That’s nice of you @Fridge, will do. I’ve got some of the ‘harry potter’ cheap glasses coming from Zenni in CA, and that’ll be weeks before they wind their way north, so there’s no urgency or anything. Cheers!
Do you guys not feel that the clear view is quite limited in the center? Outside maybe 20 degree, it gets blurry. I think @Troll mentioned this. Quite some people reported this on HP’s support forum https://h30434.www3.hp.com/t5/Gaming-Accessories/Reverb-G2-edges-are-blurry/td-p/7890776
My vertical alignment seems to be critical as far as maintaining a sharp view. If my headset slides down, I can quickly find myself in the blurry zone. Either centered, or slightly above center seems to work best. The IPD adjuster takes care of the horizontal alignment pretty well. So taking a minute to make sure I’m aligned properly before launching a sim/game, makes for a trouble-free experience.
I can get the center region clear and sharp, maybe 30-40 degrees. It gets blurry outside of this “scope”, no matter how I adjust the headset position…
Until they have pupil tracking in a consumer affordable headset, IMHO, that’s pretty much on par for VR. The way I understand the state of technology, and @fearlessfrog may offer more insight here, to have a large sharp image would require more resources (pixels) than are currently affordable.
My experience as well. Coming from the G1, I expected more to be honest. Especially after a call of “edge to edge clarity” from one youtouber
Anyway, let’s not forget that pixel per degree of this headset is so high that it makes the blurriness out of center stand out more.
There is a normal amount of ‘sweet spot’ with fresnel lenses, but the G2 does seem to be doing something odd for some people with the focal point. I won’t repeat it all (nor do I know if it’s right or not) but some dicussions down from here:
The TL:DR for the above is that the poster ended up getting +1 ‘reading glasses’ inside the G2 and fiddled with the color calibration regkeys. There also seems to be a few people doing different face covers to try to get the fit / sweet spot closed and better. This could be very ‘head / face shape’ dependent unforunately.
It has an area close to center that is more in focus than the rest. That’s not to say that the rest is out of focus, just not as focused. Does that make sense? My issue with this is that I have to keep my head perfectly still to use this center focus area… If I move my head and view too much, the motion smoothing or just low FPS makes the image blurry. But that’s on a 1080TI. It will be interesting to see the benefit a new GPU and CPU will bring. I must say that I’m impressed with what my i7 8700K @5GHz, 32GB RAM and 1080 TI can accomplish with the G2. But it goes without saying that it can’t utilize its full potential.
I have noticed this as well.
I find that I have to move my headset further down, to get a clear view. I guess it all comes down to how the headset fits your face, and how that correlates to the position of your eyes. If I put the G2 where I feel it sits naturally on my noggin, I won’t be able to see the lower parts of the screens clearly. But if I move it slightly down, it gets better.
Not sure about the definition of “sweet spot”, but I thought it’s the range of the relative position of your eyes to the lenses. Being small means the eyes have to be at a more specific position to see clearly the images. Nevertheless, the issue on topic is the same. Once in the position (sweet spot), the image seen should be consistent edge to edge, or at least larger than just the center of the whole image?
I don’t think Odyssey+ is like that. Sure it’s not nearly as clear and sharp in the middle, or maybe still less even than G2’s more blurry sections, but I think it’s consistent across.
This is the same for me with O+. Low FPS, I think. My rig is pretty much the same as yours. I have been doing just some landing practice in DCS. Dog fight was all blurry in fast movements with O+. Don’t even want to try with G2.
In the defence of the G2, I would like to say that it handles low FPS situations better than the Oculus Rift and Rift S did.
