Making the Leap (FSX/P3D to X-Plane 11)

I thought I’d start this thread as a “support group” for this of us who know we are going to make the leap from FSX and/or P3D to X-Plane 11, but haven’t done it yet. Even an old flight simmer like my self (started with subLogic’s Fight Simulator for Commodore 64 in 1984) has so many questions, not just about X-Plane 11, but also about leaving FSX (in my case) behind.

I do have a full installation of X-Plane 10. While I really liked the flight engine and the graphics, I was severely disappointed by the lack detailed scenery at airports–just runways and taxiways. OK, so secondary FSX airfields just have a few default, generic buildings thrown around, but at least it is something

Also, while not a huge fan of FSX ATC comms, at least it has ATC comms. I found the requirement to plan an IFR flight in X-Plane in order to get any ATC, rather annoying.

It was pretty much those two issues that kept me from even trying the X-Plane sample.

But now…from what I gather from this and other flightsim sites, X-Plane 11 is better at “populating” buildings at airfields. I haven’t heard about ATC. Still, the planes and other things I’m seeing on X-Plane.org–and the positive statements about it from respected members of this site, have tipped the scales for me.

So let me kick this off with a few simple questions:

  1. I know what the X-Plane site states for System Requirements: Minimum and recommended Hardware Requirements…
X-Plane System Requirements

Minimum Hardware Requirements:

  • CPU: Intel Core i3, i5, or i7 CPU with 2 or more cores, or AMD equivalent. (Dual-core CPUs slower than 3 GHz should try the demo before purchasing.)
  • Memory: 8 GB RAM
  • Video Card: a DirectX 11-capable video card from NVIDIA, AMD or Intel with at least 1 GB VRAM

If your system is borderline, we encourage you to try the demo first. The full version of the simulator will perform exactly the same as the demo —neither better nor worse.

Recommended Hardware Requirements:

  • CPU: Intel Core i5 6600K at 3.5 ghz or faster
  • Memory: 16-24 GB RAM or more
  • Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)

…and I can just meet the minimum right now. From experience, where does one need to land between Minimum and Recommended to get a halfway decent experience? (To be fair, that’s a subjective question, so objectively, scenery sliders 3/4 to max.)

  1. Same question, but if I want to go VR?

  2. Does anybody have the Mac version? I’ve got an iMac about 4 years old, that I use for my flightsim work.

5 Likes

I would recommend trying out the demo. If you can crank up the settings to get a good experience then you should be in good shape.

I have a i7 6700 3.4 Ghz CPU, 16 Gb Ram and a GTX 1080 graphics card. I can crank the settings to max and it is still flyable (20-30 fps). For VR I have to tone it down a bit (of course). It still looks great in VR though.

I hope that helps a little.

3 Likes

For performance, what @PaulRix has said. I find XP11 good for performance, and the level of detail with either paid scenery, stock or ortho4xp is very impressive.

For ATC, for VFR it isn’t really there as yet, although it is what they are working on as their ‘big new feature’. The IFR ATC is getting there, with the recent advance being decent text to speech engine updates, paving the way for them to expand it more. It’s neat as it actually pronounces airlines, places properly.

The other thing with XP11 is just the sheer amount of free stuff. It seems like the community has really grown with XP11 coming together now, so a good time to take a look at the demo.

2 Likes

Out of academic curiosity, has anybody compared the performance of XP between Windows and Linux since they switched to Vulkan?

They aren’t switched just yet. There are at the stage of changing the shaders (and breaking a few mods that relied on them, even though they did sort of announce they would break them) to reorganize for Vulcan.

I believe they said last it could be around Feb for an early look, although it is quite the rewrite.

I see, thanks.

tested for you @Hangar200
And with my litle below recom specs - i5, 16GB RAM, GTX 1060 6GB VRAM - I have 50-55fps on custom scenery Alan-Burovs island at 1080p and High ( HDR ) settings with reflection detail off. With reflection detail High I have 30-45fps.

no VR here, no MAC

Well. That is pretty good! One of my Flightsim PC’s is about those specs so that will be the one I try it on. Thanks for the test! :slightly_smiling_face:

Reflections? Water (lakes, oceans, etc.)? Or general reflections off shiny stuff?

