Heatblur F-14 and Forrestal Update

Would be interesting if they weren’t baked in!

That being said: Baked into the texture is quite likely.
And that’s not too severe, keep in mind that in real life quite often a pilot does not have his name on any jet, and even if he has, quite often he will fly other jets, and other pilots will fly “his” jet.

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True enough…actually I would say rarely flies the jet with his/her name on it…jet assignment is a maintenance department function based on which jets are ready to go.

It would be interesting to see the names/callsigns that they have made…see if they match up with real world versions.

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IIRC the F-14 had a pretty large missile kick down before they activated. The only ingestion was usually as the missile lofted itself in front of the jet.

Of course 9’s fly off the rails instead, so naturally between their placement on the plane (higher than everything else) and that behavior I would think more of their exhaust is ingested than any other missile’s.

IIRC, Heatblur was having a raffle where deluxe pre-orders would have their names in a hat and would be drawn for whose names were on the canopies. I imagine the names are the winners of the raffle.

Yes, both the AIM-7 and AIM-54 drop significantly before propellant ignition.

Not that I can see. I don’t know how hard it would be with the texture files to just go in and do it yourself though…

That will get you to the other side of the map pretty quickly…

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Curious to know if it was standard practice to only use part of the plane number on the tail?
In Beach’s screenshot it is plane 113 on the nose but the tail only has the number 13.

Wheels

Maybe?

image

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Was looking while you posted Beach and it seems that must have been standard practice.


I guess adding that extra digit would have been too time consuming…

Wheels

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Testing…testing…testing… AIM-54A model observations, going to C model next…

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the newer aircraft are disabled after ejection.

That number is the Modex. It’s combined with the tail letters to display what carrier wing, sqaudron and aircraft it is. Generally Tomcat sqaudrons are 1xx or 2xx, Hornet or A-7 sqaudrons are 3xx and 4xx, A-6s are 5xx, E-2s and EA-6Bs share 6xx, S-3s are 7xx.

The x00 aircraft is the “CAG bird”, and is done up in a full color scheme. x01 and x02 might be the sqaudron CO and XO birds, which have more color than the rest but are less flamboyant than the rest of them (not every sqaudron adheres to this). The rest (x03,4,5,6,7,10,11,12) are painted in your standard TPS scheme. It should also be noted no one actually has an aircraft they own, anyone flies whichever aircraft is available.

Why the only the last two digits? Because anyone the aircraft interacts with on a daily basis is going to know which Modex belongs to which sqaudron. E.G. on a cruise VF-41 will always have 1xx Modexs, VF-84 will always have 2xx.

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Trying to figure out the LANTIRN pod. I can get it to slew, lock, laser to fire…but not having any luck with the bomb tracking the point or getting HUD data to help. You have to flip back and forth to the RIO position which has separately mapped controls, so it is a bit busy (Jester is not fully implemented back there yet…nor is the rear pit complete with regards to graphics and functionality)…

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More interested in how you got a AIM-54 to track a gas truck…

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This is the area I have the least knowledge about. For HUD data make sure you’re in the A/G mastermode. My limited understanding is that LANTIRN is essentially telling the AWG-9 the information of where to look like it’s a target coordinate, so perhaps being having the attack mode on the AWG-15 panel set to TGT would do it? I’m sure Cobra has info on this.

As for not lasing, I dunno, make sure the L’s flashing? I imagine it’s the trigger button on the RIO’s LANTIRN stick that engages lasing.

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Yeah, I’m getting the (L)aser annunciation on the display, so I’ve got that step. And I do have the back seat set to TGT. From what I can see, I should be getting the bomb to track, but its not. I’ll keep flipping switches until something happens.

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Laser code issue maybe? I see the code is 1688, but is that set for the bomb itself?

ETA: Lasing altitude and distance? The 8nmi restriction is still in place for lasers, I think.

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Wonder if they have it set up like the F-5 and Mirage where you set it via kneeboard and/or editor. You absolutely shouldn’t be able to set the bomb code from the cockpit.

EDIT: Have you set the bomb fuzing?