Microsoft Flight Simulator - Post launch impressions

Try applying full throttle and then disengage parking brakes. Sometimes it works for me when things get stuck…

Having a weird night tonight. Had the sim freeze on me. And then another CTD while attempting to pick up an IFR clearance. Something wonky going on. Gonna try a reboot as this is the first time I’ve seen any instability in the sim.

I’ve had something similar when trying to use the LVL function of the autopilot. Maybe I just completely misunderstand what that button does, and it’s working exactly as intended by providing wild heading and pitch changes.

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@rhinosaurus I left the bindings untouched as the default profile for the T16000 is pretty good. And indeed I haven’t had that problem before.

@anon51893362 quite slow compared to my usual taxi speeds (I tend to taxi fast), like… 15 knots or so.
If there had been a significant wind I would have understood, but it was less than 10 knots and from behind.
The problem started while still in the air. I landed at EDSB runway 21 and the wind was 189°10knots. Nothing severe.
Granted, I was a tad faster and higher than I should have been, and first I thought it was the speed that kept generating that much lift, but even with engines in idle and speed coming down more and more (by the time I was on final everything was normal) it didn’t stop. I kept trimming down and the plane kept pitching up, as if the COG was terribly off to the tail.

It was a very short flight (I originally wanted to test ILS but I had a brain fart and remembered too late that EDSB has none so I landed the regular way) so I started not far away. The sim usually gives you a low amount of fuel in that case and of course that shifts the COG a bit but then… the Baron isn’t exactly known to be terribly tail heavy, is it?

I was flying live yesterday (time, weather, players all live) in the x-cub and turned on the autopilot (hdg&alt). Then I wanted to look at some ground detail and pressed pause. Turns out that’s not a good idea, the plane stopped to move but the AP tried to react to that situation or something. The stall horn went off and the plane pitched up. Not sure what happened to the altitude reading.
I quickly pressed the pause button again and after a few seconds things were normal again.

I also noticed that in xcub (idk in others) when you use pause, with ap turned on, when you unpause, the ap never more works as should. The ap becames wild…

I think that the big guilt is because pause is not a real pause, its more a freeze on position, so ap still do internal calcs to extremes to try to correct the frozen aircraft, also AI aircraft still flying, etc etc

Yeah I guess LIVE and PAUSE don’t go well together… :salute:

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Well, I am completely bamboozled by this sim. I tweaked settings, using the first flying lesson. Turned things down to low/medium, followed @fearlessfrog 's advisories on windows settings, shifted it to the SSD and got 40-60 fps, pretty smooth. Tonight I went through the first lesson again start to finish, getting the same frames but this time with lots of small stutters. Tried lowering a few more settings, no change. Moved straight onto the second lesson, in the same training area and get 5-8 fps!

Nothing seemed to shift it or improve it. Totally unplayable. I’m completely stumped. I think I have to shelve this until I can get a new PC.

Some things I have noticed over the past few days.

  • Rudder requirement for a coordinated turn seems … under-done?
  • Trim is a bit of a mess … but I think it is related to their input ‘acceleration’ where if you hold a key it modifies the value slow at first but speeds up as time progresses. I feel that individual hits to the trim button are having a tiny effect before it suddenly becomes immense;
  • Mixture is broken and has, as far as I can tell, no effect on the temps, only the fuel flow?
  • Ground stickiness … when talking to Beach and Frog, I commented that it seemed to be set a certain way for new people, to help them have some better success. For any old hats at flight sims, it gets in the way;
  • Lack of GPS/MFD key bindings … and I tell you, trying to adjust the range on that MFD map while in a little turbulence is quite hard and when you suddenly realize that the input device has multiple levels (multiple ways to use it) it is way too easy to use the wrong feature :slight_smile:
  • It is too hard to find nav aids and frequencies … or is it just me? I can’t find a way to look ahead and get a destination airport ATIS frequency other than Alt-Tab;
  • The graphics are, obviously, spectacular … but over New Brunswick, they are not much better than the Ortho you can add, for free, in X-Plane. Microsoft is just doing it for you ahead of time. Other areas are obviously much, mush better (any key, focused city);
  • The car drivers and car/truck renditions are … worse than X-Plane? Bah. It’s really irrelevant as I just wanna see them from a distance;
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Performance is weird, I think the cache has some serious problems. I flew the training missions over Sedona and had very low frame rates during the first ~20sec of each flight while it loaded stuff that I assumed would be cached.