It is funny (actually not) that over a decade after FSX was launched, I still cannot put my water sliders past the middle settings if I want any kind of performance. I have put them to High and it mostly adds the reflection of the sky, which helps on sim immersion…but at the expense of flying a “side show”.

Its reflections in general I gues, water and stuf, single slider. But I use mainly XP10 modules so cant tell by the externals. I can live with that one off.

Imo XP11 looks very good on MAX setings but it is still not photorealistic quality especialy in regards to scenery. With custom sceneries like OrbX south England scenery we are going there.
But still not there, so I am ok with HIGH.

OK…so like in this Carenado video, it wold be all the reflection from the shiny parts of the fuselage…and the annoying shiny Yokes?

This is the description of that slider…

2018-11-18%2020_55_30-X-System

…but comparing default S76 with reflections MAX and MIN it is obvious that Visual Efects are responsible for shiny aircrafts with shiny parts.

Just got XP11…so far so good…my noob questions:

TrackIR: The curves I use for FSX and DCS are rather “sporty” in XP11…I have to keep my head almost perfectly still for a normal view and if I want to twist a knob? I have to freeze it. (I know, I know, I need to get VR, but in the mean time…) Unless I have missed something, I see that you need to adjust it with the TrackIR app, not in XP11. The standard dead-zone profile is a bit better than my FSX/DCS set up. Have others experienced this and are there any recommendations?

I wanted to get some freeware scenery - specifically some lithe photorealistic scenery…

So I assume I need this: Ortho4XP terrain.

…and some of these:
3D People Library (3D_PEOPLE_LIBRARY.ZIP), CDB library (CDB_LIBRARY.ZIP), The Handy Object Library (THE_HANDY_OBJECTS_LIBRARY.ZIP), JB Library (JB_LIBRARY.ZIP), FF Library (extended version) (FF_LIBRARY_EXTENDED_LOD.ZIP), MisterX Library (MISTERX_LIBRARY.ZIP), World Model Library (WORLD2XPLANE.ZIP), OpenSceneryX (OPENSCENERYX.ZIP), PM Object Library (PM_LIBRARY.ZIP), R2 Library (R2_LIBRARY.ZIP), RA Library 1.2+ (RA_LIBRARY.ZIP), RD_Library (RD_LIBRARY.ZIP) and the RE Library (RE_LIBRARY.ZIP).

Thoughts?

Yeah, I had to adjust the curves way down in TiR sw. Not at my gaming rig, but will post my settings asap.

My custom scenery inside. Libraries kind-of in the middle.

