Next missions, we will call Hop 2.5 and 3
Hop 2.5
Pilots
Bogus “Vladimir” Blyat
Smokinski Holski
Mission: To depart Maykop for a 70nm NIGHT flight into the mountains to support the attack on Urup farp and if possible continue to Arhyz.
Even though it is night time, we are not expecting to engage the hip in an all out attack due to lack of vis issues. However we still opt for Door and tail gunner with 2 x rocket launchers and 2 x UPK pods.
To also facilitate the attack we loaded up the Mi8 with 2 x loads of troops 1 x igla and 1 x repair crate between the two of us
With both machines in action, all we had are gen 1 night vision and blade tip lights to co-ordinate ourselves. So off we go to what was going to be a long flight towards the mountains in the pitch black of night.
(you may be wondering why this is called hop 2.5 - I will pick up from the conversations at about 10 minutes into the flight out of Maykop)
Bogus, blah blah blah - yeah well at least at night time its going to be harder for the fighters to spot us Blah blah blah.
Smokin - hey look I can see a contrail up high over there 10’oclock
Bogus - hey you have good eyesight I can’t see him
Bogus goes BOOM
Smokin - that was a missile contrail not a plane contrail
Bogus in death screen sees 2 x missiles inbound
Smokin goes BOOM
Nasty f-15 Grrr
@smokinhole short of time has to depart after our defeat to the blues.
Deciding I am not playing with the F-15 I scan the widget to find something to unleash the Mi8 upon. A few minutes later I see that Alagir sam site to the South east has been neutralised and soon after captured. Watching the widget carefully it becomes clear that those capturing this high asset did not have any facilities to repair it.
Bases, farps, fuel refineries etc all repair slowly over time and hence why the repair crate is such an important asset to transport along with your capturing force. This was my chance.
My mission now was to deploy to Beslan which we owned and do the relatively short hop at night to Alagir sam site at the base of the mountains. We need to deny them this asset as this is one of the main routes the blues to the south can cross into the north. Bogus paints a grey beard and a stick on the side of the hip and hovers defiantly - YOU SHALL NOT PASS!
Mission Depart Beslan. Capture Alagir sam site. Repair sam site.
Load out for this will be 2 x rocket launchers and 2 x UPK pods and both door gunners. I normally take 4 rocket pods but time was crucial and I wanted a little more speed with 2.
As mentioned previously. The sam site now aligned with BLUE will start self repairing slowly. I need to get in there before any anti air units come back on line. I also have no idea what the capturing team have left there to greet me. So it will be a fast run in a straight line for max speed until close to target area.
Forcing the new HIP into life, the weapons are armed on the ground. Night vision is on and we are off the apron forcing the still warming engines into a strenuous regime. Normally with my preferred load out fast cruise will be 250 klms/hr. With the reduced firepower it sits about 275.
Its a straight line south west from Beslan airfield to the city of Alagir. Its a large city and the sam site lays on the opposite side. Uneventful run aside from some trees that appear out of nowhere. The gen one night vision seems to not like some trees and its hard to get depth perception from the monocle view which made for a few jerks on the cyclic when you realise that tree is a lot closer than it looks.
The sam site is easy to spot with its 2 large towers and I change course to head west directly towards it. Dropping the speed to about 150 knots, I try to keep some manoeuvring speed whilst giving time to scan as best I can with the night vis.
My mind is cranking scenarios of what to expect as I skim the city roof tops.
To capture a farp you need to deploy troops. There are 3 sets to choose from. 1) standard infantry. All made up of automatic rifles. These can cause damage and fire to the hip. 2) Anti tank squad. Squad with 1 or two riflemen and the rest carry rockets. Definitely don’t want one of those in the side when landing. 3) is a mortar squad. Though once deployed they cannot move and are static. The thought of a mortar to the face doesn’t entice me.
In my cargo hold I have the standard troops of automatic rifles. My reasoning is they can’t do much if vehicle spawns, but they should overpower the Anti tank squad and hopefully as they are mobile will despatch the mortar team.
So what to do? I take the option to show my hand. My landing spot is between the two large radio masts. To ensure that is clear a barrage of rockets is unleashed from the mi8 to flatten that area. Directly after I feed in a boot full of rudder to bring the door gunner to bear and then I fly in a wide arc around the landing site keeping the door gunner in position waiting for the return fire.
Luckily for me there is no challenge from the ground. The opposition did a hit and run. As in captured the place with troops, extracted troops and legged it. That is good news indeed.
Ever mindful that I have no idea when the sam site will start spawning repaired vehicles or assets I wrestle the mi8 into a decelerated landing and throw the troops out between the towers. Instantly a message is displayed that the site has been captured and is once again in the domain of the RED empire. However the site is still at zero capacity and can be easily captured again by the enemy.
So I deploy the repair crate which takes the site instantly up to 50% capacity. Good enough to dissuade any solo ninja chopper pilot that wants to sneak back in for recapture.
There is half an hour to go in the session and the map is persistent. So before the session is out I would like to get another crate and repair to full strength denying this part of the northern corridor to the enemy.
To cut things short it was a fast run back to Beslan (aussie slang - I was flat out like a lizard drinking). A little to fast as my brake turn to landing resulted in collapsed landing gear and stern look from the crew chief.
Repairs done and reloaded up with repair crate a GCI comes on. Warning of an f-15 now south of beslan. I wonder if its the same guy that shot me and Smokin down earlier. Either way, I need to sneak past. Heading out not far from Beslan, I hear the roar of a jet above the drone of the Mi8. The butt cheeks get another work out as I go defensive and jink left and right to change my aspect and get a look at him. I can’t find him and call out to the GCI that I am in a creek of excrement and I don’t have a means of propulsion to get out of it. His kind reply was that there is no help in the area and I am “billy no mates” on this one. However i am not far out from Beslan and the GCI suggests an immediate return to base with a handy vector.
Like a fly to a freshly dropped cow pat, the advice was acted upon and the HIP spun around back for home base. I must have been once again lucky as the F-15 didn’t see me and once over Beslan the GCI informed that he had gone dark to the south.
With that it was another 180 back on track fast and low inbound to the sam site. Uneventful the trip was and a successful landing to deploy the last repair crate. Alagir sam site is now at 100% and a healthy deterrent to the blues for next round.
A very rewarding and fun mission. Night time really does change the aspect of the game and i am glad to see that Blue flag implements night time sessions in its change of instances.
YOU SHALL NOT PASS!