New Update!
This is your chance, folks!
⁶
Thanks! I said my bit.
Same here.
I realised that I actually had not bought anything from the 2024 marketplace yet. Mainly because
- UI
- cfg files not accessible, ie self-modding practically impossible
- bad experience from 2020 marketplace when it comes to updates of bought addons
That felt like forever.
Found this for free in the Contrail shop.
Gotta try it this evening.
Regardless of the trailer music, the Skyrim theme played in my head.

Have Fun!! ![]()
MSFS2024 FREEWARE MOD: LFPG-CDG Paris- Charles De Gaulle 2025
A big thanks to the creator!
https://flightsim.to/file/96858/lfpg-cdg-paris-charles-de-gaulle-2025
Just got the heads up… Time to visit yet another part of the world for some aerial tourism…!
Features
- Over 500 handcrafted building models
- Added many handcrafted buildings to the Haneda airport surrounding
- Beautiful night effects
- Many famous museums, buildings, malls, hotels, banks, towers, plazas, universities, hospitals, landmarks etc
- Tokyo area in high details JR stations with shopping center: Shibuya, Shinjuku, Ikebukuro, Ginza, Ueno, Roppongi, Osaki, Shinagawa, etc
- Added the missing windmills to the default Tokyo area
- Many landable rooftops for helicopter
- Bonus: Yokohama city with details
- Bonus: Added the animated 1:1 Gundam to the Yokohama bay (the real world one is closed already)
- Free update in the future
FENIX BFU2 Update Release
Good afternoon all,
Today’s update brings iterative improvements to areas we’ve already touched on in BFU, like some fly by wire roll work, but also includes some larger broader work shipping out to you, like our autothrust overhaul. Stick around to read the autothrust segment at minimum before you send in bug reports, it has some behavior that may seem slightly odd to most who are not used to the real aircraft!
So, the autothrust - simply put, prior to this update, our autothrust was functional, but it did miss a bit of Airbus character - it would keep the speed and alt pinned to where it needed to be, and it would quite rapidly hammer in thrust changes to achieve this. It would catch a falling speed trend with far too much aggression - leaving it quite late before slamming in thrust to catch the speed just as it needed to. It was almost like a computer game (yeah, I know..), but there was no real finesse to it. The real aircraft broadens the tolerances and acts nearly predictively (nearly - because it’s a touch simpler than a fully predictive system) to anticipate and smoothen out thrust changes and filter through what’s needed currently in the immediate, and what’s needed as part of the broader picture over a slightly longer period of time.
Now, we’ve rebuilt the autothrust to capture the above, just as is on the real aircraft, you’ll notice it’s just slightly more intelligent and broadly calmer - however, if you’re sitting a few knots off the target speed, don’t be alarmed, it’s just doing as it would in reality - working within the internally defined tolerances to smooth out thrust changes. Soft cruise is a function that received a rework alongside this new autothrust, so when you’re at ALT CRZ - expect to see it deviate more in both speed and altitude, once again a function to maximize passenger comfort as the aircraft trades off energy across speed and altitude to avoid changing thrust. This was present before, but it was far too rigid and working with autothrust that fundamentally did not allow for it.
Next up, we did a fair bit of continued work to the roll channel on the fly by wire, as ever searching for continued refinement of the manual flight and handling. You’ll notice the roll axis now having a greater sense of inertia - I validated this across three different level D simulators, and funnily enough, all three rolled differently. From the type-rated companions we had across the days, our feedback was along the lines of assuming the level-D provides a gist of feel, but is not considered inherently “the real thing” - So overlapping the gist of “feel” from the level-D, pilot feedback, and the datasets we used to adjust our control responses, has produced what will ship to you today. In order to achieve this, we adapted our roll PID controllers for better granular control, and specifically added a new damping channel for certain conditions, just giving us better control in the “snap” phases we wanted to better address.
Dave has also been busy on the sounds, clearing up a few more teething issues with the new sound system, especially on the CFM56, along with new and improved wind recordings for the flightdeck and cabin.
