Hop 5 – Is defence the best offence ? And what can you do with the hip if you don’t want to be in the thick of it.
Once again pilots “Vladimir” Blyat and Macleanski “Ra Ra Rasputin” Beatski
Overnight the blues have pushed hard in the north. The two fronts have coalesced into a small patch of red airfields and farps to the north west and everything else on the map belongs to the blues. We are being hard pressed here and its time to try to slow them down while we wait for the bulk of the reds to show up and hopefully push back.
This hop is to depart from Maykop and head south west towards an enemy sam site. We are to get as close as possible and establish our own KUB anti air site. Blues will use the cover of their sam site to fly around in picking us off, if we get ours up, that will hamper them somewhat.
The kub site comes essentially in two parts to make it (Launcher and radar) and a third item (repair crate) to replenish and repair it.
Starting on ground from Maykop and requesting the Kub Launcher crate
Whilst loading @maclean join us on Mudspike teamspeak and is happy to help out grabing the Radar section of the Kub set up.
Again its standard load out with the Mi-8’s as previous and we also load up on a set of troops each. Soon after we are enroute to our location. There are rolling hills here so protection from the enemy sam site should be adequate provided we stay low when getting close.
Bogus in lead this time to deployment point.
Skirting through the clearings to stay low.
Whilst enroute the roar of jets are heard and we pick up a friendly flanker buzzing something to our right. He then gets bored of whatever it is he is up to and gives us a couple of passes. At least we have some cover.
Nearing our deployment zone we skirt the tops of the trees and decide to drop our equipment next to a small town.
Maclean and I dropping our crates.
Maclean then calls for the crates to be unpacked and like magic we have a great defence system set up blocking that route for the enemy to Maykop
For added fun we both deploy our troops (probably too close to the vehicles).
We weren’t sure if we also needed the repair truck so its decided to go back and get one anyway. As well I will pick up an Igla crate and drop that off too. Not sure why, but the igla crate is a man kept inside one of those crates with a rocket launcher. I guess he has personality issues. All in the name of balance I guess.
So its lift off and back to Maykop to grab what we need.
On the way back a nuance of the HIP is discovered. Upon landing I engaged the dust protection system as we were landing on grass, no problem there. However, I neglected to turn them off when transiting back to Maykop.
Not sure what exactly happened but we were tree top level, then the main rotor started loosing RPM. the loss of RPM kicked out the main generator and with that I lost stability control. Not exactly the best thing when skimming branches. Needless to say the helicopter went into a nose down attitude to give me a close up of nesting birds. I instantly jerk on the collective which has an adverse effect. As the stabilisation is kaput the input is exacerbated and I end up like this.
Not sure if its a giggle as well but over comms a hear a big Woooooooaaaaaaaaarrrr from maclean as he watches the proceedings.
its all ham fisted full deflection actions and a good dose of staining of the pilots chair as I try to wrestle this beast back into some kind of flying regime. but I somehow recover below the tree line. Watching the track back, luck was on my side. Where the incident happened was a little grove of short bushes and somehow that allowed me to get back on top of the tree tops.
With the HIP now back into normal flight and my hand adjusted to the now sensitive controls I still need to somehow get the rotor speed back to obtain the necessary electrics. First course of action was to push the APU to supplement the power, then with that online I could re-engage the stabilisation and then disconnect the dust protection. Shortly after the engines regained normal operation.
That predicament over and its a fairly uneventful flight back to Maykop except for a su25 coming in to investigate us. After loading back up we make speed for our newly deployed Kub site.
Maclean heads to the KUB site and deploys the repair crate and its here we find out that its not needed, it just fixes and replenishes the stock of the site. Meanwhile on the opposite side of the town, I deploy the Igla for added protection.
On the way back the server was throwing occasional nasty lag spikes and unfortunately they have killed my track. So unfortunately there are no more pictures.
Maclean notices on the widget that the sam site we are blocking with our kub site has been neutralised and seeing as its just down the road and we both have troops, its time to go get it. We lift off the kub site and log a heading. Its only a short flight and the towers marking the site are clearly visible.
Unfortunately maclean’s internet wobbles and disconnects and here I continue the mission. The area is protected by friendly aircraft and I deploy the troops with no hindrance. The sam site is ours though its still dead with no active assets. I leave my troops there for what ever protection they can provide and make two runs between the sam site and Maykop with repair crates to eventually bring the site up to 100% health.
After this I am called south and reposition to capture a farp that has also been neutralised and this all happens unopposed. It was a good session and despite being outnumbered by blue we made a defence network, captured some key assets and pushed back a little despite the odds. Niiiice.
What can you do with the hip if you don’t want to be in the thick of it.
The hip is not designed to be a front line machine of devastation. However saying that at close ranges it is a very capable and hard hitting machine. You can certainly fight in it, I have and it is effective. You just need to try and pick your battles.
In Blue Flag, the choppers have additional roles. Additional is is not the correct word, essential is more befitting. You cannot capture anything on the map unless a chopper is present for deployment. So you can be the best top gun fighter ace in the world but in blue flag that will account for nothing without support from whirly birds.
Capturing usually means you are putting yourself in a position of contention and that is a magnet for enemy activity. However you don’t have to be on the front lines to be a great help in this game.
Besides capturing you can do the following.
Deploy sam sites
Deploy early warning radar sites
As with above you can still sit in friendly territory and deploy items. You may think why, but it really does help the guys flying fast in the air. Keeping farps, sam sites, fuel depots airports ETC repaired is crucial to winning a game. Setting up EWR sites lets your GCI detect enemy aircraft helping in attack and defence.
The hip is a wonderful machine. One of the fastest helo in game. It may not precision strike at 8 klms like the KA50, but its presence on the battlefield is essential. Its a true workhorse of any conflict.