So like a lot of tac shooters, they have a lot of minutiae that is neat, but some of the important things are missing or wrong. The gear setup is neat, it’s kind of cool to be able to setup my rig pretty similar to how it is in real life. Same with the weapons. However for all the modability, things like IR illuminators or laser for the pistols are missing, same with pistol optics and mounts (Geissele six second mount anyone?). It’s an odd thing to leave off considering that there are a dozen different RDO’s for the rifles.
It appears as though there is some kind of ballistics engine, which is good. However without adjustable zero’s that’s kinda pointless. There numbers appear to be off for 7.62 NATO, a round which when zero’d anywhere from 25-100 yds (I looks like a 50 yd zero which is a horrible idea) shouldn’t drop more than about 15" at most out to 300 yds. Yet with the M-110 I have to hold at the shoulders at 300 yds to get a low torso hit on what appears to be a 40" E-type. Which is exacerbated by not being able to go prone, and the hideous sway mechanic they have implemented. Interestingly enough 5.56 out of 16" barrel appears to have a 50 yd zero and hit where I would expect out to 300.
Moving beyond external ballistics, let go to terminal ballistics. Entirely too many 1 shot stops. I shouldn’t be getting complete flaccid paralysis (ie rag doll) stops with a single round to torso except in an extremely small area (the spine). Single hit to the arm, bag guy drops, I may see if what happens if I foot shoot someone. Currently there is no reason to choose anything but the lightest recoiling weapon you can find, they appear to all do the same damage.
Now all the above may be work in progress items, fair enough. Now for my major gripe that is probably a core gameplay function: The different stances with the guns. Yes it is accurate to have a high ready, low ready, compressed, etc. it is also incredibly clunk in game. Actually getting the rifle/pistol into firing position is an act of unconscious competence (well it should be if you’re doing this for real). When I want to shoot, I don’t have to think “lets bring the sights up first”, the gun is already in motion. It is frustrating as all get out to have to juggle the weapon ready position, fire button, and aiming down the sights. Real world it’s an unconscious act to bring the rifle/pistol into position, flip the safety to fire, and be ready to shoot. Not “hey the bad man is trying to shot me, press fire, crap we’re not shooting, oh that’s right I have to hit it again to shoot, or I bring my sights up, oh I’m dead.”
Oh and minor gripe: If I turn the lights off in the shoot house or aircraft simulator, leave them off! It gets annoying having to keep flipping them off.