New Tank Sim: Gunner, HEAT, PC!

Yes my mouse is constantly spiking, as apposed to my controller which is smooth. I do like the controller but would like to figure the mouse out as well . Happy tanking :upside_down_face:

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Not the worst way to spend an hour being unloaded


I love my new laptop

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That’s bloody awesome Victork

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latest update

  • Added gunnery optic to commander’s M85 cupola machine gun on M60 series tanks (automatically used when the cupola gun is selected)

  • Tank and scout vehicle crews will now abandon their vehicle when it is combat ineffective

  • Light vehicle crews will now have a chance to panic and bail out when their crew compartment is pierced by munitions, with a higher chance for larger caliber threats

  • Added an option in the Q menu to bail out, allowing the crew to be saved in a hopeless situation (in a campaign, this avoids harsher logistics penalties for personnel losses)

  • Tuned suspension on several vehicles, especially the BTR-60PB, which should now be much less eager to spring into the air

  • Free cam is now immune to blur effects

  • Added correct tracer ratio to .50 caliber belts for M85 cupola guns

  • Reverted previous decrease in maximum spall bounces for better damage effect

  • Removed spall penalty on 3BM20

  • Increased scroll speed on unit switch menu

  • Updated credits

  • Fixed T-72 tanks’ TPD-K1 gunsight having too low magnification

  • Fixed base model M1 Abrams lacking lighter colored backing field for number decals

  • Fixed BMP-1 gunner being immune to compartment penetration panic

  • Fixed .50 caliber ammunition carrying too much velocity at long range

  • Fixed mesh issue on T-72M1 commander hatch

  • Fixed rare issue that could cause a unit’s loss not to be fully registered

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Man, this game gets harder and harder to ignore…

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I spent all of saturday night absolutely POUNDING the heck out this. I love the new updates

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That’s proper love that right there. DCS gets its most important update since, uh, its inception but Ace is playing tonks :wink:

It is a really great tank game tho. Can’t deny that.

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Would you fall off your chair if you found out ive not actually installed the DCS update yet. Ive genuinely not had time, not because I didnt want to of course.

But seriously. Tanks. Tanks rock

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Yes I did and it $## hurt mate! I’m old, that sort of thing gets dangerous for the likes of me!

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I just gotta say, with the new update I think GHPC! has the most best-looking fire/flame/burning/smoke pillar visuals of any game I’ve ever seen, whether in daylight, at night, and under NVG/Thermals. They can be very proud of that!

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Got any videos for us to salivate over? :smiley:

No, but a visit to any in-game battlefield would yield a multitude of opportunities for cinematography. :wink: :grin:

ETA:

This game needs a bit more detailed briefing screens, and the ability for subordinate units to automatically take the lead/switch group leader when the lead tank is destroyed or retires. Maybe bailing out accomplishes this now that it’s implemented I’ll have to check.

Can you imagine a Team Yankee story driven campaign?

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Why does the T-72 have those vertical mudflaps on the side of the tracks?

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In for the answer. I assume they’re some kind of attempt at spaced armor, but I dunno. Paging our resident tankers? :grin:

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Gill armour. Its a semi active defense that explodes warheads before they reach the tank. Similar to ERA but without actual contact (or kontact) being required.

It didnt work

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Sooo, some sort of spaced armor?

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Basically yes. That was the theory.

What Ace said.

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Seems to be a running theme where Russian armor is concerned. :rofl:

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Man Reaction GIF by Ford

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