Half-Life: Alyx

Well, the good news is that Half-Life VR is the best thing that could happen to make sure that VR doesn’t die out. HL2 being tied to Steam (a fact I wasn’t very happy about at that time) made sure that Steam was a breakthrough. This effectively turned into a license to print money for Valve. HL:A may as well be this signature title for VR.

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I really hope it is. The title that vr has been waiting for. Its half life. It will sell so so well

The idea is that you will now spend half of your life in VR, buying more games and giving them more money!

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Preloading on Steam right now, 48 GB! Release is still set for March 23.
So looking forward to this, the preview environments in SteamVR Home looked absolutely amazing.

9 Minutes of Gameplay, IGN

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Wow, Half Life 2 is like Casablanca of video games. Absolute necessary game culture.

I am really curious for Alyx. Sure, it may not live up to the hype of “The Casablanca of video games”, but, truly, Valve answers to no one. They have the freedom to do what they want (such as a VR only AAA) and I want to see what they do with that freedom. I bet there will be some revolutionary ideas and gamplay experiments for this new VR era we’re entering.

I’m keen to play it and have preloaded, as if I’m ever going to play a non-flight / driving VR game then this is probably going to be a good one.

A long Valve interview, with Father Christmas talking about ‘Direct Brain Interfaces’ work. I’d wait for that to get out of beta.

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Yeah, especially after I watched season 4 episode 1 of Black Mirror…

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Preload complete. Waiting on Monday to start blasting.

Pavlov is amazing fun for those with VR headsets. Shooting zombies in MP is amazing.

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Onward as well, and its only $12 right now.

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Might try it out once it’s further in development.

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My favorite VR shooter. The weapons handling is superb. I own Pavlov as well, but it pales in comparison when it comes to manipulating the weapons. My biggest complaint with Onward is the lack of mods for the AI modes. Pavlov is like VR adult Roblox when it comes to modability.

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You have me sold. I’ll give it a try.

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I’ve tried it and it is pretty good…all the inanimate objects in my world are all called Ammo #001, Ammo #002, Ammo #003, Ammo #004,…but other than that… :open_mouth:

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Ok, I’m hooked!
Spent 2 hours tonight, rummaging around in City 17, learning to use my brand new gravity gloves, injecting mashed up grubs into my hands (yeah, it’s good for you) and shooting headcrabs.
The atmosphere and environments are fantastic, and physics so far has been very good.
Overall, it seems to be an extremely well polished game, and the good old HalfLife vibe is very much there.

Went for smooth locomotion and snap turning from the start, and save for a tiny bit of queasyness in the beginning, all is good, so I think I will stay that way. Bit surprised about that really, as in Arizona Sunshine I absolutely have to use Teleport, if I want to play for more than 5 min.

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Two hours in. Probably the best VR ‘adventure shooting’ game I’ve ever played, amazing atmosphere. Nice to be back in the Half-Life Universe. Getting that shotgun loading movement all done quickly with multiple headcrabs bearing down on you is pretty exciting. :crab: :frowning:. Things I’ve noticed so far on the Reverb WMR beta latest and SteamVR beta latest:

  • The game comes up with a ‘GPU Low Memory’ warning on start-up. I think it’s a bug with the latest (as in today’s update latest) Nvidia drivers, because performance seems amazing (i9/2080/32GB), with a solid 90 fps all the time (side-eye’s all the flight sims out there :eyes:). Looks incredible.

  • After an hour I didn’t want to stop playing, but I didn’t really want to keep standing and leaping around hiding behind things. I set the ‘Accessibility’ to ‘Standing’ (I guess my disability here is being a lazy ass) and then used the ‘left stick press’ action (it’s bound by default) to stand up / crouch toggle - allowing me to play seated. Note: On the latest WMR beta you will need to go find your default.vrsettings file in notepad and change the line “thumbstickUseForSystemMenu”: true, to “thumbstickUseForSystemMenu”: false, otherwise SteamVR uses that stick click to go to its menus. After you do that you can use the small options button pressed down on the left stick to do options instead.

  • I am using blink teleport movement and it is very comfortable to play. A bit scary at time, so bring your manly puffed out chest, especially on the flashlight dark and smokey sections.

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This pretty much sums it up :wink:

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I might try HL2 first with vorpX just so I know what the story is in Alyx…

Alyx is set before HL2…

Well… flight simming is a niche hobby and combat flight simming even more so… and yet it is doing actually very well nowadays :+1: Though, it had difficult times too, I know.

Speaking for myself, I am trying to keep VR as long-lived as possile :vr:

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You can’t play VR games with a $50 headset. You can play flight sims with a $50 controller.

People who spend hundreds on their controllers is also a minority of the niche. In fact, of all the people I’ve known personally who’ve flown sims for decades, few have spent more than $100 on any controller.

Just because some people see no issue with spending $400 for peripherals to play a game doesn’t mean most do.

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