Hornet Mini-Updates

Oh yeah, I flew last night but never looked for the AG radar. I’d forgotten it was supposed to be there, glad I wasn’t eager so I didn’t get disappointed!

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Some New WIP shots have Surfaced


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That looks sweet, I just wonder how my FPS will tank when I turn this ray traced ground radar beam on. Do I need RTX GPU? :wink:

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Yeah…OK…not sure what I’m looking at…Ground Radar? Or sonogram? If the latter, looks like @Phantom88 is having a boy! :wink:

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I like your reasoning. Let us know if it works. :thinking:

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It is not raytracing, its ray casting.
It just means that the radar beams are simulated, and with proper limitations.
You won’t have a radar that just take informations about the contacts it sees from the simulation engine.

And no you will not have any issues
without rtx cards

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Don’t you need to be a Level 12 Mage with Arcane Magic skills to do ray casting spells? :open_mouth:

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Nah, ray of frost is a level 0 spell, and Scorching Ray is a 2nd level spell IIRC. :smiley:

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I would like to have a friendly debate about this feature - why not just cycled the pod out of area / point track and slew it? If offset only works within seeker FOV - I don’t see why slewing is such an inconvenience or what benefit this really provides other than allowing me to designate one sector of the display while allowing the center of the screen to act like surveillance a spot.

For example, attacking a compound I can offset and target a large building or vehicles - while allowing the TGP to remain centered and getting an over watch of the whole compound.

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The one real practical advantage I can come up with up with is rapid succesive attacks with LGB’s. Since the laser should still be firing at the center, you can “pre-designate” the next target.

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I think it is more of a functional management and situational awareness thing. You have “pushed in” as it were and then see that you want to designate a different that you can see in that view. Backing out to reslew (that’s not a real word) is kind of redundant and changes the perspective a bit…impact on SA? It could. Whereas just offsetting the aim point within the same “picture” keeps your SA locked. Probably one of those things that doesn’t get used all that often

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Why does the Hornet radar go to OPR(ate) after start instead of STBY? I’m sure there is a squat switch that prevents the radar from actually operating on the ground, but squat switches fail…so why would it not be placed in STBY until airborne and then OPR?

Weight on wheels.

That’s what a squat switch registers :slight_smile:

But I agree with @BeachAV8R that it seems like a questionable practise to rely on the WoW/AoG system to stop ground/deck personell from harmful radiation, even if they are virtual… :wink:

You’d be surprised what the WoW switch stops.

I always thought it stopped overweight people living in their parents’ basement from participating in yet another guild raid with Leeroy Jenkins, but maybe not.

I have no idea which planes have the crew activate once airborne vs turn on as soon as the wheels lift off, but I agree it seems to make more sense for it to be manually operated. Unless the rationale is Ready 5/QRA costing precious time.

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That looks so good. Range is underwhelming though. If you can get to EXP3 only within SAM engagement range, it’s not very useful, is it?

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Hence why people greatly overestimate the usefulness of AG radar.

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