Mudspike WRC Club - Open Invitation & Discussion

Would probably go like this:

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Is the navigator that realistic in WRC?

Iā€™ve only driven it for a couple of hours in my kludgy 2D mode via Oculus virtual desktop, but I find the pace notes generally good, but not perfect. IMHO, driving one gear higher than it recommends seem to work the best in gears 1, 2, 3. In other words, if the codriver calls ā€œright oneā€ it feels better to be in second gear, at least in the Toyota WRC car, especially on asphalt.

Just like DR2, the gravel feel is much better than asphalt. Itā€™s really hard to tell what the car is doing on asphalt. Iā€™m still tinkering with my FFB setup though, so perhaps there is a combination with will deliver more feedback. The 2D in VR situation doesnā€™t help. Iā€™ve got zero depth perception and feel like my nose is about an inch from the windscreen :rofl:, but itā€™s still fun.

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I ran the driver school lessons and I was shocked to learn those are NOT gear recommendations!
They are grading of the degree of turn. So a 6 turn is only slightly more than when they say ā€œgentle turnā€ or whatever for the road kinks, and a 1 turn is a step above a square turn which is a step above a hairpin.

I routinely find I can take a 1 turn in 2nd or even 3rd at times, while I come on a 5 and I have to go to 4th or even 3rd, depending on surface, camber, conditions, and whether I was coming off a faster or slower section (ie decelerating for or accelerating to).

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Not sure what you mean hereā€¦ you do know those arenā€™t gear recommendations right? They are the degree of turn to expect.

Forgive me if I misunderstood your post.

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Iā€™ve been a rally fan, worked for a rally team (steve hill motorsport) and prepped the car the tiff needell crashed in the network Q rally great Britain.

I never knew that those werenā€™t gear recommendations. Iā€™m amazed!

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From a motortrend mag articleā€¦ but hell I may be wrong, you would know better than me, I guess. lol
" 1,2,3,4,5,6: The number refers to the severity of a corner ahead. The spectrum goes from 1, referring to a slower, first-gear hairpin, to 6, which refers to a flat-out, sixth-gear sweeper."

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In my later teens (mid 80ā€™s) I did a bit of co-driving for a mate who had a Mk1 Escort.

I only ever competed at club level (we did have an entry into the 1986 or 87 Victorian Alpine Rally, which at the time was a round of the Australian Rally Championship, but never did the rally). There was some varition, mainly due to driver preference, but we used the same calls as most of the guys in the club. 1 to 4 and hairpin - 1 representing 1 oā€™clock, 2 for 2 oā€™clock, etc.

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Nope, mine has always just been on the assumption. Its genuinely interesting that i may have been wrong on that all this time is funny!
I was only a spanner turner anyway. Spent more time under the car than paying attention to the racing

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Ha! Iā€™ve been doing the same. You know what they say about assumptions :laughing:?

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UP until Dirt Rally, I thought it was gear recommendations as well. Its not its basically the severity of the turn.

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LOL! My bro and I used to argue about gear vs turn. Good naturedly of course :smiley: I was on the gear side, he turn. Bloody hell, took 15 years and mudspike to resolve this debate :rofl:

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Speaking of Co-Driver calls, (in case you didnā€™t know), you can toggle Normal and Simplified calls in the Game Preferences menu. Instead of detailed info, youā€™ll hear it like: ā€œEasy leftā€¦ Medium Rightā€¦ Hard Rightā€. The Timing can be toggled as well. Earlier or later are other options.

Also, in the OSD (On Screen Display aka HUD), you can toggle On and Off the co-driver calls. They can be distracting for some.

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It somehow boggles my mind that some of you guys thought it was gears and not corners. Iā€™ve been watching rallying for like 25 years now. I guess I havenā€™t really thought about it in a long time. :slight_smile:

I mean, thinking about it now, I guess it does make since that it could be gearing. I guess I was just thinking about the co-driverā€™s role on relaying about the road path ahead and not telling telling the driver how to drive the car.

Well, thatā€™s why my argument is that itā€™s NOT gearing. Because each driver, each team would set up the gearing based on personal preference and road/condition type.

So, the number would be sharpness of turn. Oh well whatever it is. lol

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I cannot recall what that first rally game I played years ago was. I had to be in the 1990s or very early 2000s. But I knew nothing about rally, and interpreted the number given with the corner indicators as the preferred gearing, and it always worked very well following that concept (even if unintentional).

It wasnā€™t until Dirt Rally that I learned that it was actually referring to the degree of corner. And I canā€™t recall how I learned itā€¦ Something in game, or maybe I was searching online?

But still to this day, when I run a rally in WRC Generations, I think of the gearing, and sometimes (often, in fact) correlate my gear to the pace notes number, or close to it based on the road and where the car is on it (am I goofing or acing it).

I am not one to memorize my rally stages, I just drive the road as it comes. Thereā€™s like 750km of road in WRC Generations, so memorization isnā€™t going to be happening at the pace I play (once every 2 or 3 weekends, maybe every weekend if Iā€™ve got a Season going).

But I still never follow rally IRL, no idea what the numbers really do mean, outside of the gaming stuff.

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A 3 x Rally Championship spanning the remainder of November has been created. See this post for more details. Check your CLUBS tab in-game to begin the Championship!

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Mine was Colin McRae Rally 2

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I spent some time thinking back, I think it was Rally Trophy.

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