Summary

I
1000 Version
SCENERY

SCENERY_PACK Custom Scenery/X-Plane Landmarks - Dubai/
SCENERY_PACK Custom Scenery/AJ4 Anahim Lake/
SCENERY_PACK Custom Scenery/world-models/
SCENERY_PACK Custom Scenery/Aircraft-Static_and_Animated/
SCENERY_PACK Custom Scenery/KJFK_extra_planes/
SCENERY_PACK Custom Scenery/KOSH Oshkosh EAA AirVenture v2.2/
SCENERY_PACK Custom Scenery/pm_library/
SCENERY_PACK Custom Scenery/flags_of_the_world/
SCENERY_PACK Custom Scenery/BS2001 Object Library/
SCENERY_PACK Custom Scenery/JB_Library/
SCENERY_PACK Custom Scenery/Orbx_A_KVUO_Pearson_Field/
SCENERY_PACK Custom Scenery/Orbx_B_KVUO_Pearson_Field_AGN/
SCENERY_PACK Custom Scenery/RD_USA_AK_PAWG_Wrangell/
SCENERY_PACK Custom Scenery/RD_USA_AK_PAWG_Wrangell_MESH/
SCENERY_PACK Custom Scenery/KBVS - Skagit Regional Airport 1.1/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Chicago/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Las Vegas/
SCENERY_PACK Custom Scenery/a - Machmell Fisheries Camp 2.0/
SCENERY_PACK Custom Scenery/Allan and Burrows Island - a/
SCENERY_PACK Custom Scenery/Allan and Burrows Island Mesh - b/
SCENERY_PACK Custom Scenery/Nimbus Simulation - TFFJ - St Barts/
SCENERY_PACK Custom Scenery/Nimbus Simulation -Z- St Barts Mesh/
SCENERY_PACK Custom Scenery/ff_library/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - Sydney/
SCENERY_PACK Custom Scenery/3D_people_library/
SCENERY_PACK Custom Scenery/BetiX - CYBD_A/
SCENERY_PACK Custom Scenery/BetiX - CYBD_B_Overlay/
SCENERY_PACK Custom Scenery/Orbx_C_KVUO_Pearson_Field_roads/
SCENERY_PACK Custom Scenery/BetiX - CYBD_C_Roads/
SCENERY_PACK Custom Scenery/BetiX - CYBD_D_Mesh/
SCENERY_PACK Custom Scenery/Kpdk/
SCENERY_PACK Custom Scenery/us-forests/
SCENERY_PACK Custom Scenery/CDB-Library/
SCENERY_PACK Custom Scenery/flags_of_USA_states/
SCENERY_PACK Custom Scenery/RD_Library/
SCENERY_PACK Custom Scenery/MisterX_Library/
SCENERY_PACK Custom Scenery/People_LIB/
SCENERY_PACK Custom Scenery/R2_Library/
SCENERY_PACK Custom Scenery/RE_Library/
SCENERY_PACK Custom Scenery/ruscenery/
SCENERY_PACK Custom Scenery/THE-FRUIT-STAND Aircraft Library v3.0/
SCENERY_PACK Custom Scenery/The_Handy_Objects_Library/
SCENERY_PACK Custom Scenery/ZZZ DD Miami City XP Terrain/
SCENERY_PACK Custom Scenery/000 Drzewiecki Design Library/
SCENERY_PACK Custom Scenery/DD New York Airports XP/
SCENERY_PACK Custom Scenery/DD New York Airports XP Documents/
SCENERY_PACK Custom Scenery/DD New York City XP/
SCENERY_PACK Custom Scenery/DD New York City XP Documents/
SCENERY_PACK Custom Scenery/ZZZ DD New York Airports XP Terrain/
SCENERY_PACK Custom Scenery/KFNL - Fort Collins Loveland Municipal/
SCENERY_PACK Custom Scenery/KICT Wichita Airport/
SCENERY_PACK Custom Scenery/KMEM - Memphis International Airport/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/
SCENERY_PACK Custom Scenery/DD Miami City XP/
SCENERY_PACK Custom Scenery/KGVL/
SCENERY_PACK Custom Scenery/KCUB - Jim Hamilton-L.B. Owens Airport/
SCENERY_PACK Custom Scenery/KSAN - San Diego International/
SCENERY_PACK Custom Scenery/KEUG Eugene Airport 100/
SCENERY_PACK Custom Scenery/O94 Mahlon Sweet Fld [H]/
SCENERY_PACK Custom Scenery/KPDX - Portland International/
SCENERY_PACK Custom Scenery/KYKM_Yakima_Air_Terminal_1.1/
SCENERY_PACK Custom Scenery/KLAS Las Vegas Mc Carran/
SCENERY_PACK Custom Scenery/KSLC - Salt Lake City International/
SCENERY_PACK Custom Scenery/ALASKA PAWG Wrangell Airport V1/
SCENERY_PACK Custom Scenery/BetiX - CZST_A_Overlay/
SCENERY_PACK Custom Scenery/BetiX - CZST_B/
SCENERY_PACK Custom Scenery/BR-Riogaleao - SBGL International Rio de Janeiro Airport v1.4/
