Aerofly keeps a solid 90 FPS, so in step with the panel’s refresh rate. Reprojection or even repeating the same frame might hurt clarity. AF2 has great performance for sure. VTOL is also another one that looks really sharp, because what it is simulating is simpler. If you just push simpler graphics fast then it makes things clearer.
For me I can get DCS about as sharp using that ReShade filter on a Reverb - Reshade in VR but then DCS doesn’t hit 90 FPS unless you’re looking just at the sky.
The biggest issue with VR isn’t just pure pixels, it’s the limited field of view, the fixed focal point (horrible for the eyes with a 3D scene really), the fact that 120 Hz feels so much better than 90 Hz. The VR experience has a long way to go, and we’ve been saying it for years, but we need like 8K+ for the foveated area and less for the periphery - and for that we need reliable eye tracking.
It depends on if we want good 2D game conversions or we want generally better VR experiences. For the former then we’re pretty close but the latter we’ve a long way to go tech wise.