Foothold Syria - Cold War (Discussion/AAR]

Laser hellfires are up, and IR mavs for the Harrier are a go as well. Now to run a C-130 full of supplies up to Pinarbashi to take advantage of them.

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I was driving the 130 around for a bit before you joined me, about two hours ago.

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Ah well that may be the answer to the supply mystery then.

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Ah..so that answers my other question..we have to manually move supplies up to the new airfields/capture point FARPs in order to supply them? That was the intent…

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And I guess for 1000 points you can make further bases into fully operational and stocked resupply (distribution) bases as we hopscotch across the map?

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Ok..I had bumped the AI resupply quantity from 20 to 5..but there is another section in the config.lua that mentions not having AI resupply at ALL. I wonder if I need to make that 5 a 0…is that what we want? I can add it on the next .miz edit tomorrow…

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What about making it a loose SOP to have the last person online take a screenshot of the map and post it here before turning in? Just an idea. Of course, I’ll be the first one to forget to do it :pleading_face:. But it would be a nice thing to review over coffee or tea in the AM.

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If the goal is to have tighter supplies, yes. Paphos had 200 and something of each type of maverick this afternoon, so there definitely could be tighter supply lines

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If you send me the current miz you edited I can ā€˜diff’ it with a tool and the new discord one and update it with your edits maybe? Software stuff for merging things like this happens a bit, so it won’t take me long.

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Did a supply run from Akrotiri to Paphos, once more. Then assisted with the Ercan capture, albeit unneeded. Next I wanted to try the shrike once more, but the pesky SA-8s were already gone when I rolled towards the runway… Still good fun!

Anyway, took some screens from @PaulRix (MB339) and @BeachAV8R (A-10A) as well:

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Ahh yes this is definitely heavily skewed towards SAR.
It seems that no matter what we hit with those 4 missiles (even if it is 4 SAMs), the bulk of our points is going to be that one pilot we pick up on the way back (plus flight time).

I guess just doubling all the kill points is a step in the right direction.

I know ground is a catch-all category, but it still irks me that killing an MBT gives less rewards than 2 guys in boots. So I’d also propose to differentiate those and keep infantry at 10.

I can’t speak for the supply stuff, haven’t done that yet so I don’t know how many of those you typically get per hour of flight time and how that compares.

-- Earning per kill by target type.
RewardContribution = {
infantry = 10,
ground = 20,
sam = 60,
airplane = 100,
ship = 400,
helicopter = 100,
crate = 100,
rescue = 200,
[ā€œZone upgradeā€] = 100,
[ā€œZone captureā€] = 200,
structure = 100,
}
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I do that..LOL… Just the Silkworm site left on Cyprus!

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We can do that. I’ll send it to you tomorrow.. :sleeping_face:

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That’s great. I feel like we are beavers building a dam.

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Cat Playing GIF

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Oh shoot..that was me…

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OK but don’t sweat it. :+1:

I just notice that only sometimes you get the name of the pilot when you rescue them- does that mean that the unnamed ones are all AI pilots?

I think it’s a nice to have, but also I prefer to build up a sweat when it comes to this stuff- the harder the mission, the higher the skill level-up. :smiling_face_with_sunglasses:

HOLY HELL did I like this description! :star_struck:

Great work there. Amazing!

Don’t let it go to your head. Try to understand that every loss you can still take home some skill form the engagement. Try to re-create the skirmish in your mind and check what you could have done differently.

Sometimes you can do everything right, and still lose. I did feel like that towards the Mi-28 that kept shooting me down in my Warthog. :confused:

Had to admit it was entirely my fault- bringing down the fight in their best envelope while exposing all my weak points.

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Yes, the sim can be a rollercoaster of emotions. Last night I got in a brief turning fight flying a heavily laden A-10C with a MiG-21. I managed to spoof one of his IR missiles… got my nose around on him and shot him down with an AIM-9P… and felt such elation… 30 seconds later his wingman… that I didn’t even know it was there… sent an R-3 up my tailpipe… had to eject instantly. Went from :star_struck: to :face_with_symbols_on_mouth::sob: in a few seconds… :joy:

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Wonder if some of the slopes are simply too steep for foot soldiers?

Ok, I agree with this- in the Persian Gulf I felt like I had it too easy to be fair. :stuck_out_tongue:

Yeah, seems good for me. 100 meters definitely helps… after all I’m fairly sure they’d run even twice that distance to get saved. :winking_face_with_tongue:

LOL, kinda. :smiley:

Dunno, infantry could really be down to 5 or even 2. Rifles can’t do anything to most of the aircrafts… especially when there’s mostly three of four of them.

But definitely tanks/ground units should be way more rewarding. I wish we could have a differentiation between armed/unarmed ground units. Trucks and jeeps being low value and harder targets richer.

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Second this!

Last question, is there anything to be gained in attacking a node that is not the ā€œnextā€ in line? can we kinda cut through? (mostly was about Cyprus, once on the mainland there’s hardly and way to do that… too many overlapping SAMs)