I think a lot is attributable to the Arma 3 codebase turning into a spaghetti mess over it’s 9 year lifespan; lack of support for multicore was a big problem.
Can you elaborate? I’m not being argumentative, no doubt there were a few things that were never really used much (underwater/diving had promise, but there was no good way to deploy an SDV except maybe by heli? Can’t remember if they were sling loadable). Curious what you’re thinking of?
I just managed to get into a couple of servers, but they were both at night … pitch black couldnt see a bloody thing would be good if they had a time on the server
I still remember the Alpha release of Arma3, one of my first missions, if not my very first, made use of the diving elements. At the time, I simply had the mission start with the SDV already at sea. But I imagined at the time how there might be a static submarine model with docking tubes onboard, coming with the Beta or full release.
This still might not have been a truly meaningful addition, since long, slow travel times were always the limiting factor (at least IMO) for underwater insertion/exfil. Especially without some gameplay function along the way, maybe mines, listening detectors, or wire entanglement traps, and some means to detect and interact with these.
Speaking of future-Arma in general, one aspect I do hope is more fully realized is indoor play. Arma3 introduced many building interiors, but often maneuvering through them felt very unnatural to me. I can’t put my finger on exactly what felt wrong, but it never seemed as natural or fluid when I compared it to other FPS shooters like Counter Strike and Insurgency indoor play.
And then of course, the indoor AI. They tried, but… I hope they can achieve something far greater here.
Yeah, well said. I think we all had the same hopes, then it got used in maybe 1 official mission, and kinda dropped. I think I played one co-op CTI where we slung loaded an SDV and dive team, and inserted it offshore which was cool, but still took 30 mins to insert on the beach. The SDV really needed a ‘trunk’ to store stuff, I don’t think it had any cargo space, did it? There were undersea mines implemented in the game, and they worked pretty well, but no one ever used them except the one official mission I think.
You’re spot on regarding CQB. The way you couldn’t maneuver or turn around easily in a hallway (weapon collision) might be ‘realistic’, but it wasn’t intuitive or fun to deal with. It reminded you you were playing a video game where CQB was an afterthought.
I can say that that has been fully addressed in Reforger. CQB (against human players for now, anyway) works well, is very fluid, and a real adrenaline rush pleasure to play. Buildings are now fully populated with lived-in furniture that makes them feel much better, and the weapon collision stuff is much better done. It’s actually fun! Hopefully the AI lives up to the standard they’ve set so far.
well… just spent about 30min driving at night to get to the frontline… (my mistake, managed to spawn about as far from the front line as possible) Driving is far improved from Arma, you dont have to worry about being launched into a low earth orbit from hitting a small pebble, lighting is beautiful, started just before dawn and watched the sun rise as i drove. some very nice touches I have noticed, power transformers hum when you are near to them.
Managed to get to where i was heading by using just the map and roadsigns (that was fun) i engaged some AI and surprisingly for an arma title i didnt get one shotted to the head … had a good small firefight before one got me… and that was because i didnt see him …
overall not bad … would be better with a team you know …
I just had some luck with a trick that used to fix Arma 3 when this happened; I told Windows to run both Reforger and BattleEye as admin. Haven’t had a disconnect since, but I’ve only played on two servers. One’s been going for about 30 minutes though, the other one was shorter.
ETA: Well, scratch that. I was just lucky for a bit I guess. Just had two disconnects in a row.
Had a car I was riding in take off, slowly departing the surface of the road and drifting up, up, and away like a hot air balloon. The driver and front seat occupants disappeared (presume disconnected, possibly raptured), and my fellow backseat passenger asked “Are we going to Hogwarts?” I moved to the driver seat, whereupon it resumed gravitational compliance, dropping sixty feet into a field, in a swerving evil kineval landing.
Honestly I just wished for sea life, I’d would have loved a snorkeling or under water photography civilian gameplay. At the time very few other titles had anything to do with being underwater. Also one additional thing is that most water insertions are done at night, and if you’ve never been scuba diving at night it’s dark. More than dark enough that following the compass on your attack board and counting your kicks is all you have to do, and would probably be boring as all get out for most folks.
I noticed a few things off in my BIOS which might explain bad performance. Fixed them and repurchased Reforger. I did notice that I couldn’t get into a multiplayer game (crash to desktop) so now I just start up a round of Conflict. My hard drive starts to go nuts and there’s a half millisecond delay from when I pull the trigger to when my gun fires! Also a lot of stutters. Nope. Returned AGAIN lol! Sorry guys … I only wish I could give a positive prognosis.
I’ve been diving a few times at night, and not a fan. Here in town we have a spring fed pool (that’s a loose term, it’s an 1/8th a mile long and 25-50 yards across) that you can swim in either very early or very late when there’s no sun, and snorkeling there after dark even with downtown 1/4 mile away is also very dark. Even with a good bit of ambient light you aren’t seeing much beyond a couple of feet.
Now out of the water, unless you’re under a hard overcast on a moonless night in the boondocks (or triple canopy jungle) you really should have enough light to see and move rather well. Seeing your sights is a different story however. My issue was always the bad guys seemed to fight at night extremely well, which for non-elite troops isn’t exactly how it seems to work.
So is there a way to basically load up a map SP and set things up similar to Zeus, from reading the thread it appears so?
I don’t know what’s up with that, but my 2019 laptop with a 2070 and like an 8750h runs it on Ultra with ~70 fps in 1920x1080, and it looks awesome. Firefights feel very intense, in a way that Arma 3 didn’t quite capture but I can’t put my finger on them. This is on servers with 60+ players. Maybe 4K is just grinding it to a halt, or maybe something else is going on?