Yes my mouse is constantly spiking, as apposed to my controller which is smooth. I do like the controller but would like to figure the mouse out as well . Happy tanking
That’s bloody awesome Victork
latest update
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Added gunnery optic to commander’s M85 cupola machine gun on M60 series tanks (automatically used when the cupola gun is selected)
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Tank and scout vehicle crews will now abandon their vehicle when it is combat ineffective
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Light vehicle crews will now have a chance to panic and bail out when their crew compartment is pierced by munitions, with a higher chance for larger caliber threats
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Added an option in the Q menu to bail out, allowing the crew to be saved in a hopeless situation (in a campaign, this avoids harsher logistics penalties for personnel losses)
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Tuned suspension on several vehicles, especially the BTR-60PB, which should now be much less eager to spring into the air
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Free cam is now immune to blur effects
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Added correct tracer ratio to .50 caliber belts for M85 cupola guns
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Reverted previous decrease in maximum spall bounces for better damage effect
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Removed spall penalty on 3BM20
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Increased scroll speed on unit switch menu
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Updated credits
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Fixed T-72 tanks’ TPD-K1 gunsight having too low magnification
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Fixed base model M1 Abrams lacking lighter colored backing field for number decals
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Fixed BMP-1 gunner being immune to compartment penetration panic
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Fixed .50 caliber ammunition carrying too much velocity at long range
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Fixed mesh issue on T-72M1 commander hatch
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Fixed rare issue that could cause a unit’s loss not to be fully registered
Man, this game gets harder and harder to ignore…
I spent all of saturday night absolutely POUNDING the heck out this. I love the new updates
That’s proper love that right there. DCS gets its most important update since, uh, its inception but Ace is playing tonks
It is a really great tank game tho. Can’t deny that.
Would you fall off your chair if you found out ive not actually installed the DCS update yet. Ive genuinely not had time, not because I didnt want to of course.
But seriously. Tanks. Tanks rock
Yes I did and it $## hurt mate! I’m old, that sort of thing gets dangerous for the likes of me!
I just gotta say, with the new update I think GHPC! has the most best-looking fire/flame/burning/smoke pillar visuals of any game I’ve ever seen, whether in daylight, at night, and under NVG/Thermals. They can be very proud of that!
Got any videos for us to salivate over?
No, but a visit to any in-game battlefield would yield a multitude of opportunities for cinematography.
ETA:
This game needs a bit more detailed briefing screens, and the ability for subordinate units to automatically take the lead/switch group leader when the lead tank is destroyed or retires. Maybe bailing out accomplishes this now that it’s implemented I’ll have to check.
Can you imagine a Team Yankee story driven campaign?
Why does the T-72 have those vertical mudflaps on the side of the tracks?
In for the answer. I assume they’re some kind of attempt at spaced armor, but I dunno. Paging our resident tankers?
Gill armour. Its a semi active defense that explodes warheads before they reach the tank. Similar to ERA but without actual contact (or kontact) being required.
It didnt work
Sooo, some sort of spaced armor?
Basically yes. That was the theory.
What Ace said.
Seems to be a running theme where Russian armor is concerned.