we just need to determine which order we want things done in (if it matters), then you can toggle the filters on/off on the map.
So if you want to see if it needs lime, turn everything else off. If it has weeds, turn everything else off. Etc…
we just need to determine which order we want things done in (if it matters), then you can toggle the filters on/off on the map.
So if you want to see if it needs lime, turn everything else off. If it has weeds, turn everything else off. Etc…
Short evening session today, just doing a little bit of harvesting and plowing on field 20.
That’s a nice little farm!
I’ve laid out lime on 18 and 20. They need to be fertilized then sowed.
That lime thrower eats through the stuff. I didn’t realize how much it was going to use and had to refill twice lol.
Canola. We need yellow fields of canola!
Fertilized both, canola planted in 20. It can probably be fertilized again, and 18 needs to sowing. I’d recommend soybean based on current prices, but double check if you get in before me! Maybe something else is worth more.
20 is likely to need a weeding by the time 18 gets sown.
Sowed 18 in Soy, Harvested 19’s Soy, and Weeded 20.
Field 18 was growing weeds as I sowed, but didn’t get time to weed it.
Did you manage to sell the soy or is it in the silo?
It was at 1600 in one spot earlier.
It’s all in the silo, didn’t have time to sell.
Couple fields going to be up for harvest as next jobs!
The yellow is now!
Pics or it didn’t happen
Oh, next time you plow with the monster New Holland… check the speeds. I was getting 9km/h and we took the plow in for service (it was at 22% health). While I was at the repair shop, I had the tractor fitted with dual tires all around. At $10k I almost didn’t do it, but I read that FS19 does model improved traction with them.
Anyway, after the service, the tractor was managing 12km/h during plowing, a 33% increase. But was it due to the plow repair, or the better traction? We’ll see if the speed drops off as plow wear increases again.
If it is due to the tires, well a $10k investment on a $400k tool isn’t bad, for a 33% increase in plowing speed.
19 is partially ready to harvest.
18 is going to sprout weeds on the furthestmost side (it was plowed in two stages so the weeds came in unevenly). It’s been double fertilized already.
I’m not sure how chickens work once they’re at capacity. I had bought 80, so 20 of them are “free”. I assume we have to sell back down, they don’t appear as “surplus” chickens to be sold? Our capacity is 100 and we’re at that. If you know @aginor, go ahead and deal with it Don’t sell below 80 though or we lose money on them.
Keep an eye on how much wheat is in the silo. We need 5000ish for the chickens, but I just filled it up to 4000 earlier. I think there’s plenty left still.
Copy.
I hope I have time to look into that tonight.
Nice session last night. Good to see the effort starting to turn into profit!
Not worth it IMO.
Like most paid DLCs for FS games.
Harvested 19, stored in silo (price a bit lower than we’ve been selling at).
Weeded the rest of 18.
Cleaned up chicken coop.
19 needs fertilizing and sowing and fertilizing.
Is there any particular reason why we don’t own a cultivator?
(it is usually faster than using a plow)
Rhino and I were looking at this last night. Not sure there is a major cost benefit at present?
Our large New Holland tractor pulls our 9m plow at 10 to 12km/h. The cultivators that fit our tractor power are all pretty close to that same width, and only 2 or 3 km/h faster. The next real step up is cultivators that are like 12m to 18m wide, but they all require like 500+ horsepower. We’ve got 380, currently.
Some of the cultivators do double duty for planting, but apparently not on the crops we are currently planting?
Is there more to the equation?