It was pretty good. I ran it at 2x speed so I missed half of it and it was like a team of chipmunks making a sim.
The WT team ‘assimilation’ was the big news, with most other things as ‘coming in Sim Update 4’ (mid April maybe, now combined with World Update 4 France/Belgium/Netherlands). What also sounds good is that they’ve been doing lots of optimization work to get it working on Xbox and that’ll help the PC version anyway.
New patch seems all ok. It seems to really help people limited by the CPU main thread, and seems generally smoother. I’m GPU bound (4K or VR) on a 2080, so I don’t get a faster FPS but it does seem more ‘even’.
Menus seem a bit more snappy as well, so looks like they finally fixed the vsync issue in those.
Release highlights include a major PFD overhaul, ability to set measurement units, as well as numerous bug fixes. Please refer to the included README.md and CHANGES.md files included in the zip file for more release information.
This hotfix restores compatibility with darkfly’s Longitude mod, and contains a number of other bug fixes as well. Please refer to the included README.md and CHANGES.md files included in the zip file for more release information.
@everyone CJ4 v0.12.0 is out. This version brings a boatload of bug fixes and tweaks, including a new custom vertical autopilot that has allowed us to add altitude capture for PTCH mode, TO/GA modes and improve the altitude capture mechanics of the autopilot.
And of course feel free to poke around on the site - you’ll find release notes, guides, repaints and all sorts of stuff there. Check out the upper-right corner when you’re on the CJ4 page for links to all the good stuff…
READ THE GUIDE - it is almost 100 pages and answers many of the questions being asked on forums and in the Discord CJ4 channel! Working Title - Packages