Airshows. I enjoy planning and flying the perfect routine. I spend a long time in the planning and practising stage and then I fly it and watch it back with great satisfaction and an extremely critical and self deprecation bordering on impossible to please. I love it.
Oh and tailslides and cobra as well. The perfect cobra eludes me. I’ve done some absolutely stunning one (if I do say so myself) but I’ve never ever let myself believe I can’t do a bit better. I did a tailslide in the flanker on DCS that my recovery altitude was in in single digits. Glorious game to play
Yes, I’m with you on what I like to call “deer hunting”; ie setting up situation against enemies that can’t really fight back. It’s also good for training. E.g. in IL-2 1946 I’d intercept flight of obsolete bombers to practice general airborn gunnery. Same with DCS and hunting large transports. Good for figuring out how radar intercepts and missiles work.
Oddly, it’s sometimes fun the other way around; Some of the most fun I’ve had with BoX is flying ‘Tante Ju’ to and fro the front lines while dodging marauding fighters.
Recently extended this to Cold Waters; gave myself a 45 knot capable Seawolf that was as quiet at 20 knots as a LA class at 5. In line with the way she’s described in the novel I’m reading (attack of the seawolf) and cut a bloody swath through the south china sea.
Flying DEAD in the A-10C. Extremely challenging but a lot of fun. Basically loading the A-10C up with Mk82Air, staying below 100ft for the most time just popping up shortly to engage the SAM site and then dipping down again to run home
Honestly…the entirety of flight sims is a guilty pleasure. I don’t have to make radio calls, I don’t have to fill out paperwork, I don’t have to fear a NOTAM is going to ruin my whole night, etc…etc… It is just a nice change from the daily professional routine.
Seems like I should have some but I don’t really feel guilty about any of them. Maybe PvP gunzo dogfights because it seems to be something that a lot of players in modern jets have great difficulty with in execution. Too much reliance on high-tech missiles seems to dull a lot of player’s abilities to handle the basics with using the gun and maneuvering close in. But usually when I do that, I’m trying to teach others how to do it as well, so I can’t really say I feel guilty about it.