Games we are playing

OK, after spending with it 4 hours I have to say that I like it. It’s not technological marvel, in fact it looks like it was from 5 years ago. It reminds me a bit of Homefront Revolution, with some elements from Wolfenstein New Order/Colossus (those silent moments at base between missions).

The missions are non-linear and pretty varied. I liked how initially T-800s were lethal and you had to avoid them. After you skill up and be able to use better plasma weapons you will cut through them like hot knife through butter which makes them less horryfying though.

There are few easter eggs if you’re observant enough. Like that dead man in the hospital :wink:

I played both Future Shock and SkyNet from Bethesda (who remember those?) and Resistance fits nicely with those golden oldies.

It’s a treat for any T1 and T2 fan.

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I should have said. I had a variation of this deal, so it was a ‘$1 for all the games’ thing I was doing, so that made it easy to try a game I wouldn’t normally pick up:

Here’s the link to the ‘$1 for all games for 3 months’ thingy.

https://www.microsoft.com/en-us/p/xbox-game-pass-ultimate/cfq7ttc0khs0?=irgwc&rtc=1&activetab=pivot:gamesanddealstab

I’m not sure what countries it works in, but the US for sure. :us:

The $1 to play through Outerworlds, Gear 5, Forza and the like is good. I should really repost this to game deals as well…

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Okay, after 120 hours, I’m calling it a day in Assassin’s Creed Odyssey. I finished 2 of the 3 main quest storylines. I’ve done countless side quests. This game is a huge time sink and addictive…just one more encampment to clear before bed…

Did anybody else get sucked into this game? I liked it, but it was really grindy. Sometimes huge open worlds just to have huge open worlds is meh.

I really like AC: Syndicate, in London. There was a lot to explore, but it wasn’t out of control.

Hopefully the next AC, rumored to be Viking related, won’t be super grindy.

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I didn’t go for Odyssey because I only got a third the way through Origins and gave up. It was a beautiful architecture and camel riding simulator, but I sort of forgot about it and didn’t go back. The Grind was real. I think Odyssey looked nicer though.

Future shock…those respawning bots killed that game. But Skynet. Now that was one of my favourite games growing up. The sound of the laser rifle with the TV display on it is glorious. I fricking loved that game. “Oh my god…its a NUKE” amazing

I remember going to the game shop near where I live and getting it and reading the manual on the way home. Memories. I really loved skynet

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I think that was a bug fixed with a patch.

Did you shoot the moon? :stuck_out_tongue_winking_eye:

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Ow ow ow ow ow ow :joy::joy:

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Yeah, and if you pepper it enough it would fall off the sky :laughing:

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In other news- I found that TFX is available in Abandonware sites and it runs just marvellously! :smiley:

EDIT: Manual and three patches included!

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Excellent! Nice one dude

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I’ve finished Terminator Resistance today. I have to admit I had lots of fun with it. There are many nods to Terminator and Terminator 2 films. Even small details not everyone will notice. Like: - SPOILER WARNING!

• helping naming a dog for Patrick - Max or Wolfie (remember that scene from T2?)
• the Resistance shelter is taken directly from Kyle Reese future flashback from T1, remember the buggy that sits in that narrow corridor, it’s there and it’s even a funny comment about that in game (how they fit that in?)
• Infiltrator model likeness is based on that from T1
• you can find a dead man in a hospital that was a “template” for T-1000
• likeness of old John Connor is based on the T2 film
• the scene from the film where old Connor walks through the hallway while all the resistance soldiers salute him - it’s in the game, you walk behind him in that “scene”
• there are few places from the films in the ruined future - like the bar which Sarah Connor worked in

If you aim for the best ending (there are several outcomes) be sure to make all the side missions.

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Playing through this now. It is hard, but I think smushy controls contribute a lot to that. That’s my current opinion at least, maybe it will change the further along I get. Is probably worth playing if you like platformers at all though.

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To me the controls felt mostly fine but then I am not exactly an expert for that.

Are you playing with a controller?
Some people say that playing with keyboard + mouse is harder, especially in later parts of the game when you have more buttons to press.

The game is definitely worth playing. I am waiting for the release of its successor right now.

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it’s 2019, of course I’m playing with a controller :slight_smile:

There is a slight delay between button press and action, which isn’t very noticeable except for sections that require precision in timing over multiple consecutive actions. For instance escaping that tree filling with water, delays over multiple jumps, bashes add up quick since they are all in succession. The delay is consistent of course, but you fall back more and more against rising water. That would be ok, but water levels rising jump up based on where you are and what section you just passed instead of a consistent rise throughout make it so you can never really get ahead and are always required to make precise actions throughout.

That’s all well and good in it’s own way, here is where it kind of matters though. Illustration just to get a better understanding what I’m talking about. Take the bash, there is a radius around bashable object in which the move can be activated. Let’s say you skim that radius and push the controller button at the appropriate time to activate the skill.

However if there is a delay in checking position vs position when button is actually pressed then the game sees you position as here

Which is outside that activation radius, so check fails, move doesn’t activate and then in this case death :stuck_out_tongue:

That actually may not be what’s happening, there’s a fun “feature” with a lot of unity platformers that caused button presses to not be registered under certain conditions. A bug in versions of the engine that not everyone fixed. But to really accurately show what I’m talking about I’d need to take a video of it in action with an overlay of button presses because recreating it actually doesn’t look like anything without that :smiley:

Thanks for coming to my TEDtalk.

PS - I am also no fan of added inertia in movement, but that’s just preference.

PPS - also, no in this instance it’s not controller lag either.

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Why do your boob drawings have rectangles under them?

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i have rectangle hands

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Oh man you really triggered my PTSD there.
For a moment I was back in there, being angry about the water that kept accelerating whenever I had finally made a section in good time…
That is by far the hardest part of the game, or at least it was for me. I have no clue how often I died in there.
IIRC there are two scenes that are similar but they are later in the game so I had more practice then so I didn’t die that often.

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…what is that in the circle that you are bashing?…based on personal experience it appears to be a clog of belly button lint…but I’m not sure…:wink:

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no one ever accused me of being good at drawing, anything, ever.

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That was sorta gonna be my tldr; if you ever felt like you jumped when you were suppose to, or did whatever at the right time, but still died? You probably did do what you needed to. An unrecognized button press elsewhere is barely noticeable, but that section stuff like that sticks out.

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