Yes, the higher resolution makes it harder to reach the 90 FPS gold standard, which means that you won’t need motion smoothing, but for some reason that is not as important as it was with the Oculus’… If you couldn’t keep the Rift S in its 80 FPS happy place, the jump into ASW 40 FPS was rather noticable. If it couldn’t even keep it at 40 FPS ASW, things got really ugly. But this doesn’t seem to be the case with the G2. Sure, if I crank the resolution and simulation graphics to the point where it can’t do the half FPS 45 with motion smoothing, I do notice some effects of low FPS, especially in high speed scenes, but it’s not as bad as I remember from the Rift S and the Rift before that… Maybe it’s because of the higher resolution?
I can’t explain it, but I can deal with lower FPS in the G2, than I could with the Rifts.
Oh…I have a delicious new box on the way to sample…!
When I tried the Samsung Odyssey (after having a Rift) I found the tiny sweet spot completely unacceptable, which was exacerbated by the fact that the odyssey had/has to be the most uncomfortable headset ever created, and the controllers seemed to have a battery life measured in nanoseconds.
It was quickly given away to family, and I have since stuck with Oculus, with its very nice sweet spot and great ASW implementation.
I’ve watched the discussion regarding the G2 with a lot of interest, but less and less so as the comments on the small sweet-spot became more and more common with almost any mention of the device.
My interest is almost Nil at this point, but I do wonder how many of you remain pleased with their purchase, especially those who have also been exposed to the latest oculus offerings, and have a a personal reference between the two…
I found the Odyssey sweet spot, colours and resolution far better than the old Rift.
The fit was fixed with a $20 headband and the batteries from a 1.5v set from IKEA.
Probably best to stick with Facebook if that’s what you like. The Quest 2 with link seems fine, even if the resolution is a lot lower than a Reverb. Some people don’t care about resolution and just want stuff to work out of the box.
Opinions on if VR is good or bad or fuzzy or not good compared to 4K or TrackIR are pretty much useless. Just buy what you want and then make sure it’s easy to take back.
Can you confirm the G2 does NOT use Fresnel lenses, correct?
Just curious as yesterday I was noticing [again] how that ‘ring’ effect is really prominent under certain lighting conditions (dawn/dusk), on my O+. I have the impression that eliminating that one, single, ‘feature’ would make a visible difference all on its own. At least to me.
I believe all the current VR generation use fresnel lenses, so the G2 does as well. I think maybe PSVR uses non-fresnel, and Gear used a hybrid?
The Valve Index has some very good lens, but not cheap or particularly high resolution (so not perfect for sims where you need to read small text)
I had the Rift S and switched to the G2. No regrets here.
I think the whole sweet spot discussion is blown out of proportion.
A sweet spot is the area where you can see a clear picture. The ”problem” with the G2 seems to be that it’s sweet spot isn’t constant, if you know what I mean. It’s perfect in the center of the lens, and is slightly less clear outside the center. This ”slightly less clear” area is still better than I was accustomed to with the Rift S.
Also, I think the Oculus ASW implementation inferior to the WMR motion smoothing. But all of this comes down to personal preferences. There is no 100% perfect VR headset out there. If you can try before you buy, do that.
No, it’s fresnel lenses. But I can’t say I notice the ’rings’ when I wear it, just when I look at the lenses from a distance.
I am sticking with the RiftS not because I harbor an illusion that it is on par with the G2 nor out of any fealty to the Zuck oligarchy. I am sticking with the RiftS because it cost me less than $300 and works well with my vanilla 1080. It is the cascade of purchases that would follow the G2 that I am avoiding, not the G2 itself.
Embrace it…!
Seriously, you raise a valid concern.
The G2 will make you want a faster PC. I accepted that before I got my G2 and now I’m waiting for GPU availability…
Same here … It seems every time that I want to upgrade a GPU something happens …when I got my 1070… it was the bloody crypto miners, then I missed out the 20 series now that I am looking to get a 30 series the miners are back … grrrrr
Whenever they make powerful and relatively efficient cards, they not only make them better for gaming , but for mining too. Mining is back because we have the 3000 series cards, not the other way around. The best cards will always be desired by more people. In time they will adapt their production to this reality (especially with their current profits and the competition). But I see mining as the reality now, not a trend…