IL-2 Great Battles Updates (2022)

Thing had a patch yesterday…


Here’s some more info :slight_smile:

Dear Friends,

Our team have prepared a big patch for the 4.702 update in a very short time after the New Year holidays. The list below shows how we value your reports and your playing experience. IL-2 Sturmovik team continues to improve and expand our projects. 4.702c changelist:

  1. P-51B-5: Installing Malcolm Hood canopy results in correct view limits;
  2. The red line with technical inscriptions is left on the left side of P-51B-5 skins only;
  3. The Royal Air Force P-51B-5 paint schemes have a gray-blue Sky Band on the tail section of the fuselage;
  4. The shape of the P-51B-5 filter hatch perforation has been corrected;
  5. Excessive brightness of U.S. identification marks has been corrected on P-51B-5;
  6. The “whistling” sound at high angles of attack has been reduced on P-51B-5 by about 30% compared to P-51D-15;
  7. P-51B, P-51D: overall detail enhancement and lettering redraw (Oyster_KAI);
  8. P-51B-5: jettisoning the (regular) canopy will look correctly from inside;
  9. P-51B-5: gaps between the instruments and the instrument panel removed;
  10. P-51B-5: jettisoning the canopy won’t give a wrong technochat message about the tail wheel;
  11. A white throttle lever won’t appear on P-51D-15 at certain camera angles;
  12. P-51D-15 spinning propeller image has a correct number of blades;
  13. P-47D-22 and P-47D-27 propellers look better from a “3/4” angle;
  14. Installing bubble canopy on Fw 190 D-9 results in correct view limits;
  15. An excessive visible engine exhaust on Fw 190 D-9 has been fixed;
  16. Fw 190 A-3 and A-5 engine exhaust trail is now visible from the cockpit;
  17. Bf 109 F2, F4, G2, G4, G6, and G-14 engines will correctly restart after stopping in missions where they are running from the start;
  18. Ju 87 D-3 37mm cannons are correctly visible from medium distances;
  19. Bristol F2B altimeter shows correct values;
  20. Havoc over Kuban campaign updated;
  21. Sd.Kfz. 10/5 self-propelled anti-aircraft gun paint schemes have been restored;
  22. Air pressure gauge corrected on Airco D.H.4, Bristols, S.E.5a, Sopwith Camel, Sopwith Dolphin (Oyster_KAI);
  23. Nameplate details enhanced on Sopwith Camel and Dolphin (Oyster_KAI);
  24. P-38/39/40/47: engine primer and gauges detail redraw (Oyster_KAI);
  25. Some visual errors in the distant Velikie Luki map buildings have been corrected;
  26. Projectiles of simple (not detailed) ground vehicles look correctly in multiplayer (with or without tracers);
  27. The appearance of haze at medium and high altitudes when using the terrain display range less than the default 150 km has been corrected;
  28. Restored the visibility of navigational lights (now it is as it was before, but in the future, we plan to reduce it at long range);
  29. Projectile tracers are visible at long range;
  30. AA searchlight beams are visible again;
  31. The clouds pixelization at long range has been reduced for light and medium cloud cover;
  32. Fixed the recent issue with increased game exit time and automatic restart not working when changing game options;
  33. Career mode: the game won’t hang at the end of a career or when switching the date to the next year;
  34. Battle of Stalingrad Career mode: minor adjustments to German AI squadrons rebasing dates;
  35. Battle of Stalingrad Career mode: minor adjustments for mission types available for both coalitions;
  36. Minor text edits.



A steady but not flashy update. The game definitely needs those, too.

We have lots of great planes and maps, but the bones need beefing up as the aforementioned AI oddities illustrated. It already looks good and performs great, so things that you would classify as “gameplay” are the spots I’m most interested in seeing improvements made.

Yeah, new planes and maps are great, but for the love of Oleg will my wingmen go after the enemy on my SIX and not the one I’m shooting at on my 12!! I need to be saved from being shot down, not have my kill stolen, Vlad!


lol, here, here Jedimaster

:joy: :rofl: This!

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Updating my Il-2 install. 18Gigs
And DAMN is it slooooow. 200kb/s at times
Plus several freezes. I wish they’d get a US mirror

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Oh are you not using the Steam version?
I used to suffer through that and then one sale bought BoS again cheap on Steam. Then I linked my accts and now I have everything in the Steam version (as opposed to DCS World where you can’t do that).

Not on Steam for Il-2.
And buying it again to have a decent download rate, isn’t appealing. Thanks though.

It was like $15 so I thought it worth the investment for my sanity. :neutral_face:

Great news, everybody!

In Rise of Flight, we had a great system for assigning key maps, joystick curves to custom input profiles which could be assigned to individual planes or set as default. The system worked well and was popular.

We are now taking the time to add a similar system to Sturmovik and we think you’re going to be very happy with it. These draft images are very early, but they demonstrate where we are headed. Also, we are adding the ability to virtually adjust the pitch like we had in ROF, which for WWI crates makes them much more comfortable to fly and increases the fun factor.

Not sure how I missed this from last week, but I’ve been hoping for this since I first picked up BoX.


Great Success Win GIF

how I hate these gifs :grin:

High Five Sacha Baron Cohen GIF by filmeditor


I can’t hit the like button enough on this one! I’ve been using individual HOTAS profiles for the various planes up to this point, which requires me to exit the game if I want to fly something different from the profile I loaded before I launched the game. Not a deal breaker, but this is still very welcome!

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So am I correct in thinking I can now have my french Spad with a pull for power, and my Se5a with push for power? Without having to invert the axis every time I change planes?

That’s great if true!


C-47 WIP screens!


Controller profiles coming!


5.001 Normandy map is out!

Can someone tell me how the performance is on this map, in VR?


Great. I am on vacation right now so this has to wait till next week.

Any mention of the C47?

Not that I know… I’m waiting for it too.

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The performance is excellent, flawless.

It made me sad when I realized how much better it runs than DCS.


Yeah, it sure does. The DCS graphics still looks better, to me, but IL-2 is closing that gap. And the great VR performance is really nice in IL-2.