Hey guys,
I may not be smart, but I do get lucky sometimes. I was thinking about eyewear and the Oculus. I wonder if my gas mask inserts will fit?
In my Closet there is a bag I have never opened since they issued me the inserts. The gas mask ones were too big. But this is a product made by Oakley for NVGs. Check it out. DSC_0030 by Mark, on Flickr
The bit that snaps into the goggles is of course separate from the eyewear but they snap together nicely. DSC_0029 by Mark, on Flickr
And in the Rift… Like a glove! Happy days… DSC_0028 by Mark, on Flickr
Not the cheapest option, and the inserts needed some help to stay in place (they have a solution for that problem now), but far more comfortable that wearing regular glasses in the headset. The big disadvantage is that you have to remove them if someone else is going to use the headset. It doesn’t take a moment to remove them, but it is a bit of a pain.
YES, there is very little wiggle room. My “regular” size glasses don’t fit. If you scratch the lenses you are “DONE!”. I fly in my contacts most of the time, but I am getting old and tired of my contacts. The lenses I show have a gigantic shortcoming. Once you use these, you can no longer see through the nose opening. This is a big downfall of the Rift and one of the things that attracted me to the HTC Vive. Being able to see in front of you is a HUGE advantage to us who use maps and checklists. I will try to find more info on the Oakleys, but I believe right now, Paul Rix’s solution is the best one here.
Well, the VR Lens Lab solution has had it’s problems with the Rift design, but overall I have been very happy. My prescription is very mild, and so the lenses cause no noticeable distortions around the edges, but I have heard of others with strong prescriptions that have not had the same experience.
I don’t use contacts mainly because I’m kind of squeamish about putting a foreign object on my eyeball, so glasses of one form or another are the only solution for me.
I have read that some people are doing great using cheap, wireframe type glasses that you can order online. I’m going to stick with the VR Lens Lab solution though…
Anyone using a Rift who also uses multi-focal contact lenses? I can’t find any info on how/whether these might work. I use multi-focal glasses for work and when i wear contacts my optometrist has them set up so my left eye (-3.25) is focused for close work and my right eye (-5.75) is set for distance vision.
I’m guessing that setup won’t work for the Rift, so I would need single prescription lenses for glasses and contacts?
The focal point of the Oculus Rift is fixed at infinity, so really it is myopia/short sightedness that needs to be corrected. If your glasses are under a certain size then they might be the best bet. Glasses info here:
This Early Access (I know) title looks pretty cool…although I’d be less inclined to buy it if it is just racing. If it were an exploration or surface mining/building type title I’d probably pick it up:
Yes, I see a shimmering or mirror effect on the left and right edges when moving my head in P3D. But, CTRL - KP1 turns it off easily enough. Also, the jury is still out on whether or not it improves my experience in DCS. Sometimes I thing that it does, but other times, like when strafing with a cannon, the effects seem to cause stutters.
I think it is just when using FlyInside with P3D or FSX as it does its own form of timewarp interpolation (the author of the app was one of the first to get this going I think back in the DK1 days?). I believe the native P3D VR support might be ok with ATW (or rather as ok as anything is).
I’m very happy with P3D v3 - which is saying something since I had bought the original P3D and only flew it probably about 2 hours. I’ve already way surpassed that with P3D v3. It looks great and has lot of bells and whistles that FSX doesn’t have. I can say a point in the near future where I only have X-Plane 11 and P3D v3 installed (and hopefully one unified copy of DCS World)…