I get your point of view @stavka - I guess I view it more as an opportunity than a threat, to use the old SWOT matrix.
The full fidelity makers want to get paid to make super accurate modules.
Before MSFS Xbox, their only serious target market was the hardcore simmer market - people who are prepared to sit down with a real life POH book they bought separately from the internet and learn that particular aircraft.
This limits the potential purchasers (in particular repeat customers) to actual pilots with an interest in simming and non-pilot aviation enthusiasts with years of experience in the hobby. I don’t know how many copies of a module you sell - but call it 100k for conversation’s sake.
Enter Xbox. Your business still has those 100k customers with their multi-thousand dollar home sim setups. But - now you also have the option to consider how to get some of the less hardcore people out there to buy your product.
How do you do that? Make the modules more approachable. Spend time and money polishing the experience. In-built step-by-step guides, well-designed manuals, a linear campaign with goals that takes you from not knowing a thing to being able to complete an IFR flight.
Also (and this is what I’m hoping will benefit us too), give people something to do in the sim rather than considering the job to be done once every system is modelled. Normal games have campaigns and storylines, it’s not hard to do.
Why would you bother? The customer base is orders of magnitude larger than 100k. It’s in the millions. You can have a whole team separate from the technical rivet counter team to create the introduction pathway layer and the sense of purpose layer.
Of course, your argument is to take the leap two steps over here and say, why would we spend all that time making the full fidelity module at all when we could just go light and approachable and make more money? It’s logical, but it would also mean changing your entire premium fidelity philosophy and company mission statement. I just don’t see it as a risk.
There’s a market for full fidelity sims and with the introduction of MSFS Xbox, there’s now an incredibly powerful channel to massively grow that market. I’m very much in the “the more the merrier” camp.