New Tank Sim: Gunner, HEAT, PC!

I liked that film

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Yes, because it was well made. It also had the rare quality of actually surprising the audience. Not with a twist or whatever, but simply by killing off the lead halfway through the film and with no advance warning to boot!
I also appreciated the fact that LL Cool J got to survive as well, when all too often supporting characters in those films are no more than Starfleet red shirts.

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I had a major crush on the girl in that as well. The posh British one. She was in wing commander as well. Another film that i enjoyed that everyone else hated. I can’t think of her name but it was saffron walden or something

Saffron burrows.

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Jacqueline McKenzie was pretty much the only reason I watched that film.

Actually liked it more than I expected, not quite the leave your brain at the door movie I was expecting.

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Guys- guys


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Some nice things are incoming. The video


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Be still my beating heart. It is like Christmas and my birthday rolled into one.

IIRC, the A4 still had a stereoscopic rangefinder and not the LRF like we had on the AS1, but I can live with that.

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What was the backup to the laser if it went down? Back to estimating with the reticle?

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Basically.

The CC estimated the range and their sight could be used as a range finder, but that was fiddly and time consuming. Every CC I knew was really good at estimating range, and was at least as accurate and quicker using the mil ‘gauge’ in their binos (range estimation was an assess-able component of the CC course).

Sabot we would automatically fire at ‘battle’ range (i.e. the default setting, IIRC 1000m for APDS) and adjust from there. For other ammo natures, the gunner could input range manually into the TFCS (primary sight).

The rest of the ‘shoot’ was pretty much exactly the same. The only difference was the manual entry rather than pressing the lase button. At worse it might take an extra round to get on target.

For the secondary sight you had to enter range manually anyway but you would only use that if the TFCS was totally inop.

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Did you guys construct range cards when you had a fixed battle position? For HEAT/HESH like the UK favored I can definitely see a utility to that, but if you’re mainly firing sabot for most terrain I wouldn’t think it’d be needed.

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Yes we did.

We would also use the traverse indicator and gun inclinometer to record things like crossing points, bridges etc so at night you could ‘aim’ at them without using the searchlight or active IR (our Leo’s didn’t have passive night fighting capability).

This was primarily a backup if you didn’t have indirect illum available (artillery or organic assets).

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I could listen/read about this all day @Harry_Bumcrack

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I didn’t know the jeep with a tow launcher was in game

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Neither did I, cool though :wink:

But that vid does highlight one of the things that bugs me a bit about GHPC and that is artillery support, even if they are ‘on call’:

It is way to quick to respond
 Got to rouse those gunners who have to finish their cuppa first!

Unless they are firing at a pre-registered target area, you will be calling it in (single rounds), adjusting and then calling “fire for effect”.

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I was wondering about that. Is it always a single HE round or smoke/some other round with same ballistics?

HE.

Once you have transmitted the initial call for for fire (grid reference, type of target, line OT, etc), you will get a “shot, over” which means the round is on its way and if you have asked for it, a “splash, over”, which is 5 seconds to impact - if you need to be keeping down behind cover.

From there the adjustment process is if the round lands short “add X, over”. You always make a bold adjust so the next round is long, then you keep halving the adjustment until you are within the area covered by a barrage and say “fire for effect, over”

So assuming it is a 105mm battery in support, that will cover a 150m x 150m area.

It would go something like this:

“Arty Callsign (AC) this is Me Callsign (MC), fire mission over.”
“AC, send over.”
“MC initial call for for fire (grid reference, type of target, line OT, etc) report splash over”
“AC wait out”

a few minutes go by

“MC this is AC, shot over”
“MC shot, out” (basically you are acknowledging)

“MC this is AC, splash over”
“MC splash, out” (once again you are acknowledging)

Observe fall of shot. It is behind the target.

“MC add 400 over”
“AC add 400 out”

“MC this is AC, shot over”
“MC shot, out”

“MC this is AC, splash over”
“MC splash, out”

Observe fall of shot. It is in front of the target.

“MC drop 200 over”
“AC drop 200 out”

“MC this is AC, shot over”
“MC shot, out”

“MC this is AC, splash over”
“MC splash, out”

Observe fall of shot. It is slightly behind the target.

“MC add 100, fire for effect over” (this is because you correction is within the 150x150 a barrage will cover)
“AC add 100, fire for effect out”

Once all the noise stops. Poke your head above the parapet and give the gunners a description of the carnage they have just caused (they can’t see it and love that shite).

Or, there is still some movement and:

“AC this is MC, repeat over”

Which is why if you miss a transmission, regardless of whether you are talking to the gun bunnies or not, it is always “say again over”; never “repeat”.

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That is amazing. I always wondered how that worked. Thanks @Harry_Bumcrack

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We need some of this in arma Reforger with a mortar battery :grinning:that would be epic

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Call for fire was always fun! They should totally make a game out of it!

It did always take some time though. Once we had GPS, it was almost always faster in CAS to have the lead a/c bomb the GPS coordinates and adjust from there than it was to bracket arty for a mark. :slightly_smiling_face:

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Operation Flashpoint had a pretty decent Arty module made by CoC back in the days 


LINK YT

As far as I can remember this addon was sold as a module for the professional VBS1 System.

Jens

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Honest question, is this expression “shot over” or is this “shot”, “over” with over as the standard RT terminology to end a transmission?

I’ve always been curious

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