SCENERY_PACK Custom Scenery/BR-SBRJ Santos Dumont v1.2/
SCENERY_PACK Custom Scenery/DD Washington XP Documents/
SCENERY_PACK Custom Scenery/DD Washington XP Layer1/
SCENERY_PACK Custom Scenery/DD Washington XP Layer2/
SCENERY_PACK Custom Scenery/KATL - Atlanta - Butnaru/
SCENERY_PACK Custom Scenery/LFPB - Paris Airshow/
SCENERY_PACK Custom Scenery/LFPG Paris - Charles de Gaulle/
SCENERY_PACK Custom Scenery/PAJN - Juneau International/
SCENERY_PACK Custom Scenery/PAKT - Ketchikan International/
SCENERY_PACK Custom Scenery/KSEA Demo Area/
SCENERY_PACK Custom Scenery/LOWI Demo Area/
SCENERY_PACK Custom Scenery/Aerosoft - EBBR Brussels/
SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/
SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
SCENERY_PACK Custom Scenery/Aerosoft - EGBB Birmingham/
SCENERY_PACK Custom Scenery/Aerosoft - EGKK London-Gatwick/
SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/
SCENERY_PACK Custom Scenery/Aerosoft - EGPF Glasgow/
SCENERY_PACK Custom Scenery/Aerosoft - EGSS London-Stansted/
SCENERY_PACK Custom Scenery/Aerosoft - LEBL Barcelona/
SCENERY_PACK Custom Scenery/Aerosoft - LEMD Madrid/
SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
SCENERY_PACK Custom Scenery/Aerosoft - LFPG Paris CDG/
SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/
SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/
SCENERY_PACK Custom Scenery/Aerosoft - LSGG Genf/
SCENERY_PACK Custom Scenery/Global Airports/
SCENERY_PACK Custom Scenery/OpenSceneryX/
SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/
SCENERY_PACK Custom Scenery/zArizona_2015_1m/
SCENERY_PACK Custom Scenery/zCalifornia_v4/
SCENERY_PACK Custom Scenery/zColorado_2015_1m/
SCENERY_PACK Custom Scenery/zIdaho_2015_1m/
SCENERY_PACK Custom Scenery/zKansas_2015_1m/
SCENERY_PACK Custom Scenery/zSoutheast_20171m/
SCENERY_PACK Custom Scenery/zUtah_2016_1m/
SCENERY_PACK Custom Scenery/zWashington_2015_1m/
SCENERY_PACK Custom Scenery/zWyoming/
SCENERY_PACK Custom Scenery/BetiX - CZST_C_Mesh/
SCENERY_PACK Custom Scenery/ZZZ DD Washington XP Terrain/
SCENERY_PACK Custom Scenery/Orbx_iBY_Library/
SCENERY_PACK Custom Scenery/Orbx_OrbxlibsXP/

For library stuff just get what you need for other packages e.g.

Most Mister X stuff is a must have, and uses the same dependencies.

The next step in the “big leap” - just installed ORBX True Earth Southern UK - despite a very log load time - it looks great! Unfortunately right now it is a bit of a “slide show” with FPS in single digits…perhaps I should read the manual. :grin:

3 Likes

Updated my XPlane 11 last night and flew around a bit.
I’m fighting the default cockpit view. I seem to be way too close to the instrument panel and zooming out isnt available. Any tips there? Or on any views as several freeware planes have horrible views. I’m struggling with staying with XP because it looks great, but feels unpolished.

I am experiencing much the same. Using TrackIR is very “slippery” - the slightest movements can send the view way off. I’ve been working on a specific XP settings set with mixed success.

I had the same issue. But use VR more nowadays. When in 2d, I set a view point where it’s a bit further back and my virtual head is not inside a seat or a wall. Maybe you can adjust the fov? I did that a while ago. IIRC, it had some impact on fps.

Oh yee of little faith. Setting up views in XP could not be easier. And there are definitely zoom keys and controller mappings available.

3 Likes

For me, I’d preface it, “Oh ye of little skill/talent/patience.” :wink: