Heatblur F-14 and Forrestal Update



Not to mention the fine art of cross controlling when your join up speed is too fast…:astonished:


So, a few observations:

That video leaves me with the impression that not only must the pilot be skilled, but the RIO as well. Yes, Jester is a very cool system, but looking at how he’s controlled through the wheel leads me to believe that good human RIOs will be in demand just as much as pilots will be. It will be very interesting to see the dynamics evolve in this regard, because the extra layer of managing Jester for a lone player will clearly set them back over two guys who can work as a team.

As has already been said, the rudder is going to trip a lot of players up. This ties in with what I mentioned earlier about the A-4, because it tends to encourage rudder use in order to fly effectively, especially in the low speed and high AOA regimes. I don’t believe rudder pedals will be needed per se, but I do think a lot of acclimatization will be needed in order to learn coordinated inputs. As time goes on, I suspect it will become less an issue as players get more time with the module.

I firmly believe that unless one enjoys the strike mission and the air superiority mission – and exclusively those two missions – they will become bored with the Turkey in short order. Yes, technically the FAC(A) and a pseudo-AWACS mission are open, but I don’t see those being used a lot due to how most scenarios are built and designed, coupled with the limited space we have to play in. In addition, both of those missions would require two competent players rather than just one.

As difficult as it is for a lot of people to admit, this also makes it very clear why the Bug and Super Bug were picked by the USN. The broad spectrum of missions that the Bug can fill, even if marginally, coupled with only having to train a single crew member, make it that much more advantageous over a larger, more complex, more expensive aircraft. An aircraft that does something marginally well does it better than an aircraft that can’t do it at all.

After the luster of the Turkey wears off, I suspect a lot of people will roll back to the Bug for both the relative ease of flying it as well as the width and breadth of missions it can complete. Those that remain on the Turkey will likely be dedicated to the strike and/or air superiority roles and do them very well.


I will strive to do them well. The reality of it will be I will do them marginally better than a stack of bricks and a squirrel :stuck_out_tongue:
At least I’ll have fun doing it :smiley:


I’m looking forward to eventually learning both rolls. My hope is that when you switch to the back-seat, AI pilot takes over and acts like the worlds best auto-pilot while I’m focused on RIO stuff.

I also think the RIO spot will ultimately be the most interesting aspect of fighting in it, and the most complex for Heatblur to implement. They haven’t shown much (anything?) from the back seat. No doubt for early access there will be plenty wrong there.


:sob: I know your right Franze… I but why does it hurt so much!

I think your dead on with your assessment mate. Just watching jabbers struggle to stop that spin suggested I may be out of my depth in fairly short order.
As for not needing rudder pedals though…
I’m definitely gonna buy the tomcat. That’s beyond doubt. But I think your right once the rose tint wears off maybe the harrier will remain my weapon of choice


In real life it was also a maintenance thing. I heard the F-14 was horrible in that regard.


This will actually be in. They even gave a name to the AI pilot just like Jester has his. They also said it won’t be as advanced as Jester, which I think is fair.


Iceman was his name :slight_smile: Had to look it up…

A limited functionality Iceman AI piloting the aircraft in single-player when switching to the rear cockpit.

From the storepage.


Correct. IIRC it was something like 60-80 man hours of maintemce for every flight hour on the turkey, vs 20 for the Bug. Keeping in mind that efficient maintainability was a core requirement guiding the hornets development.

Recalling this from Orr Kelly’s “Hornet: the inside story of the F18” and the “owners workshop” book on the tomcat.

Might have the exact numbers wrong, but I recall the delta between maintence requiremnts being jaw dropping.

That said, the now aging legacy bugs are getting pretty rickety too…


MagzTV posted up a vid.


Interesting he thinks the plane is very forgiving and Jabbers thinks it tries to kill you :grinning:


Magz does seem to have it rattle far less. Perhaps he takes a rattle as a sign to back off, while jabbers just ignores the rattle. Guess who’s the better airman :stuck_out_tongue:


That’s my guess as well.
Jabbers landing also was… creative.


Did @near_blind lock himself in a room until release? He is disturbingly quiet.



It seems like Magz has a bit more time playing around with it than Jabbers did, but by the same token I think Magz made it very clear that one has to keep flying the aircraft and its limitations in mind at all times. I can see a lot of players over-Ging it a lot, given how spoiled most of us are by FBW. The reliance on analog instruments and having to dart all over the cockpit is also going to turn a lot of folks on their heads in contrast to other aircraft.

It’s going to be interesting when the F-14A hits and seeing the contrast in how it handles in comparison to the B.


Tomcat looks fun.

The videos look really dark. I wish the gamma with the deferred shading was up’d a bit sometimes. It’s like we’re wearing shades all the time. :sunglasses:


I remember him mentioning that he was going to implement a self imposed quiet period when all of the youtube personalities began releasing their Tomcat videos. Watching a few of the videos I know that there are some inaccuracies that would have driven him to drink. And if I can spot them, then there are a dozen additional ones that have passed me by that he would have seen for sure.


Naval Aviators wear shades, all the time…


Anyone who flew the F-4 prior to the E is fully aware of adverse yaw. The Hun had it pretty badly too, which almost killed my dad. But he said that once they figured it out, that both airplanes could be pretty effective in air to air combat. Some accounts that I’ve read said that in the Phantom, at low airspeed you would keep the stick centered and go pretty hard on the rudder in the direction of turn. Slats on the E solved the problem.

I don’t think that it will be a big deal in the Tomcat, and after a while will become second nature, just like when flying a helicopter or any prop plane, for that matter.

Son of Jester…


Wondering whats the point of releasing B prior to A ?? This is also keeping me out.