HP Reverb G2

Man, in my opinion, the G2 has never had good hand tracking for non simulation type gun shooter games. As soon as the hand controllers go below your sight line it’s really bad. When we get down to that price point I’d recommend an Oculus Quest 2.

You tried the v2 with the improved hand tracking volume?

No. You?

No, I just read that it increases the tracking volume around the hands by about 30%, so before recommending Facebook I’d like to hear from people that have.

I wasn’t trying to be snarky or anything. :slight_smile: Does the v2 still have those two stupid indented front facing cameras?

Me neither. I think the camera angle position and hardware changed on the v2 G2. The ones being sold in the US with the link above are the new ones.

I’ve found that for a lot of my AI battles on Dcs, just having the mirror and my head being able to swivel about 45 degrees is enough. I’m sure that once you get used to how the enemy move that you will be able to cope just fine with your limited movement mate.
Hell, I’ve got full range and I still get my arse shot off everytime we fly online lol

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@B12, there is something called ”Necksafer” for VR… I haven’tried it myself, just read about it. Evidently it reduces the angle you need to turn your head to check six. I’ll search for it and see if I can come up with a link.

Edit. Here’s the link to the gitlab.

Here’s a vid, showing it in action.

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I really hope you can get this necksaver thing to work for you B12, but I wonder if the resolution of the HMD’s positional tracking is high enough to bear amplification.

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Soo… I don’t know if in depth troubleshooting for the G2 would be off topic, but with so many experts around maybe somebody had a similar experience to mine?

I finally got my hands on a G2 last week. My first VR headset. So I was expecting to be blown away by the immersion, new style of flying and just enjoying a different DCS experience. I put it on and at first, it was pretty cool. Seeing the cockpits I was used to now super cramped in 3D. Wanting to touch all the switches and dials, Enjoying the little things. That lasted 2 minutes. Since then, I’ve actually been trying to make it run propperly.

First thing I did was turn everything down in detail so I could actually use it without puking right away. I set my resolutions EXTREMELY low just to get 45 fps and see what the fuzz was all about. Yeah, there is some potential there, for sure. But then I started to getting into the optimizations route and I realized. I should be getting much better performance I’m getting. I’m running a 3080ti on a 5900x 32G ram and I can’t seem to get over 40 fps unless I get Steam VR SS under 40% and by that time it really dones’t matter what settings I use in DCS because there is not much left to see. So I started following the guides to find the culprit. HAGS, Game Mode, Fullscreen optimizations, Driver Update, etc. Actually one time I deactivated fullscreen optimizations for DCS and after that, for one brief moment it worked. 45 fps on 100% Supersampling, some dips here and there but finally useable. So I started fine tuning settings. By the time DCS came back (With lower settings, mind you) I was back at the 36-39 fps hell. There is something wrong but it’s been a week and I can’t seem to find it. I’m working myself to making a clean windows install as a final desperate attempt to get this thing running before I sell it.

So far from my poor performing experience I have a couple of impressions of VR. I truly hope they will change as I get into it some more. For MSFS it’s night and day. It makes me want to fly GA aircraft again. Really, it’s just a different experience altogether. For DCS… well, while it’s cool to actually have some physicality to everything you do and that 3D depth layer is very cool, since there are a lot of tactical stuff making for the sim’s actual meat, the physicality adds a layer under all that but it’s not that indispensable.

But I really want to make it all work before I can actually tell it for sure.

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I highly recommend holgers FSR mod. Sure, it doesn’t look as good as stock DCS but spotting is way easier, it allows me to use 2xMSAA, high cockpit textures, high visibility range, 16xAF, medium water, clouds high with everything else on low or off all while maintaining 60+FPS in VR. I could turn off MSAA and then maintain 90fps in SP and most MP missions but it’s looking terrible with quite a bit of jitter. 80% in Steam VR, 1.1 PD in DCS
Edit:
here’s the github

DCS badly needs native OpenXR (as used by MSFS). Back in 2016 when The Rift and Vive hit the streets, ED were quick to implement VR and it was amazing, but fast forward to 2021 and they haven’t kept up in this aspect (imho). You really need to be able to jump in and out of VR in the same session. Briefing and planning missions is much better suited to 2D on a nice big screen while flying itself is much better in VR. Having to choose one or the other when you launch DCS is not ideal, especially when MSFS allows us to do this. This aspect alone has resulted in me hardly ever flying DCS anymore.

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I have a 3080ti on a 9600K 32GB and I am not having major performance problems, running 1.0 PD and 100% in steam…

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Thanks for the sanity check. Yeah there is something wrong with my setup, I’m convinced. Started backing up my files this morning. Will try a clean windows install, maybe even go to windows 11 if I feel specially masochistic and start from there…

I had to do a complete reinstall recently, when I suffered from blackouts in VR.
I feel your pain! But sometimes it’s easier to nuke it and start all over…

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taubkin, the thing to remember with the G2 and VR in general, is that it is still very much a work-in-progress technology, that most times feels more art the science. Eye of Newt, as @fearlessfrog likes to say. It took me a while and a system upgrade to where I was using VR most of the time while simming. IMHO, VR in DCS is pretty stable at the moment, while MSFS is still a moving target.

The small sweet spot adds to the frustration, because every time you move just slight off lens center, things begin to get cloudy and you begin tweaking the fit and adjusting IPD.

But hang in there. You will develop practices and settings that all come together to give you an amazing experience. After a while, VR will become more spontaneous and less of a mystery. You’ve already got the right system to get there.

To paraphrase a great movie, if you look around and find yourself in simulation Elysium Fields, that is because 2D is already dead for you :smile:

Edit: In DCS, for me, these two add-ons improve the experience. The first is a visual enhancement, the second for performance.

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After all, it’s the only way to be sure. :sunglasses:

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rimshot GIF

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The NIS shader in MSFS is working really well @chipwich - give it a go if you haven’t already. Start with 100 in-sim / 100 explicit in OpenXR and use the defaults it comes with. Nvidia Image Scaler - #7 by fearlessfrog

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:laughing: ! Best sequel ever done, IMO.

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