Hello Speck 
Sorry, I did not get a notification, or I’ve missed it… My fault.
Anyway, our engine, if fine for this use at a larger scale, isn’t exactly necessarily by now the best pick for something that would end up cockpit-based if this was to go challenge Il-2, DCS & the like on their territory. Besides the obviously superb work the teams over there accomplish, we just went our own way and it also means that adding cockpits now, although certainly not impossible & much contemplated down the line, would still make it a Battlestations-like ++, but nothing close to an actual simulation, the way contemporary simmers see them. I for one would love a remake of Pacific Air War with an equivalent albeit updated level of depth, but I don’t know if there are people out there for that kind of gameplay anymore. That could be done. But we only have so much time, so many people. There are many ways we could go. For instance, a WW2 carrier-deck like with squadron management, or like mentioned above a Battlestations-like. And as we grow in terms of scope, we’ll get to a point where we’ll touch Uncommon Valor or PTO territory. The issue with all these is that they are all extremely yet equally interesting to a person like me, as a longtime player & rookie designer alike. For now we’ll just focus on what’s ahead and make sure that anything that comes after will rely on very strong foundations at the tactical level. And to answer some of your more technical interrogations, yes currently we support x40 acceleration without issue, we might be able to get it up to 60-64 potentially (which is much needed in a game where scenarios can last several days - an old naval combat related issue you might have experienced since the early days of Harpoon). And yes everything is tracked, and logged, and will be of much interest for further use indeed 
As for Jason, you’ll have to ask him directly, because even though I know certain things, and don’t know some others, the only thing I am pretty sure of is that I am not supposed to share anything, be it about his work, B-17 or Sea Power & the likes. They’ll have to speak for themselves I am afraid, when it comes to their respective projects, I am just the guy sharing screenshots 
Sorry again for the belated reply, at any rate 
As an apology, here are some cookies posted over the last couple weeks regarding our updates. Considering I am pretty much playing the prototype every day or so I regularly come across new features being added to the game & all, so the rhythm as of late has been somewhat hectic to say the least 