MSFS 2024

You probably got that display by following these steps: If so, you have to reverse them.

  1. Open the Registry Editor by typing “regedit” in the Start menu.
  2. Navigate to the key: HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore.
  3. Right-click in the right-hand panel, create a new DWORD (32-bit) Value, and name it “showDLSSIndicator” (case-sensitive).
  4. Double-click on the new value and set its Decimal value to 1024.
  5. Close the registry editor and restart MSFS.
  6. A small overlay will now appear in the lower-left corner of your screen, showing the current DLSS preset and version.

Alternately!

You may have enabled these settings via DLSS swapper and under DLSS DEVELOPER SETTINGS If so, unclick that checkbox.

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Thank you @HiFlyer that did the trick. I don’t know how I did that in the first place but your solution has fixed it for me. Thank you, thank you, thank you!

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I did a short video of exploring in Got Friends Project Crosskart to show my grandson.

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Sim Update 4 Beta (1.6.7.0) Release Notes - September 18, 2025

Known issues

  • In career, you’ll encounter a soft-lock if a passive income is received.
  • When switching lights on/off, especially when keeping the “$” (TOGGLE_ALL_LIGHTS) key/button pressed, there is a risk of the sim entering a deadlock - fixed in upcoming beta builds.

Stability & Performance

  • Fixed a crash when closing / opening the weather panel multiple times
  • Optimization of renderer
  • Fixed instancing draw distance and limit its min size to 0.25%
  • Fixed some infinite loadings
  • Fixed a crash when opening the Aircraft Capture Tool
  • Performance optimization of the terrain engine.

General Bug Fixes

  • Fixed snowflakes and rain not being illuminated at night
  • Fixed material emissive not being reset when turning lights off
  • Fixed an issue where name plates were disappearing too fast when getting away from traffic
  • Fixed non-Latin text rendering on banner
  • Fixed access to some LLA Variables affecting radio var
  • Added a sound when switching between tabs in the options

Aircraft

  • Fixed an issue preventing AI Rotorcraft’s rotors from properly operating.

Airbus Helicopters H125

  • The H125’s bottom display’s brightness can now be controlled using the INST LIGHT Knob.

Aircraft Core Systems

Hydraulic System

  • Fixed an issue where the legacy hydraulic system did not work in SU4, which caused problems such as missing wheel braking on several aircraft (see forum topic: “No wheel braking (Several aircraft)”)

Career

  • Fixed mission failed when crashing right after the skip to shutdown

World

  • Fixed Blurry Sepia Night Lighting: Corrected night lighting to remove excessive bloom, and sepia masking - cities and surrounding land will appear darker and more realistic.

Traffic

Road Traffic

  • Fixed traffic vehicles not moving on residential roads

Controls

  • Fixed some actions not displaying in the control settings for Helicopters

DevMode

Scenery Editor

  • Added forced altitude for VectorPlacement . Fixed instancing snapped to the ground too slowly.

SimObject Editor

  • Fixed unable to remove some optional parameters from the UI

SDK

WASM API

  • Fixed call to execute_calculator_code causing ctd
  • Fixed WASI fd_write function returning an error when unable to write the requested number of bytes
  • Fixed WASI fd_pwrite function missing conversion of iovs & nwritten pointers from linear memory to host memory (could lead to crashes)
  • Fixed WASI fd_read function returning an error when unable to read the requested number of bytes
  • Fixed WASI fd_pread function missing conversion of iovs & nread pointers from linear memory to host memory (could lead to crashes)
  • Fixed fsVarsEnvironmentVarGet in Vars API

Exporter Blender

  • Cleaned up shader nodes dedicated to export that remains in the original material
  • Added warning when exporting presets with zero layers selected
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Well… Who woulda’ thunk it? :thinking:

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It’ll probably run better!

Would MS really even allow it to run better than on an Xbox?

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PSVR2 support planned for after the original release.

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Not sure this is good news for the PC version. Time will tell.

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I wanted to get this aircraft because I grew up flying on the HS-748, which is very similar and uses the RR Dart powerplant. The Dart has a very distinctive sound. I had a freeware HS-748 for FSX, and a YS-11 for P3D. The sounds of those aircraft were amazingly close to the real thing.

Sadly, for me, the soundset in this one is a little disappointing. I’m hoping that someone makes a better one before I consider getting it. Still, it’s not a bad deal at the $20 price point.

Correction: Thanks to my discussion with @stavka, I remembered that the YS-11, along with the HS-748, was also for FSX. My P3D aircraft was the Justflight HS-748 because I wanted to replace my freeware version. My apologies for the age-related brain fart. :eyes: :sweat_smile:

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The HS-748 in RAAF service was affectionately known as the Draggie or 20,000 rivets flying in close formation.

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Sadly the sound of msfs aircraft all all weak comparing with what you have usually on P3D addons, i think one of the reasons is the core sound engine of msfs.

Aside of the sound you recommend that aircraft? about the systems is “all” working?

Sorry for the confusion. I have not bought the 2020 version, although I originally intended to do so. My sound comment is based on videos I’ve seen. As for the P3D version, it was not Majestic or PDMG level deep, but you did have to manage the engines, otherwise they would overheat and shut down. It is mid-level.

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Thank You! Wishlisted :slight_smile:
About HS-748 many times i used the Justflight HS-748, was very ok-ish.

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I loved that freeware HS-748! You also had the Indian variant with the radar dish on top!

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Navigraph Newsletter

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