New Game Coming Out: Task Force Admiral

I’d rather drop a bomb through its flight deck from a Dauntless SBD. :grin:

(We can be a rough crowd here at Mudsplke) :mudspike: :grimacing:

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Well I wouldn’t expect the audience at Mudspike to give her the same treatment as the one she’d get in a Kancolle or Azure Lane forum, would I!
But it’s alright, she’s ok with tough love too :kissing_heart:

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Weather system looks absolutely freaking phenomenal! :open_mouth:

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Thank you all for your kindness :wink:
And, by the way…

HAPPY NEW YEAR EVERYBODY!
See you in 2020 for the Beta :wink:

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Perhaps a weekend beta test for us Mudspikers? :grin:
Thanks for the previews. Looking forward to it.

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Its cheeky but I like it @Chaz

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Yes yes yes. I don’t have a Putin meme available right now, but well - you sure deserve a cookie.
It seems to be in our best interest to have as many guinea p… I mean, honorable and distinguished members of each and every community in order to assess our ability to please their needs and materialize their more or less realistic expectations - so worry not, I am pretty sure that we will pull a few of our early alpha/beta testers from the Mudspike community, starting with the true worshipers of course… :wink: :stuck_out_tongue:

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Anyway, a little dev update for those who haven’t been following (nothing really new for the others though, just some additional talking & all)

Cheers!

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Can’t wait to bomb pigs on New Guinea. I may have read some of these posts wrong.

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Tribute

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Hello Muddies!

A small update for ya’ all.

  • Our Air Ops planner slowly taking shape. Nothing fancy there, we are implementing a time-based management tool that will allow you to visually manage whatever is taking place on the flight deck. The point is not to let you park planes like deck hands would (it’s not “flight deck parking space simulator” nah) but to tell you exactly what is happening on the flight deck, and what is planned in the minutes/hours to come. As a flag officer, you need to know in advance when your deck will be busy so that you might take decisions more easily (if you were to break the spot for an emergency, for CAP rotation, etc…) - the sort of decisions people like Nagumo or Fletcher had to take all the time in the midst of the action. Work in Progress, of course.

A few ship updates too, with USS Northampton, HMNZS Leander & Japanese auxiliaries joining the fleet

And, last and not least, some sky-based experiments, making sure that the Sun and the Moon are always where they’re expected, at anytime, any day - which might sound like a gimmick, but is important in order to make sure of when day breaks and when it ends, or to allow attacks from the sun to happen at all in a realistic fashion.

  • Tweaking the celestial sphere in-engine :ballot_box_with_check:
  • Loc & time: Kuala Lumpur 26.12.2019 around 7:10 AM UTC :ballot_box_with_check:
  • Eclipse looks more or less like the real thing, Sun & Moon OK :ballot_box_with_check:
  • Not awaking Cthulhu on the astral plane just yet with our dark shenanigans :ballot_box_with_check:

When time comes your pixel pilots will be happy to have reliable astronomical objects to rely on! Next step: need to put some accurate stars in that night sky… And it needs to be done well, as we’re going to have you operate on both side of the equator routinely.

(simulations courtesy of NASA & www.timeanddate.com)

Enjoy the weekend, pilots! :slight_smile:

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Enjoy the weekend, admiral!

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Wowza!
So much goodies! :star_struck:

May I ask something?
How come this ship


has those sort of white mustache painted on the frontal part?

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So if you look at it through the scope, you think it has a tremendous bow wave, making you think she’s faster than she actually is and therefore aiming your torpedoes long.

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Ah! Cool! :smiley:

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Testing buoyancy.
Or lack thereof.
Poor Yorktown…

The system is being calibrated, we’re only starting putting the watertight (and not do watertight ones) together in the structure of the ship, getting the first convincing shots. Some more new stuff soon to show, hopefully!

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BRILLIANT!
Love this. :smiley:

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Technically, this is more about stability vice buoyancy…

Long and potentially boring description of stability vice buoyancy

There are three “Stable Conditions”, creatively titled, Stable 1, Stable 2, and Stable 3.

The best way to imagine it is to visualize a solid cone.

With the cone placed on its base, it is in the Stable 1 condition. If you press / tilt the cone (within reason) and then release it, it will return to its upright position. A ship that is in Stable 1 will roll with the swells but always return to normal, upright position.

With the cone placed on its side, it is in the Stable 2 condition. Now when you press on it, it will roll to a new position; not return to the original position. A ship in the Stable 2 condition will heel over; not return to its upright position.

Placing the cone on its tip represents the Stable 3 condition which is “unstable”. The cone will fall over. A ship in the Stable 3 condition will capsize.

So what to do once your ship has been torpedoed? Torpedoing is meant to let the water in. The fire and other damage are just beneficial side effects. That may seem obvious but there is a subtlety here–it isn’t just letting the water in. The idea is to take the target ship from a Stable 1 condition and put it into a Stable 2 to Stable 3 condition by letting a bunch of water in, preferably in one side of the ship.

While the weight of the water flooding the ship does impact its buoyancy, the real, immediate danger is in what it does to the ship’s stability. This ship begins to list. It moves from Stable 1 to Stable 2. At this point the ship can sometimes be saved by sacrificing some of its reserve buoyancy and counter flooding–taking in water on the opposite side of the ship from the damage. It done correctly, this will move the ship back to a Stable 1 condition.

If counter flooding is not an option, then it becomes a race between stability and buoyancy. If stability wins, the ship capsizes (Stable 3), which allows the water to come in from the top sides that are not designed to keep the ocean out…the ocean comes in…buoyancy takes over. If buoyancy wins then you have something like the Titanic and the ship just slips beneath the water.

The End. :grin:

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