If you haven’t yet, try getting into the BTR. That animation is SWEET!
Looks like there are going to be quite a bit of new mechanics. Replacing the action menu with, let’s be honest, what was invented with Take On Helicopters, was absolutely the way to go. I’ve never been more excited about what the future holds for Arma.
My 3 year old son would be saddened that the turtles weren’t enough for you…
There were some Tuna too I think. I always wished there were sharks, and then later I found out there was a mod for those, but never tried it. Wouldn’t that have been rad?
… just lost connection but seems a little bit better, if you hit water on log in … i think the server is full there seems to be a lag on entering the server might show with empty slots but as you join it gets full and you end up in the ocean untill another slot becomes available
Now I’m back to not getting into any servers and the one I did, again I’m disconnected after a few seconds… I’m at the 2hours mark now and may just refund as there’s obviously something very wrong.
Yeah they will fix it probably in the next few days. I got into a great game and played for a couple hours last night, loads of fun.
We wound up stealing enemy uniforms (all except boots) and sneaking around behind the lines. That made for some mischief, especially after taking radios too.
Tried the tutorial this afternoon, ran like butter. Found myself trying to use the scroll menu a few times out of habit. The new interface system seems pretty workable, and I rather like driving now. I’ll be curious how helo’s handle whenever they get them added.
I’ve had one disconnect, followed by an hour and a half of playing, so it’s definitely better.
Saw one more flying car, so it’s still Arma, but I remember 3 alpha had those and they got fixed.
Driving is so much better than ever before; it’s similar to Far Cry 2 where it was actually fun (just very long, repetitive drives in that game, not so much on this small map).
Sure! I actually felt the addition of divers was the most criminally underused aspect of ArmA 3. I can’t fault BIS for that, though, that’s just the community wanting America in Afghanistan/Iraq or America vs. Russia over and over and over again.
My complaints mostly boil down to the handling aspects of the game. The tank and wheeled vehicle handling was still ridiculously simplistic after 4 iterations. I don’t need it to be DiRT Rally, but I’d like to see it more realistic. RotorLib was a step in the right direction, despite its seeming to be ignored by the community.
Another shortcoming, I felt, was the weapons physics and the AT weapons specifically. Or rather, how vehicles respond to them. You hit a tank with a Titan and even if they’re crippled, they fight on. Only moments before it detonates will they bail. I feel that the skill of the crew should have an impact on that.
Well I may have spoken a bit too soon about everything running smoothly. Trying to do anything in Gamemaster is a CTD, and running a SP scenario whenever I try to exit back to the main menu is a CTD. So definitely still has some warts to work on.
I’d actually say the entire maritime aspect of ArmA3, they had some decent boats, SDV’s, etc and never did anything. I agree with your thought on why too.
Arma series is a bit overhyped as a simulator. What is really good there is the easy of mods and mods availability and being a better (realistic) shooter that the most arcadish popular ones (like bf, cs or cod), with vehicles etc. Because as a simulator its like a duck as an animal, the duck can swim, walk and fly, but far away of being excellent on each. As so, Arma is not a perfect shooter, neither a perfect vehicle simulator and to spice the things even more a pain with their keys choises and laout distributions and interaction. I know that keys is to give options to all, but in things that in reality is intuitive and you not need to press any key, in Arma s like this: a key to go up, a key to go down, a key to toggle up/down, a key to hold the up, a key to hold the down, etc etc etc… It remembers some games where instead of having a key to collect an object and even better as an action and smartly the game detects the context where you pointing and with only one key you can do 100s of things, no, it have a key to collect bread from the ground , another to collect rice from the ground, another to collect a pistol from the ground, etc etc etc if it have 30 diferent objects where you can point to catch you have 30 diferent keys.
No it really doesnt. Thats super exaggeration of the system. I agree with your point about other games and sims having better or more intuitive controls or mapping but simply rolling a mouse wheel over an object or pushing I to open the inventory is not exactly taxing anyones dexterity.
He’s got a point, there were different keys for looking at different things. For example, look at that mountain is a right click (hold), look at your sights is a right-click, look at your watch was O, look at compass K, and look at the map was M, look at inventory I, look at the back of your character was num-enter, look at your binoculars was B… Picking stuff up was always the same, but looking at different objects all had their own keys…
Agreed but thats the same as every other game in the world or am i missing something. Not arguing, just dont see the problem with this when every other game does exactly the same thing.
Even battlefield et al have a button for map, a bino button, a zoom etc.