Instant gratification, I suppose. With what Heatblur has shown thus far, I’m not sure why there’s any reason to doubt them, and given typical modern software release dates, I’m also not sure why everyone instantly assumed that winter = December.
The F-14 will come, sooner rather than later and I’m pretty sure within the next 4 months.
Honestly, and I’m not being sarcastic here, waiting for these modules is in many ways more fun than actually playing them. Hell, its one of the reasons I get on here every morning and check for new updates. It feels like forever ago when they were teasing the f18 at E3 or which ever convention it was. Waiting for and watching the update videos for the hornet kept me entertained for many months. Now I don’t even care to fly it that much.
From the standpoint of someone trying to get a free “product” released, no one is harder on crunches/due dates than the team itself. When you miss a target because of some arbitrary reason like a bug that just popped up or the artist’s hard drive bit the dust, it raises a level of frustration that goes beyond what the audience feels like when a date comes and goes. I suspect that Heatblur really wanted to make it this December for early access, but they also don’t want to deliver something that has a critical problem the moment everyone gets their grubby paws on it. It’s pretty damned embarrassing to release something and then find out something big has absolutely ruined how it works, giving you a black eye in more ways than one. Throw money into this issue and now instead of enjoying your short vacation over xmas, you’re at the computer trying to chase down code or correct some art asset. Not fun.
Given what has been said by Heatblur today, I strongly believe that we can now relax a bit and look forward to next month and plan accordingly.
@komemiute looks like they are very actively imagining that, and taking special measures to optimize for that scenario.
From the link @Ghost0815 posted above:
Optimization: With the F-14; we’ll be introducing some novel ways to improve DCS performance with many Tomcats on screen.
This should help alleviate some of the performance impact of decksfullof Tomcats.(emphasis by @Freak) We’re also introducing new ways to try and reduce performance overhead in a complex dual cockpit through the use of lod proxies.
Generally, the F-14 will be heavier in a 1:1 comparison to other aircraft due to its complexity, but it will win in other key areas- which we think will balance the scale.
We will be doing detailed benchmarks on DCS performance with the Tomcat and presenting our results soon.