Oh yeah, and active pause makes the plane stall. :smiley:

I felt the same about rudder and trim. Almost don’t need any rudder to keep the ball in the middle in the few GA planes I tried. And when moving the trim click by click, almost nothing happens. Have to keep pressing the key for a little bit to really make some change.

There’s apparently issues with water elevation in some locations (e.g. Anchorage as reported in other forums). I’ve seen river water body not flat, but with dips and mount shapes. Hope they will get these fixed soon.

I haven’t even noticed there were drivers in those cars and trucks. Will look for them next time.

Go to controls and bind Pause ON and Pause OFF (yeah two separate bindings) - I use that instead of Active Pause. You can still control the external camera during this “normal” pause, so making cinematic screenshots is still doable. If you can’t find the bindings make sure you have set the Filter to “All” from “Assigned”.

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Oh, good idea! Thanks a lot! I missed the regular pause (other than pressing the escape key).

The sounds in this sim are really pretty good. Take the Baron for instance…when you have the external camera behind the plane, you get the throaty blat-blat-blat sound of the engines running and exhaust and as you pan around to the front of the plane the sound gradually changes to favoring the whooshing fan sound of the propeller blades swishing through the air. Very well done.

Guessing you have an i5 or similar non multithreaded cpu? I’ve just ordered an upgrade myself to i7 as through feedback from my vfs the number of cores seems to be the limiting factor, not the clockspeed. My 1060 GPU cruising along at 30% load but cpu at 100% all the time. I’ll post my feedback on the upgrade later today

Actually…

Sorry but this is exactly why I UN-installed his NYC. The major structures looked great. But the thousands of lesser buildings had exactly that same apocalyptic look. From a jet on high, Manhattan looked incredible. Down low in a helo it looked like a fertilizer warehouse (or many of them) had detonated.

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So I still haven’t managed to get a propeller to feather. I saw there were some key commands for “Toggle Feather Switch” and though…aha! - I’ve got it. But…no, that didn’t work either.

I tried the Baron at the Shuttle Landing Pad. Start the left engine and leave the other engine in lean/cutoff and the propeller all the way aft. Advance the operative engine to full power and yes, you can get enough speed to takeoff and the rudder has plenty of authority at any speed. As you accelerate through around 20 knots or so, the “dead” engine will start rotating and spin up to progressively higher RPM, settling in at a low RPM.

So that’s wrong in a few ways. First, you should be able to feather the prop. Devil’s Advocate - you are starting with unfeathered props…so there would be no way to drive them into feather from an unstarted position. Fair enough. But even in the unfeathered position, they should not start to rotate at 25 knots, and maybe not even at 120 knots. Sometimes a piston prop can maintain windmilling if shut down while flying, but once they get stopped, they are very difficult to get windmilling again…typically you have to use starter assist or some planes have an accumulator or something that can help it along.

I write all this not as a criticism, but more as an observation that the default prop modeling is not great, but I’m hopeful that the follow on planes will have the capability to act correctly.

Vmc/Vmca is also not modeled in the Baron. Put it on the autopilot and single engine and trim it out, then enter vertical speed mode and pitch up until you see around 15 degrees nose up pitch. The autopilot can hold the plane just fine down through 60 knots at which point the plane just mushes ahead in a series of ascending oscillations (yes…ascending…not sure you could make a climb gradient, but there is hope!). Expected behavior would be more like a loss of control at around 81-ish (that figure is pulled from a generic Baron POH) and likely an exceeding of the autopilot control servos well before that.

Again, not a criticism, just an observation. And the reason I bring it up is there was a good bit of PR videos prior to release talking about flight modeling and more data points of aerodynamics and stuff…so while the sim might be capable of it, it doesn’t seem to be in place in the models we have. And I’m still enjoying flying the planes because I mostly just fly them like a normal person unless I’m testing stuff.

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Yeah…even though it doesn’t get the low level detail right, I still prefer it to the default buildings. It does have the gritty, dystopian feel that I associate with NYC…so I guess it sort of hits the right note with me. :rofl:

These models (like you said, which number in the thousands) definitely look post-Apocalyptic…LOL…I’m looking for Will Smith and his German Shepherd…

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Ha…when I took those NYC screenshots I was like…wow…X-Plane is running for crap…I wonder what is going on? Sure, I keep very high settings for X-Plane, and the Dzerwhisky scenery is pretty demanding, but it was really bad.

Closed the sim. Posted the screens.

Then realized I had MSFS running in the background simultaneously.

oh1

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“OK sims! Play nice together.”

As for your Drqezkyky-whatever shots. They look less dystopian than do mine. The map-generated buildings were, for me, more fractal–like an Apple or Bing 3d map that is in the middle of loading.

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