Absolutely, and what boggles my mind?
It isn't realistic. It's a tactical shooter that stands alone in that regard. The reason is quite simple and I can illustrate with a question: What is your primary weapon in RC?
If you answered DC-17, you're wrong. If you said any of the trando guns or the wookiee weapons or the Genosian bullshit-blaster, you're still wrong. Your primary weapons are Scorch, Fixer, and Sev.
The most important element of RC is placement of your team and getting the highest volume of damage down range. If it weren't for the fact that there are parts where you operate alone, you could potentially beat the game without firing a shot. It made you consider your circumstances; should you maximize your damage output at a horde event by placing your troops at defensive positions while you slice? If one of your troops is in the orange, that's probably not a good idea as the moment your fire is cut by a third, your other two team members are way more easily overwhelmed. May wanna have that orange do the slice while you shoot.
And from a narrative stand point, it did something that very few shooters ever do in their singleplayer: Actually made you feel like you were part of a team. In CoD, you're basically just following a herd of AIs as they die and fight ad nauseum, infinitely respawning until you advance far enough. In RC? You had troops you interacted with. Losing one doesn't mean you're just going to get a replacement. Losing one severely handicaps your abilities and you need to figure out a way to rez him fast.
RC was seriously a brilliant game. The fact that they nixed the sequel to make Force Unleashed should make you feel a LOT better about LA being acquired by EA.They deserve it.