missile. I had a bunch of airspeed, so I reversed and rewarded him with a bunch of 30mm. Dead stick’ed it into a field on the other side of the river. Giving into the common sense answer of if the clouds are low, take a helo, took an Apache up the river and finished the job I’d already spent 2 aircraft on. The Hind with a section of troops would probably have been a better choice, as I could have captured it right away, but oh well.

Chip was running cargo to recapture Luspa which red had attack and rendered neutral, and then plus’ing it up. Once WP 8 became neutral the map didn’t show the usual “Capture” text and we decided it was just one of the “kill em all” nodes. It did turn out to actually be capturable, it just took a bit for the map to update while I was flying back to Luspa in the Apache. I ran a CH-47 up there to grab it and called it a night.

Figured this out. Unlike every other helo in DCS, if you switch to the gunner in the Chinook, it will toggle the ROE to “Hold” when you switch out of the gunner. Not sure if it’s intended behavior, but now that I know that I shouldn’t get any more surprises of gunners letting us get ventilated.

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You’re doing great work @jenrick - I basically just sat in my Lay-Z-Boy recliner with the good view and hit the ‘kill SAM’ button and drinking a diet coke. I did die for the first time in the mission though, with a particularly angry SA-10 at waypoint 29 (not counting the salad days where we were invulnerable).

On the Feetheld discord there’s an update to v198 when @BeachAV8R gets back from wasting his time flying that air ambulance thing.

Added
New shop logic.
When buying shop items, prior you had to buy, then open the menu again to choose the zone.,
The new shop logic is now one flow.,
,
CSAR rescued pilots while onboard the helicopter, if the pilot who is flying the helicopter ejects, those onboard rescued pilots will eject with him a well.,
CSAR pilots will be guided into the hover position, the distance is 50 meters from the ejected pilot.
A message will be shown on screen with direction.,
This can be adjusted in the config, CsarGuidanceDistance, default 50 meters.,
,

Adjusted
farphere altitude on the helicopter. Prior, 4500 feet, now 500 feet to stay alive.,
Unit restoration where in some cases, they would not be tracked by the foothold engine and would not despawn after landing.,
CSAR will now flare 3 times instead of one once near.,
Stability tweaks across.,
Tweaked SplashDamaage script and removed some effects to make it less arcade.^,

Debug
Added a watchdog.
This means if the Foothold engine fails it will be printed on screen, if that happens, send me the log and information on map / version.

Plus a new version of the manual in the #manual channel.

Koala map still looks amazing, even if the lack of eucalyptus trees :koala:

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Kallax and SAMKallax are now in our control. Kallax was already bombed into neutrality and the SAM I bombed into bits with a F1 and eventually the remnants with my trust Hind.

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