Magnitude 3 F4U-1D Corsair

Are we sure it’s a cheat? The constant speed prop systems I am familiar with are generally tuned so that max governed RPM is at whatever the manufacturer determined is a momentary maximum, say 2700 - 3000 in a Lycoming or Continental. This setting is good for maybe 5 minutes max. If the mechanics miss-set this value and I could get 3100, well, flying that way wouldn’t be cheating, it would just mean that I would soon be a glider pilot. It’s ultimately up to me to adjust the prop to a max that will keep the motor happy.

I’m with you, but it’s interesting that none of the published charts that I’ve seen show an RPM setting higher than 2700, like it’s governor limited.

The animation rigging is bugged I’d argue. It would be one thing if moving the lever full down gave you 3000 RPM. Using the mouse on a click spot with the lever already pegged at max appears to be just an exploit. If they match the rigging to the overall range with the mouse exploit than why not. Also, since it will apparently go all the way up to 4200 RPM, that appears a bit unreasonable.

Honestly having a setting to allow for a +/- percentage in the adjustment/setup of the aircraft would be interesting. It would certainly give the AC a “different on each flight” vibe.

Max RPM in a dive is 3060 for 30 sec.
Seems unlikely that you could set the RPM much higher than that…?

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Yes. Same as the P-47. Same engine after all. Max rpm via the pitch lever is 2700. If this weren’t a cheat then the P-47 would have this ability too.

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Well after several days trying to tame the ferocious beast that is the F4… i jumped back into the p47, and its given me a new respect for the ease of flying the P47…
a far more stable platform… not sure if its the weight of the plane

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There’s not a lot of difference in weight. I agree with the herd that the torque effects are a touch over done. If you don’t touch the throttle, it’s fine. :joy:

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It will make you smooth after it kills you a few times…

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I think it might be another “sim-ism” - we have short-throw but very precise throttles that move easily, whereas I’d expect the cable system in the real aeroplane to be a bit imprecise despite its longer throw, so you ned a bit of throttle friction to fine tune the setting. Meaning we can thoughtlessly slam the throttle forward in a way that would be difficult to do in the real aeroplane…

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Same really. It’s a push-pull linkage without much impeding the movement. So actually probably quite close to your HOTAS throttle.

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I use the rudder the same way I use the anti-torque pedals in a helo, power comes on notional right foot goes forward, power comes off notional right foot back off. Works pretty well. Dropping the MP back it idle as you roll in for a dive attack requires the biggest amount of rudder change, and I do usually find myself having to adjust as I roll in on my attack. Definitely adds to the challenge, but certainly doable.

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I thought I was going a bit crazy with that, good to know I’m not the only one. During the groove turn behind the boat I have my stick almost full right despite being in a left turn, which is just wild.

She doesn’t seem to stick to a stable pitch attitude either. Trimmed out at a constant power setting, altitude, and airspeed, with zero changes, I expect the attitude (and altitude) to also maintain constant yet I frequently find my attitude changing or me losing altitude without any obvious reason as to a cause. None of the other warbirds are this unstable for me. This messes up my carrier pattern a bit because the groove turn is supposed to be at a 3-point attitude with almost no straight away before crossing the ramp, but I can’t get her into a 3-point attitude. The only way I can consistently trap is to do a near 2-point attitude, slightly high, with 1-2 seconds of straight away before crossing the ramp.

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it does feel like you are constantly fighting for control of the plane, even with trimming it seems to want to do its own thing… and if you even breathe near the throttle the torque throws you into a roll… if that is how it was my hat is off to those brave pilots

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@clutch. If you are flying at 90 MPH, you are effectively in a 3pt attitude in the turn. It’s impossible not to be. Misquoting Yoda, there is no try. It’s just a fact of physics. If the airplane is unable to achieve that low speed then the problem might be with your throttle. You may think you are at idle to slow down, but are actually carrying some some power.

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FYI, I restarted my server with the Battle of Saipan mission loaded. It has 12 x F4U slots. If you launch from the Essex class, steer ~ 240 for 18 miles to reach the island at mission launch. Otherwise, check the F10 map. Note that the invasion is on the SW, or opposite end of the island. The rest of the island has enemy AAA and random air cap. When I tested the mission, I brought an A2G loadout, but got bounced as I approached the island. So you might want to go A2A first, then reload for CAS. The mission brief says to reduce enemy AAA and then artillery assets.

Due to the 4th of July holiday, I’ll be wrapped up with family until about 2025-07-05T01:00:00Z, then will jump on.

Server name: MUDSPIKE I SANDBOX
Password: mudspikeFTW
Max players: 12 slots x F4U
IP address: 98.48.181.28
Port: 10308

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I find the pitch axis to be sensitive in the extreme. For me this seems to be exacerbated the slower she gets, at speed she’s pretty steady. Currently for my short stick I think the curve is around 25 and that seems to work fairly well down through climbing speeds. TO and landing she’s still pretty touchy.

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Agree, 20 curve with a 100mm extension.

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whats the enemy flying ? I have read somewhere that Spit in rising sun livery can be better substitute for the Zero than the Fokker !? … sounds clever to me

found this

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Got close enough to see that they are 190s, so BnZ is the method to handle them.

Maybe a Spit I or V, but for sure not a Mk.IX.

That AAA is lethal!