MSFS 2024

Thanks. I hope MS offers VR for the next XBOX. It’s been a steady selling point for sony for years.

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GSX v.3.9.1 Released

Version 3.9.1 – April 11th, 2026

  • GSX (all versions) NEW: Push-in Towing service. A towbarless tug can tow your aircraft from the taxiway to the gate at high speed, with automatic route selection along taxiway paths. Available from the service selection menu that appears after choosing a parking position during taxi.

  • GSX (all versions) NEW: Gate-to-Gate Towing. When already parked at a gate, Push-in can push you out using the existing pushback route, then tow you to the new gate. The tug automatically selects the best pushback direction based on the destination.

  • GSX (all versions) NEW: Back navigation across all GSX menus. Menus now show a Back option (as the last entry) when navigated to from another menu, allowing you to return without closing and reopening.

  • GSX Pro NEW: Seated Passengers support for PMDG 737-700 Passengers version in MSFS 2024.

  • GSX (all versions) NEW: Pushback speed is now adjustable via a slider in the Simulation settings tab.

  • GSX (all versions) NEW: Handler Script Editor: code folding with Notepad+±style +/- markers in the fold margin. Click the margin or press Ctrl+/ to collapse or expand a block.

  • GSX (all versions) NEW: Handler scripts: new transmitKeyEvent(eventName, value=0) function fires SimConnect client events through the native MSFS 2024 transmit path, the same way GSX does internally.

  • GSX (all versions) Change: The “Revoke parking services” entry in the Change menu (labelled “Revoke FollowMe and parking services” when FollowMe is active) now requires a Yes/No confirmation to prevent accidental activation.

  • GSX (all versions) Change: The bypass pin is now tracked jitter-free during pushback, computed directly from aircraft position instead of reading back from SimConnect.

  • GSX (all versions) Fix: Additional MARS data isolation fixes: pushback settings, stop positions and other mutable properties could still leak between sub-positions in certain editing scenarios.

  • GSX (all versions) Fix: MARS parking position changes made in the 3D editor were not being saved.

  • GSX (all versions) Fix: Error spam in the log when repositioning to a runway, caused by missing MARS attributes on runway objects.

  • GSX (all versions) Fix: SimBrief data fetch now uses a 15-second timeout and only falls back to userid-based lookup on explicit reload.

  • GSX (all versions) Fix: Crash when selecting an undefined door slot in the aircraft 3D editor.

  • GSX (all versions) Fix: Crash when warping to a parking at an airport that has been unloaded by the simulator.

  • GSX (all versions) Fix: Vehicle path spikes at transitions from long straights into turns, caused by incorrect heading on deferred bend points.

  • GSX (all versions) Fix: Crash in baggage loader when the gate is a de-ice area.

  • GSX (all versions) Fix: Marshaller “Please cut engines” message could appear when engines were already off.

  • GSX (all versions) Fix: Cargo loading progress LVar could prematurely report 100% when the rear loader finished before the front loader materialized, causing progress tracking to stop while the front loader was still active.

  • GSX (all versions) Fix: Services waiting for a door to reach the desired state now retry the toggle event at the same interval as the “Waiting for your action” warning (default 10s), instead of waiting forever if the aircraft ignored the first event.

  • GSX (all versions) Fix: PMDG 737-700 variant detection in MSFS 2024 — the 737-700 Passenger version was misrouted to the 737-800 profile, causing incorrect FANS2 CDU detection, wrong passenger count, and wrong seat data.

  • GSX (all versions) Fix: Random crashes that could occur during boarding or deboarding, caused by stale references to ground service vehicle animations.

  • GSX P3D Fix: Crash in pushback detach phase when SimConnect returns incomplete data for altitude-above-ground.

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FSHud_Admin — 3/27/2026 9:30 AMFriday, March 27, 2026 9:30 AM

Important compatibility notice regarding FSLTL Traffic Injector 1.8.3

  • FSHud - Air Traffic Control has identified a compatibility issue when used together with FSLTL Traffic Injector 1.8.3.
  • When both products are active in the same simulator environment, traffic-related issues may occur, including reduced, inconsistent, or paused traffic behavior.
  • This should not be treated as a standalone malfunction of FSHud - Air Traffic Control, but as a compatibility issue affecting this specific product combination.
  • Until further notice, users who want reliable traffic operation with FSHud - Air Traffic Control should not run FSLTL Traffic Injector 1.8.3 at the same time.
  • FSHud - Air Traffic Control does not depend on FSLTL Traffic Injector for traffic operation. FSHud - Air Traffic Control continues to support multiple traffic sources and configurations depending on user setup.
  • We are also actively exploring better ways to integrate traffic into FSHud - Air Traffic Control and will continue working toward the most reliable and flexible traffic experience possible.

— FSHud Team

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That was a pretty long beta run.