IL-2 Great Battles Updates (2022)

Thing had a patch yesterday…

4 Likes

Here’s some more info :slight_smile:

https://forum.il2sturmovik.com/topic/76195-game-version-4702-discussion-p-51b-two-new-flying-circus-campaigns-improvements/?do=findComment&comment=1157269

Dear Friends,

Our team have prepared a big patch for the 4.702 update in a very short time after the New Year holidays. The list below shows how we value your reports and your playing experience. IL-2 Sturmovik team continues to improve and expand our projects. 4.702c changelist:

  1. P-51B-5: Installing Malcolm Hood canopy results in correct view limits;
  2. The red line with technical inscriptions is left on the left side of P-51B-5 skins only;
  3. The Royal Air Force P-51B-5 paint schemes have a gray-blue Sky Band on the tail section of the fuselage;
  4. The shape of the P-51B-5 filter hatch perforation has been corrected;
  5. Excessive brightness of U.S. identification marks has been corrected on P-51B-5;
  6. The “whistling” sound at high angles of attack has been reduced on P-51B-5 by about 30% compared to P-51D-15;
  7. P-51B, P-51D: overall detail enhancement and lettering redraw (Oyster_KAI);
  8. P-51B-5: jettisoning the (regular) canopy will look correctly from inside;
  9. P-51B-5: gaps between the instruments and the instrument panel removed;
  10. P-51B-5: jettisoning the canopy won’t give a wrong technochat message about the tail wheel;
  11. A white throttle lever won’t appear on P-51D-15 at certain camera angles;
  12. P-51D-15 spinning propeller image has a correct number of blades;
  13. P-47D-22 and P-47D-27 propellers look better from a “3/4” angle;
  14. Installing bubble canopy on Fw 190 D-9 results in correct view limits;
  15. An excessive visible engine exhaust on Fw 190 D-9 has been fixed;
  16. Fw 190 A-3 and A-5 engine exhaust trail is now visible from the cockpit;
  17. Bf 109 F2, F4, G2, G4, G6, and G-14 engines will correctly restart after stopping in missions where they are running from the start;
  18. Ju 87 D-3 37mm cannons are correctly visible from medium distances;
  19. Bristol F2B altimeter shows correct values;
  20. Havoc over Kuban campaign updated;
  21. Sd.Kfz. 10/5 self-propelled anti-aircraft gun paint schemes have been restored;
  22. Air pressure gauge corrected on Airco D.H.4, Bristols, S.E.5a, Sopwith Camel, Sopwith Dolphin (Oyster_KAI);
  23. Nameplate details enhanced on Sopwith Camel and Dolphin (Oyster_KAI);
  24. P-38/39/40/47: engine primer and gauges detail redraw (Oyster_KAI);
  25. Some visual errors in the distant Velikie Luki map buildings have been corrected;
  26. Projectiles of simple (not detailed) ground vehicles look correctly in multiplayer (with or without tracers);
  27. The appearance of haze at medium and high altitudes when using the terrain display range less than the default 150 km has been corrected;
  28. Restored the visibility of navigational lights (now it is as it was before, but in the future, we plan to reduce it at long range);
  29. Projectile tracers are visible at long range;
  30. AA searchlight beams are visible again;
  31. The clouds pixelization at long range has been reduced for light and medium cloud cover;
  32. Fixed the recent issue with increased game exit time and automatic restart not working when changing game options;
  33. Career mode: the game won’t hang at the end of a career or when switching the date to the next year;
  34. Battle of Stalingrad Career mode: minor adjustments to German AI squadrons rebasing dates;
  35. Battle of Stalingrad Career mode: minor adjustments for mission types available for both coalitions;
  36. Minor text edits.

4702c.jpg

7 Likes

A steady but not flashy update. The game definitely needs those, too.

We have lots of great planes and maps, but the bones need beefing up as the aforementioned AI oddities illustrated. It already looks good and performs great, so things that you would classify as “gameplay” are the spots I’m most interested in seeing improvements made.

Yeah, new planes and maps are great, but for the love of Oleg will my wingmen go after the enemy on my SIX and not the one I’m shooting at on my 12!! I need to be saved from being shot down, not have my kill stolen, Vlad!

4 Likes

lol, here, here Jedimaster

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