On the infrastructure side we’ve made some significant improvements to the core display rendering system, resulting in a simplification to the display options and their functionality in the Fenix Launcher, whilst making the displays more robust and performant. If for some reason, something that was removed or restructured has inversely harmed your specific experience - you may roll back, but first please reach out to support so that we can resolve the issue for versions going forward and you need not remain stuck in the past!
And finally, on the commerce side of things - customers in China no longer need to resort to third party payment schemes as we now support Alipay and WeChat Pay amongst a host of other new options like iDEAL for those in the Netherlands.
That should cover most of the highlights, but as usual, the full changelog is available below - thanks!
2.4.0.2225
Avionics and Systems
- Reworked roll PID behavior
- Retuned roll channel for all variants in accordance with new roll PID behaviors
- Reworked A/THR: better estimation of required thrust changes, improvements to APPR mode, and improvements to SOFT ALT, fixed sluggish behavior when moving throttle lever to limit N1/EPR
- Added sim rate reset LSK
- Added a “restart display” button to the launcher for instances when the systems are running, but displays have failed
- Added Y HYD STEERING to the list of livery-configurable options (fnx_yellow_hydraulic_steering)
- Improved rendering pipeline (removed display sync option)
- Improved launcher UI around restarting displays, safe mode, and CPU rendering
- Fixed the start valve position showing incorrectly when the FADEC is unpowered
- Fixed incorrect handling of UserCfg.opt files
- Fixed RMP standby frequencies not being settable from the simulator (e.g. via SimConnect events)
- Fixed stuttering/freezes when switching ND modes/heavy rendering
- Fixed INVALID WIND UPLINK not showing
- Fixed DMC switching not waiting for the self test to complete
- Fixed flight number showing on F-PLN when offset
- Fixed metric altitudes on PFD not being rounded to the nearest 10 m
- Fixed sometimes being unable to open/close cargo doors
- Fixed potential crash in SimConnect code
- Fixed launcher being stuck on “starting Fenix”
Art and Sound
- Added WXR INOP sticker (visible when safe mode rendering is on, it should be off to see WXR on the ND)
- Improvements to sounds, particularly CFM
- Improved wind recordings and volume level across cabin and flight deck
- [2024] Fixed THS wheel indicator animation looping
- [2024] Fixed windows not being hidden when the cabin is disabled
- [2024] Fixed cockpit text having blurry decals
- [2024] Fixed D1L closing when switching walkaround modes
- [2024] Fixed pilot not being visible
- [2024] Fixed A319/A321-specific cockpit decals not being used
- [2024] Fixed incorrect A321 speed placard
- [2024] Fixed incorrect wing emergency exit roughness on A319
- [2024] Fixed cargo door handle not locking in position
- [2024] Fixed holes in A321 cabin
- [2024] Fixed right landing light only turning on if the left was turned on
- [2020] Fixed high altitude landing dots overlapping annunciator
- [2020] Fixed maintenance bus switch not working
- [2020] Fixed external power panel being closed when GPU is connected
- [2020] Fixed cargo bay lights being overly reflective
- Fixed hydraulics playing when switching views
- Fixed cargo station decals rendering incorrectly
- Fixed high altitude landing button inverted
- Fixed hole in latch when cockpit door closed
- Fixed cargo door handle not opening far enough
EFB
- Added synchronisation of imported flight plan between all EFB instances
- Added EFB sleeping when activating Cold and Dark panel state
- Improved resilience of EFB connection to systems
- Fixed duplicate preliminary loadsheets sending
- Fixed METARs being fetched for invalid airports
- Fixed errors in loadsheet generation
- Fixed errors when attempting to load custom PDFs
- Fixed weights being modifiable when boarding is in progress or finished
- Fixed user fuel changes not being applied to loadsheets
Just a heads-up Navigraph
AIRAC Cycle 2509 Out Now!
Keep your charts and navigation data current with the new AIRAC Cycle 2509:
Update your tools and aircraft FMS databases using the FMS Data Manager (X-Plane, FSX, Prepar3D) or the Navigraph Hub (MSFS).
Jeppesen charts are already up to date in the Navigraph Charts app.
The latest data is now available in the SimBrief flight planner app.
The last round was too frustrating. Sticking with SU3.
What are those?
What are those?


