Maybe eventually, but so far their other released airplane (the Cri-Cri) isn’t on the MSFS makrketplace. I have to wonder what kind of cut MS gets for hosting 3rd party products on the store.
It must be an interesting arrangement because I fairly often find things for a lower price in the marketplace than at the developer website or in simulation webstores.
One would think that if Microsoft’s cut of the pie was onerous, developers would undercut it to drive traffic to their individual sites…
I often feel like one of maybe three people in the simulation community that likes glass cockpits…
For me glass cockpits are rather sterile. Professionally speaking, they provide you with a wealth of information all in one place. Flying an airplane with glass cockpit makes my job easier, and increases my SA, which in turn makes it safer…but the romantic in me will always look back through rose tinted glasses at my days flying a King Air B200 with a big, mechanical Sperry ADI, along with more switches, knobs and dials than you can shake a stick at .
Just makes me think of old black and white (probably WW2) movies and even tv shows I barely barely remember like Twelve o’clock high…
Pretty much this.
Objectively speaking a glass cockpit with GPS and all that jazz is just superior.
And sometimes I like it in a sim, when I am flying around doing sightseeing.
I don’t mind glass cockpits.
But nostalgia and additional challenges are what pushes me toward traditional instruments, especially in non-combat sims where I don’t have much to do otherwise.
I don’t mind a good glass cockpit. Which MSFS doesn’t really have except for perhaps the Airbus. The rest of them seem fairly copy/paste and lack unique feel to me. The steam gauge aircraft in MSFS seem to have had more care in their creation and detailing. The Cessna 152 and DR400 are my favorites.
I’m sure third party developers will be able to create more authentic feeling glass cockpits. I would kill for a Primus 1000 cockpit in pretty much any plane…Citation, Embraer… Or even the old school mix of PFD/MFD as glass and other instrumentation as steam gauges (like the original Boeing 757 cockpits).
From a “getting older” pilot perspective - I like advanced cockpits. The G1000 is as advanced as I’ve gotten to at this phase of my career, but the Pilatus PC24 will be even a bit more advanced than that when I train on it in the summer. Sometimes I get a little grumbly and get-off-my-lawnish about the technology. There are times when the technology feels a bit overwhelming and that I’m being presented with TOO much information. When the weather is down and I’m hand flying - it is sometimes nice to just have a standard instrument scan with a green needle that doesn’t having me ask the question “what’s it doing??” (a question that is 99% of the time caused by me not setting something correctly…)
Any-who. Coming down the pipe is that really nice looking Arrow that, if JustFlight’s past record implies, should be awesome. Can’t wait to see the panel…(if it is a G1000 retro-fit, I’m gonna scream…haha…)
The Arrow is looking good! They are going to have to fix the shiny non-slip surface on the wing though…that is simply a game stopper IMHO!
I think @BeachAV8R hit the nail on the head. I actually like a well done glass cockpit, simply copying and pasting the same gauge across 15 different aircraft not so much. The current ones honestly don’t seem much improved from the ones in FSX. As 3rd parties move in and we start to see higher fidelity and system depth I think we’ll start to see plenty of good glass cockpits.
They definitely need some improvements. The stock G1000 and FMS in X-Plane11 are a lot better.
I’d even say they are probably good enough for most people.
Not sure why, but probably the glass, but I tend to avoid the ‘middle’ ones and just stick to either the C152/172 if wanting analog, and then the A320 if want to fly something big. The TBM etc seem to lack character or something, but it’s probably to do with the small clickpoints of the G1/3000 user interfaces, as it’s so fiddly to use. I’ve been VR only for about 3 months now, so that probably has something to do it with it too.
The FSX stock aircraft were not that good back in the day, but nostalgia goggles are a thing.
Have at it!
https://flightsim.to/file/5305/focke-wulf-piaggio-p-149d-quick-reference-chart
https://flightsim.to/file/5304/better-cameras-for-focke-wulf-piaggio-fwp-149-at-simulations
FRANCE VFR - OBSTACLES & VFR LANDMARKS FRANCE V4 MSFS
Obstacles & VFR landmarks – FRANCE is an addon for Microsoft® Flight Simulator® covering the entire French territory and designed to add more than 500 000 landmarks to the scenery, including virtually all of the obstacles to navigation identified by the SIA (Service for Aeronautical Information), that have been qualified and geo-referenced.
The ambition of this product is to provide a true benchmark of obstacles and landmarks for VFR simulated navigation. We have set up a monitoring and reporting system that allows to regularly specify, modify existing data and add new objects or object classes.
I am using it. It works fine. Do you have any specific question?
Just whether it breaks the game in any way I guess.
No worries, it works well without any issues
When I looked into it I noticed a placement of some 52k objects. Pretty heavy (in content, not on frames), thought since the data are sourced from OSM it is not always acurate. But I am happy with it.
What may happen down the road is that in combination with more custom sceneries some object will be duplicated. It is up to the scenery developers to deal with this (by using ExcludeRectangle).
This looks really nice - community created. Might be time for me to start up a MSFS bush scenery thread similar to the X-Plane one…
Nice looking San Juan Islands (WA) package from Wookie042. If I had to guess, this is the same Wookie that was making these scenery packages for X-Plane as well…so this is great that he is doing MSFS as well.
One slightly cautionary note…and perhaps a trigger warning for some - this package requires “libraries” (oh no…I feel ya…). Link to the libraries is at the bottom of the file description.
Once I get past the first week of January - might be fun to have a Mudspike Group Fly Tour around the area…
- Allan Island Airstrip (Uncharted)
- Blakely Island Airport (38WA)
- Burden Field (Rabbit Run) (61WA)
- Center Island Airstrip (78WA)
- Clam Harbor Airport (WA35)
- Crane Island Airstrip (KCKR)
- Crow Valley Airport (WA39)
- Cypress Island Airstrip (Uncharted)
- Decatur Jones Airfield (WA18)
- Decatur Shores Airport (WN07)
- Deer Harbor Airport (Uncharted)
- Eliza Island Airstrip (WA93)
- Friday West Airport (1WA9)
- John’s Island Airstrip (Uncharted)
- Miller’s Field (Uncharted)
- San Juan Island Airstrip (Uncharted)
- San Juan Valley Airstrips (Uncharted)
- Shaw Island Airstrip (Uncharted)
- Sinclair Island Airstrip (Uncharted)
- Sinclair’s Secret Airstrip (Uncharted)
- Spieden Island Airstrip (Uncharted)
- Stuart Island West (2WA3)
- Waldron Island Airstrip (90WA)
- Wilding Farm Airport (6WA5)
- Windsock Airstrip (Uncharted)
If I could double like this post, I would. This area was in my recommended flying areas at the release of FS2020. I’m overjoyed that so many airports are included and it’s freeware.