Good day mr Bumcrack, I am so happy that you’re considering flying with us online! Personally I think it’s a lot of fun. What really makes it tick for me is the meaning and consequences your actions have. Taking bases, shooting bad guys, moving bullets & beans all have their impact on the course of our fictional online war. In terms of missions, the game mode we play is much more open and sandbox-y than what you’re used to from singleplayer missions in DCS. It takes a minute to get used to. In singleplayer, you get your airframe, your briefing, your route and the whole mission follows a sequence made by a designer, par example if you get attacked or not, or who and what the enemies will be.
What we play online is much more open, you pick your own airframe, design your own route, set your own objectives (partially based on what the situation asks for) and the enemy AI can or might respond or not, with an amount of force that is unpredictable. Spent ammunition and lost frames are drained from a pool that the logistics guys will try to keep topped up. This means sometimes bringing the airframe back alive is more important than completing any objective, and that airframe will remain available until the end of the campaign (or somebody else loses it). Not accomplishing the objective in singleplayer, but not dying either, usually means flying the same mission again. In our online world, time always progresses and it’ll have to be seen what the consequences of failure will be. I find that to be a lot of fun.
The online F10 map will display a few things we refer to as missions. You can see a few locations have requests. Some bases are asking for more supplies, command is giving missions to recon, do runway attacks or perform air-ground attacks on enemy bases. These missions are not strict, attacking any enemy force or supplying any friendly base will be rewarded with points and rank.
Perfect! You will see a lot of bluefor guys on the map with AK in the name and a circle around them. These are our shot-down pilots (AI and real players from here on Mudspike..) and they could use some CSAR from you! One way you could approach this..
You’d help yourself to the dynamic spawn menu and find yourself an airbase. This will allow you to look at its inventory of airframes. You pick the Chinook you’d like to fly, fuel it and arm it (it really is CSAR in this game! enemies try to encroach on the pilots and kill them.. they will shoot you too!). In the top left there’s an icon with a few connected lines This is the route tool that you can use to design your own route. This will be preloaded into the navigation system and primary flightplan so you don’t have to manually punch this in. When everything is to your liking, you can press the green ‘ok’ and start flying this to rescue the downed pilot. Fly him back to base to get a reward of points for your time spent flying and for the rescue. the rescue will pay a bonus for all the work the survivor pilot did in his or her life, minus a penalty he got for getting shot down. The reward goes into our war economy pot that we can all use to buy upgrades, built up ground forces, command AI strikes and the like.
Hope this helps a bit, it takes a bit to wrap your head around how foothold works. Very different from singleplayer. Have fun trying and please don’t be too afraid to experiment. We’d love to replace whatever gets lost, it’s the meaning we are looking for.